General stability and bug fixes, including a major overhaul of spawn point consistency during reconnects and various map geometry adjustments.
▲Buffs3
▼Nerfs1
- GeneralPlayers kicked for excessive suicides in official competitive servers will now receive a competitive cooldown.→competitive cooldown
✚Bug fixes1
- GeneralFixed a bug where toggling low framerate caused players to jump higher than intended.higher→normal
◆Other changes5
- GeneralSpawn positions are now configured at the start of the map and restored from backups, preventing random respawns during freeze time reconnects.random→fixed
- Inferno
- Adjusted spawn location priorities for Premier and Competitive modes.
- Raised plywood at the top of Banana to block head visibility, affecting sightlines.lower→higher
- Raised the Arch exit towards Mid, altering player positioning and visibility.lower→higher
- Anubis, Mirage, Nuke, Overpass, VertigoAdjusted spawn location priorities for Premier and Competitive game modes.
subjects affected (3)
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Patch history
- Counter-Strike 2 UpdateJun 10, 2026 · 3w+1→
- Counter-Strike 2 UpdateMay 29, 2026 · 1mo+3→
- Counter-Strike 2 UpdateMay 22, 2026 · 1mo+1→
- Counter-Strike 2 UpdateMay 18, 2026 · 1mo+1→
- →Counter-Strike 2 UpdateMay 14, 2026 · 1mo
- →Counter-Strike 2 UpdateMay 7, 2026 · 2mo
- →Counter-Strike 2 UpdateApr 30, 2026 · 2mo
- →Counter-Strike 2 UpdateApr 29, 2026 · 2mo
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