Nuke
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixcollision
Fixed a spot where players could previously get stuck.
neutral
- ≈🐛Bug fixlighting
Fixed lighting errors occurring on lower graphics settings.
neutral
- ≈🐛Bug fixpixel walkExists→Removed
Fixed a pixel walk and several C4 stuck spots.
Bugfix
- ≈🐛Bug fixcollision
Fixed a pixel walk, removing an unfair positional advantage.
- ≈🐛Bug fixC4 placement
Fixed several spots where the C4 could become stuck.
- ≈🐛Bug fixclipping
Clipping adjustments made to improve player movement and prevent getting stuck.
- ≈🐛Bug fixC4 planting
Fixed C4 stuck spots, ensuring more consistent bomb plants.
Bugfix
- ≈🛠QoLplayer clipping
Adjusted clipping at Vents entrance to prevent players' feet from clipping through geometry.
Vents entrance
- ≈🛠QoLmesh collision
Improved collision for sliding door meshes at Ramp.
Ramp sliding door
- ≈🐛Bug fixvisibility
Fixed visibility regressions to ensure consistent rendering across the map.
- ≈🛠QoLcollision surface
Changed player collision surface types to improve movement consistency.
quality
- ≈🎨Visualsun material bloomno bloom→blooming
Fixed the sun material not blooming and adjusted the size of the material for better visuals.
Visual fix
- ≈🛠QoLmetal_door skinsredundant→cleaned
Cleaned up redundant skins on metal_door models to prevent fatal errors for workshop mappers.
Workshop fix
- ≈🐛Bug fixGarage visibilitybugged→fixed
Fixed a visibility bug at Garage when looking towards Hell.
Fixed visibility bug
- ≈🎯Behaviorrailing footstep soundsincorrect→correct
Changed collision properties on railings to emit the correct footstep sounds.
Collision update
- ▲🎨Visualinterior walls—→brighter
Brightened red interior walls to improve agent visibility.
neutral
- ≈🐛Bug fixgeometry
Fixed various holes at B-site and Ramp Room, and resolved pixel boosts on chainlink fences.
neutral
- ≈🐛Bug fixgrenade bounce
Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces.
bugfix
- ≈🐛Bug fixcollision
Fixed collision on doorways from ramp to bombsite B for better accuracy.
bugfix
- ▲✂️Removeddynamic lightpresent→Removed
Removed dynamic light at squeaky to prevent shadows from revealing player positions.
behavior
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks to the map layout and interactions.
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks to improve map stability and gameplay.
neutral
- ≈🐛Bug fixwater smoke interaction
Updated water behavior to fix a visual issue when smoke grenades interact with water.
- ≈🛠QoLwater refraction—→Reduced
Reduced maximum water refraction to eliminate visual noise and distractions.
- ≈🐛Bug fixC4 physics
Fixed an issue where the C4 could fall out of the world in the B bomb site.
- ≈🎨Visualprops—→Updated
Updated various props throughout the map for visual improvements.
- ≈✂️RemovedavailabilityAvailable→Removed
Removed Nuke from the current map rotation.
- ≈✨Newavailability—→Added
Nuke is now available across Deathmatch, Casual, and Competitive modes.
Added Nuke to Deathmatch, Casual, and Competitive game modes.
- ▲✨Newaudio occlusion—→Added
Added a specific audio layer to Nuke to improve the accuracy of vertical sound positioning, making it easier to tell if enemies are above or below.
Added unique audio occlusion layer to help with vertical sound positioning in Nuke.