A technical update focusing on sub-tick timing improvements, animation refinements, and extensive clipping and geometry fixes across multiple maps.
▲Buffs2
✚Bug fixes5
- NukeFixed various holes at B-site and Ramp Room, and resolved pixel boosts on chainlink fences.
- MirageFixed clipping on the van at Truck and fridge in Apartments to prevent players from getting stuck.
- Anubis
- Fixed a wall gap that allowed players to snipe into bombsite A.→closed
- Fixed a gap that allowed bombs to be thrown on top of the building.
- AncientFixed various world gaps and adjusted clipping around A-site and B-site.
◆Other changes6
- General
- Jump animations are now directional, improving visual fidelity during movement.→directional
- Non-default console key bindings now match the behavior found in CS:GO.→CS:GO behavior
- MolotovHold:Added a missing fire effect when a player is holding a molotov.→Added
- MirageAdjusted the size of bombsite A and added visual boundaries.
- AncientAdded clipping to the top of the map to minimize player exploits.→Added
- VertigoExtended staircase near T-spawn and added a grenade clip to prevent grenades from getting wedged.→extended
subjects affected (7)
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Patch history
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