General gameplay refinements focusing on hit registration, movement fixes, and various map collision and lighting improvements.
▲Buffs5
- GeneralFixed a lag compensation issue where hitboxes were rewound too far during mid-sprays, improving hit registration accuracy.
- Ancient
- Reworked collision on the A-main staircase for smoother player movement.
- Removed a tree at A site that created a distracting shadow, improving visibility.tree present→Removed
- Adjusted collision to better match visible geometry, allowing players to hug walls more closely.
- MatchmakingAdded more detailed matchmaking stats for players searching during off-peak hours.→Added
▼Nerfs1
- Armory PassActivating an Armory Pass no longer grants the first credit immediately; all 40 credits must now be earned via XP.1 immediate→0 immediate credits
✚Bug fixes5
- GeneralC4 Defuse:Fixed a bug where C4 could be defused from any height, restoring intended gameplay restrictions.any height→restricted
- OfficeFixed geometry in a problematic jumping corner to prevent movement glitches.
- AncientFixed a collision gap at the bottom of B ramp.gap present→Fixed
- NukeFixed lighting errors occurring on lower graphics settings.
- AnubisFixed a gap in the map geometry.gap present→Fixed
◆Other changes2
- General
- Various adjustments to bullet hit feedback for better combat clarity.
- Jumping in place on sloped surfaces no longer causes players to slide, stabilizing movement.
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Patch history
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