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Deep Rock Galactic
Deep Rock Galactic
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Ghost Ship Games · Coffee Stain Publishing·$29.99
Dec 18, 2018 · 92mo ago

UPDATE 20: BIGGER, BETTER, BOSCO

AI summary1mo

Update 20 introduces a comprehensive modding system for Bosco, a new Medibay failure screen, weapon model revamps, and various balancing and bug fixes.

Images © Deep Rock Galactic via Steam

Buffs4

  • Bosco
    • Bosco now has a modding system allowing players to customize parameters like revive count and weapon damage.Added
    • Secondary Fire:Added a new secondary fire mode where Bosco fires a rocket at a target pointed to by the Terrain Scanner.Added
  • Warthog Auto 210Base reload time reduced from 2.3 to 2.0 seconds.2.32.0 s
  • GeneralAdded an option in the menu to restore savegames to prevent data loss.Added

Bug fixes2

  • General
    • Fixed an issue where Magma Maggots were not dealing any damage.0 damageFixed
    • Fixed Lava Geysers dealing 0 damage upon explosion.0 damageFixed

Other changes6

  • CRSPR FlamethrowerSticky Flames:Tweaked Sticky Flames upgrades to better balance them against direct burning damage.
  • General
    • Added a Medibay sequence where players wake up after failing a mission.Added
    • All old weapon models have received a graphical overhaul.Revamped
    • New recruits must now complete an assignment to gain access to the Mineral Trade Terminal.Direct AccessAssignment Required
    • Renamed 'Stagger' to 'Stun' for better clarity.StaggerStun
    • Dreadnoughts can now spawn more enemies.More Enemies

subjects affected (4)

tap to see balance history

How did this patch land?
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official notes
Deep Rock Galactic · Dec 18, 2018

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Patch history

see all 162

  1. PATCH NOTES - S06.04Mar 2, 2026 · 4mo

    A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.

    +1
  2. Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo

    A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.

    +1
  3. PATCH NOTES - S06.03Feb 11, 2026 · 5mo

    A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.

    +2
  4. PATCH NOTES - S06.02Feb 4, 2026 · 5mo

    A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.

    +14
  5. PATCH NOTES - S06.01Jan 30, 2026 · 5mo

    Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.

    +21
  6. PATCH NOTES - S05.11Oct 23, 2025 · 9mo

    A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.

  7. Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo

    A hotfix addressing mod stability and adding a refresh button to the modding menu.

    +2
  8. PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo

    A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.

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