Update 20 introduces a comprehensive modding system for Bosco, a new Medibay failure screen, weapon model revamps, and various balancing and bug fixes.
Images © Deep Rock Galactic via Steam
▲Buffs4
- Bosco
- Bosco now has a modding system allowing players to customize parameters like revive count and weapon damage.→Added
- Secondary Fire:Added a new secondary fire mode where Bosco fires a rocket at a target pointed to by the Terrain Scanner.→Added
- Warthog Auto 210Base reload time reduced from 2.3 to 2.0 seconds.2.3→2.0 s
- GeneralAdded an option in the menu to restore savegames to prevent data loss.→Added
✚Bug fixes2
- General
- Fixed an issue where Magma Maggots were not dealing any damage.0 damage→Fixed
- Fixed Lava Geysers dealing 0 damage upon explosion.0 damage→Fixed
◆Other changes6
- CRSPR FlamethrowerSticky Flames:Tweaked Sticky Flames upgrades to better balance them against direct burning damage.
- General
- Added a Medibay sequence where players wake up after failing a mission.→Added
- All old weapon models have received a graphical overhaul.→Revamped
- New recruits must now complete an assignment to gain access to the Mineral Trade Terminal.Direct Access→Assignment Required
- Renamed 'Stagger' to 'Stun' for better clarity.Stagger→Stun
- Dreadnoughts can now spawn more enemies.→More Enemies
subjects affected (4)
tap to see balance history
Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 3mo+1→
- Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 3mo+1→
- PATCH NOTES - S06.03Feb 11, 2026 · 3mo+2→
- PATCH NOTES - S06.02Feb 4, 2026 · 4mo+1−4→
- PATCH NOTES - S06.01Jan 30, 2026 · 4mo+2−1→
- →PATCH NOTES - S05.11Oct 23, 2025 · 7mo
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 10mo+2→
- →PATCH NOTES - S05.10.1Jul 2, 2025 · 11mo
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