A series of hotfixes for Update 23 focusing on enemy balance, specifically reducing the spawn rates of Slashers and Guards, nerfing the Nayaka Trawler, and fixing various technical bugs and crashes.
▲Buffs7
- Nayaka TrawlerGrab:Fixed a bug where the Trawler would infinitely grab the player.infinite→fixed
- Glyphid WardenWeak Point:Weak points now take 3x damage instead of 2x, making them easier to kill.2x→3x
- Glyphid Grunts (Slasher/Guard)Slasher and Guard spawn rates have been significantly reduced to lower overall difficulty.high→low
- DreadnoughtDifficulty reduced for 2 and 3 player games to better match 1 and 4 player experiences.→reduced
- Bosco
- Combat:Bosco now has an easier time targeting and hitting cave leeches.
- Rocket:Bosco now correctly checks for line of sight before firing rockets.broken→fixed
- GeneralChanged Weapon Assignment milestones to 1, 3, 5 to ensure the final one is achievable.old milestones→1, 3, 5
✚Bug fixes2
- General
- Fixed a critical bug where the Loot Bug was missing its health bar.
- Fixed enemies appearing out of terrain or pathing through the air.
◆Other changes4
- Nayaka TrawlerHealth now scales based on the number of players in the session.static→scaling
- Glyphid WardenSummon:Wardens now summon a group of enemies only if no allies are nearby to buff.1 enemy→group
- DreadnoughtDifficulty now scales more smoothly across different hazard levels.
- GeneralResource veins in rooms (especially Point Extraction) are now distributed further out.
subjects affected (6)
tap to see balance history
Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 3mo+1→
- Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 3mo+1→
- PATCH NOTES - S06.03Feb 11, 2026 · 3mo+2→
- PATCH NOTES - S06.02Feb 4, 2026 · 4mo+1−4→
- PATCH NOTES - S06.01Jan 30, 2026 · 4mo+2−1→
- →PATCH NOTES - S05.11Oct 23, 2025 · 7mo
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 10mo+2→
- →PATCH NOTES - S05.10.1Jul 2, 2025 · 11mo
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