Season 02 Patch 02 focuses on Rival Nemesis balancing, Dreadnought behavior fixes, and various equipment and weapon bug fixes.
Images © Deep Rock Galactic via Steam
▲Buffs11
- Rival Nemesis
- Grab:Increased the time it takes for a Rival Nemesis tentacle to see you before it starts grabbing, giving players more reaction time.→Increased
- Grab:Slightly decreased the area size required to escape the Nemesis grab, making it easier to break free.→Decreased
- Reduced how quickly the Nemesis sheds heat, making direct heat weapons more effective.→Decreased
- Nishanka Boltshark X-80Taser Bolt:Fixed a bug where Taser Bolts did not deal consistent damage when stuck inside moving enemies.
- Armskore Coilgun
- Defense Enhancement Mod:Significantly increased the damage resistance bonus provided by the Defense Enhancement Mod.→Increased
- Fixed a bug where the charge defense bonus was not applying to clients.Client bug→Fixed
- Colette Wave CookerContagion Transmitter:Neurotoxin now affects the original target in addition to enemies within the AoE range.AoE only→Original + AoE
- AutocannonDamage Resistance at Full RoF Mod:Significantly increased the damage resistance bonus when at full rate of fire.→Increased
- DreadnoughtsAdjusted Dreadnought Twin weak points to be more visually distinct compared to their armor.→Increased
- Turret Controller
- Reduced the number of turrets spawned around the controller in Rival Presence missions at high hazards.→Decreased
- Reduced the number of wires required to be cut to disable the turret controller.→Decreased
▼Nerfs2
- Nishanka Boltshark X-80Radio Transmitter Module:Fixed a bug allowing players to pick up bolts while they were returning, which granted double ammo.Double→Single
- Colette Wave CookerExothermic Reactor:Exothermic Reactor no longer applies heat or cold to targets upon temperature shock.Applies heat/cold→Removed
✚Bug fixes5
- Rival NemesisFixed a bug where the Nemesis ignited too quickly from Incendiary Grenades and Sticky Flames.
- Nishanka Boltshark X-80Bodkin OC:Fixed a bug where Bodkin OC would infinitely ricochet in O.M.E.N. Module weakpoints.Infinite→Fixed
- DreadnoughtsFixed bugs where Dreadnoughts and Dreadnought Twins could get stuck in their behavior or stop attacking.Stuck→Fixed
- General
- Fixed a bug where construction time reduction was shown as a penalty (red) instead of a buff (green).Red text→Green text
- Fixed bugs where Bosco would drop gems prematurely or dig when told to pick up Gunk Seeds.
◆Other changes2
- Rival NemesisGrab:Tweaked the range at which the Nemesis attempts to grab players to be more consistent.
- GeneralAdded sound to the Pickaxe Throw Victory Move.Silent→Added Sound
subjects affected (8)
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Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 4mo
A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.
+1→ - Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo
A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.
+1→ - PATCH NOTES - S06.03Feb 11, 2026 · 5mo
A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.
+2→ - PATCH NOTES - S06.02Feb 4, 2026 · 5mo
A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.
+1−4→ - PATCH NOTES - S06.01Jan 30, 2026 · 5mo
Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.
+2−1→ - →PATCH NOTES - S05.11Oct 23, 2025 · 9mo
A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo
A hotfix addressing mod stability and adding a refresh button to the modding menu.
+2→ - →PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo
A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.
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