Patch 1.0.7 focuses on rebalancing levies, strengthening anti-piracy naval capabilities, and adjusting estate economies.
Images © Europa Universalis V via Steam
▲Buffs2
◆Other changes2
- LeviesLevy strength has been rebalanced to ensure a more natural progression of power as the game advances.
- Estate EconomiesPop Demands:Adjusted population demands to create a more balanced economic environment for estates.
subjects affected (4)
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Patch history
- Patch 1.3.11Jul 16, 2026 · 1mo
Patch 1.3.11 focuses on curbing mercenary spam, adjusting trade economics for better early-game profitability, and resolving several stability crashes.
+5−3→ - [Beta Version] Patch Notes - 1.3.10Jul 7, 2026 · 1mo
Final beta patch 1.3.10 focusing on disease mechanics, institution spread adjustments, and various government and AI bugfixes.
+4−2→ - Patch 1.2.5 Out NowMay 27, 2026 · 3mo
Patch 1.2.5 focuses on stability improvements, RAM optimization for diplomacy, and critical bug fixes including a crash when forming the HRE.
+1→ - Hotfix 1.2.3 Out Now + Progress UpdateMay 15, 2026 · 3mo
Hotfix 1.2.3 focuses on diplomacy AI and military unit fixes, while including a significant addendum of bureaucracy balance changes and event adjustments from version 1.2.2.
+6−3→ - Hotfix 1.2.1 out nowMay 8, 2026 · 3mo
Hotfix 1.2.1 focuses on critical multiplayer connectivity fixes, performance improvements for location panels, and unit availability logic for Roman/Byzantine states.
+3→ - Hotfix 1.1.10Mar 17, 2026 · 5mo
Hotfix 1.1.10 focuses on critical stability fixes for bankruptcy and troop spawning, a significant combat nerf to professional units, and river network reworks for better proximity spread.
−1→ - Hotfix 1.0.11Jan 20, 2026 · 7mo
Hotfix 1.0.11 addresses critical issues regarding court character generation and AI culture assimilation calculations.
+1→ - →Hotfix 1.0.9Dec 4, 2025 · 9mo
Hotfix 1.0.9 focuses on stability improvements, primarily addressing several crash-to-desktop (CTD) issues and a game-over bug for non-settled countries.
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