Balance adjustments focusing on nerfing Valkyrie and Tiandi, improving recovery for Kensei, Shugoki, and Shaman, and various bug fixes for fighters and customization.
▲Buffs7
- Kensei
- Top Heavy Finisher:Top Heavy Finisher miss recovery significantly reduced to 700ms.1300ms→700ms ms
- Side Heavy Finisher:Side Heavy Finisher miss recoveries reduced to 700ms.1100ms→700ms ms
- Shugoki
- Heavy Finisher:Heavy Finisher miss recoveries reduced to 700ms.1000ms→700ms ms
- Heavy Finisher:Heavy Finishers now regain Uninterruptible Stance at 100ms.Removed→100ms ms
- ShamanHeavy Finisher:Heavy Finisher miss recoveries reduced to 700ms.1000ms→700ms ms
- CenturionZone Attack:Zone Attack cost reduced from 12 to 9 stamina per strike.12→9
- PCImproved CPU usage to better leverage total CPU availability when allocating tasks.→Improved
▼Nerfs15
- Valkyrie
- Shield Tackle Strike:Shield Tackle Strike damage reduced from 20 to 18.20→18
- Shield Tackle:Shield Tackle now moves forward 0.5m less.0.5m more→0.5m less m
- Shield Tackle:Shield Tackle no longer chains on miss, reducing the move's safety.Yes→Removed
- Chained Heavies:Chained Heavies damage reduced from 27 to 26.27→26
- Heavy Finishers:Heavy Finishers damage reduced from 30 to 28.30→28
- Zone Attack:Zone Attack startup increased from 500ms to 600ms.500ms→600ms ms
- Zone Attack:Adjusted weapon trajectories to have less reach and fixed start/end positions.→Reduced
- Tiandi
- Light Finishers:Light Finishers damage reduced from 12 to 10.12→10
- Top Tiger Dodge:Top Tiger Dodge damage reduced from 12 to 10.12→10
- Dragon Kick:Dragon Kick recovery on miss increased from 600ms to 700ms.600ms→700ms ms
- Dragon Kick Follow-up:Dragon Kick Follow-up damage reduced from 24 to 20.24→20
- Heavy Finishers:Heavy Finishers damage reduced from 30 to 28.30→28
- Zone Attack:The first hit of Zone Attack now causes a Medium hit reaction instead of Heavy.Heavy→Medium
- Opener Light/Heavies:Chain window for finishers on miss narrowed to 200ms-300ms.100-400ms→200-300ms ms
- Tiger/Dragon Dodge:Chain window for finishers on miss narrowed to 200ms-300ms.100-300ms→200-300ms ms
✚Bug fixes7
- TiandiPalm Strike:Fixed an issue where Palm Strike would switch guard to Top after a whiff.
- GryphonTop Bad Block:Fixed an issue where Top Bad Block animation was missing.Missing→Fixed
- RaiderZone Attack:Fixed issue allowing Zone Attack chain after going Out of Stamina when leaving Guard Mode.Bugged→Fixed
- NobushiViper's Retreat:Fixed issue where dodging forward into Viper's Retreat could perform a Light Attack.Bugged→Fixed
- AramushaLeft Side Deadly Feint:Fixed weapon trail visual effect sync when performing a Left Side Deadly Feint from a Right Side Heavy Finisher.Out of sync→Fixed
- NuxiaGlass Waltz:Fixed issue causing Glass Waltz to dash erratically in the direction of player movement.Erratic→Fixed
- CustomizationMultiple fixes for armor colors, material applications, and reward unlocks across various heroes.→Fixed
◆Other changes4
- CenturionZone Attack:Adjusted weapon trajectories to better match visuals.→Adjusted
- WarmongerSide Heavy Openers/Finishers:Adjusted trajectories to better match weapon visuals.→Adjusted
- Gryphon
- Side Light Openers/Chained/Finishers:Adjusted trajectories to better match weapon visuals.→Adjusted
- Side Heavy Openers/Chained/Finishers:Adjusted trajectories to better match weapon visuals.→Adjusted
subjects affected (14)
tap to see balance history
Patch history
- Patch Notes 2.47.1 – FOR HONOROct 26, 2023 · 32mo+6−2→
- Warrior’s Den Recap – October 19thOct 19, 2023 · 32mo+1→
- Patch Notes 2.46.0Sep 14, 2023 · 33mo+11−8→
- →Warrior’s Den Recap September 7th, 2023Sep 14, 2023 · 33mo
- Patch Notes 2.45.1 – For HonorJul 27, 2023 · 35mo+5−4→
- Y7S2 Testing GroundsJun 15, 2023 · 36mo+15−8→
- Patch Notes 2.44.0Jun 15, 2023 · 36mo+12−2→
- Warriors Den Recap June 8, 2023Jun 8, 2023 · 36mo+1→
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