Rufus
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼✂️RemovedStarting MP Value—→Removed
Starting MP value completely removed in PVP.
removed
- ≈🔁ReworkNether Blade 1,2damage typeSkill Damage→Command Damage
Damage changed to command damage in PVP; combo gauge no longer decreases.
behavior
- ≈🐛Bug fixSoul Shacklesmana cost
Fixed abnormal mana costs for Soul Shackles to align with intended values.
Cost correction
- ≈🔁ReworkCombo Attackattack typeGun→Nether Blade
Z command combo attack changed to melee using Nether Blade; gun attacks moved to X key.
melee
- ▲✨NewCritical/Double Attackpositioning—→Added
New passive prevents critical/double attacks from pushing the character to the other side of the target.
Passive
- ▲✨NewRollevasion—→Added
Added a new roll evasion command using the down direction key.
Passive
- ▲🎯BehaviorDash Attackchain speed—→Faster
Improved dash chaining speed when pressing left/right dash during attacks.
fluidity
- ▲📊NumericRupturedamage—→+20%
Increased damage by approximately 20%.
numeric
- ≈🔁ReworkTrampleinputSpecial Skill→↑ while X
Changed input method and allowed dash cancellation upon landing.
input change
- ≈🔁ReworkImpaleinputDash while X→X →
Changed input to X + direction and normalized damage regardless of cast timing.
input change
- ▲📊NumericNether Bladechain speed—→-0.3s s
Improved attack chain speed by 0.3 seconds when Nether Blade 2 is active.
numeric
- ▲✨NewReloadAP regeneration—→Added
New special command (C↑) that increases AP regeneration for a set duration.
Passive
- ▲📊NumericSoul Arbiterfinal damage—→+20.7%
Increased final damage and expanded damage scaling from 3 to 5 stages.
numeric
- ▲📊NumericPulverizedamage—→+11.4%
Increased skill damage by 11.4%.
numeric
- ▲📊NumericSoul Shacklesdamage—→+90-100%
Massively increased damage in dungeons (90%) and PVP (100%) and increased range by 8%.
numeric
- ▲📊NumericCrescent Sweeprange—→+15%
Increased attack range by 15%.
numeric
- ▲📊NumericExpunge TYPE2range—→+51%
Increased attack range by 51% and improved visual effects.
numeric
- ▲✨NewFinal Shotdamage—→Added
New special skill that fires a powerful bullet dealing damage over time to large monsters.
Active
- ▲📊NumericExplosive Shotfirst shot damage—→+100%
Doubled first shot damage, though additional bullets' damage was reduced by 30%.
numeric
- ▲🐛Bug fixExpunge Type 2effectBroken→Fixed
Fixed a bug where the effects of Expunge Type 2 were not being applied correctly.
- ▲🐛Bug fixBloody Gust Type 2effectBroken→Fixed
Fixed a bug where the effects of Bloody Gust Type 2 were not being applied correctly.
- ▲📊NumericRupturecompletion time—→-0.24s s
Reduced time to complete final rupture attack by 0.24 seconds.
numeric
- ▲📊NumericBullet Timebullet quantity4→8
Increased bullets generated from 4 to 8, increasing total damage by 23.3% if all hit.
numeric
- ▲📊NumericExpungedamage—→5%
Increased damage by approximately 5%.
numeric
- ▲📊NumericBullet Timebullet count—→Increased
Increased the number of additional bullets and damage against larger monsters.
More bullets, more damage to big monsters
- ▲📊NumericExpungedamage—→+5%
Increased damage of Expunge by approximately 5%.
Damage increase
- ▲🐛Bug fixFirst Combo Attackchaining
Fixed an issue where attacks did not chain as intended after the first combo attack, restoring intended combat flow.
- ≈🐛Bug fixImpalemovement speed
Fixed a bug where using a special skill during the Impale motion caused unintended movement speed.
- ≈🐛Bug fixAwakening Coorditooltip
Fixed a bug where season information was missing from the Awakening Coordi tooltip.
- ≈🎯Behaviorattack usageenabled→disabled
Fixed a bug allowing X and C attacks to be used during dungeon cutscenes.
- ≈🐛Bug fixAwakening Skilleffect durationpersistent→cleared
Fixed a bug where Awakening Skill effects remained active after leaving the game.
- ≈🎨Visualbullet effectsunintended→fixed
Corrected unintended display of bullet effects for certain commands.
- ▲🛠QoLMake It Rainfacing direction—→maintained
Improved the skill to maintain the character's facing direction, allowing better control of pet skill orientation.
- ▲🐛Bug fixZ attackcombo chainingbroken→fixed
Fixed a bug where combos did not chain as intended after using the Z attack.