Sieghart
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericRageregen time—→+15s s
Passive Rage Gauge regeneration is now slower.
Increased time needed to regen Rage Gauge; hitting enemies remains unchanged.
- ▲🔁ReworkDeclare Stance EvasioneffectHyper Armor→Invincibility
Duelist's evasion now provides full Invincibility.
Changed Hyper Armor to Invincibility.
- ▼📊NumericRageRage Gauge regen—→Increased s
Increased the passive regeneration time for the Rage Gauge across all jobs.
Increased time needed to regen gauge; hitting enemies remains unchanged.
- ▲🔁ReworkDeclare Stance EvasioneffectHyper Armor→Invincibility
Duelist's Declare Stance Evasion now grants Invincibility instead of Hyper Armor.
Duelist only.
- ≈🔁ReworkDash Attackdamage distribution—→Adjusted
Duelist's dash attack damage redistributed between hits; total damage remains unchanged.
numeric
- ▼📊NumericCombo Attackdamage—→-45.58%
Prime Knight's Rage combo attack damage significantly reduced.
numeric
- ▲🎯BehaviorDash Attackknockup effectknockup→stun
Prime Knight's dash attack 1st hit now stuns instead of knocking up.
behavior
- ▲📊NumericHeavy Smashdamage—→Increased
Heavy Smash damage increased for Duelist.
Duelist
- ▲📊NumericDash AttackdamageLower than intended→Increased
1st and 2nd hits of Dash Attack increased to match intended values; total damage unchanged.
Duelist
- ▼📊NumericCombo Attackdamage—→Reduced
Combo and Rage Combo attack damage reduced for Prime Knight.
Prime Knight
- ▼📊NumericDash JF Attackdamage—→Reduced
Dash JF and Rage Dash JF attack damage reduced for Prime Knight.
Prime Knight
- ▲📊NumericCritical Attackattack range—→Increased
Increased the attack range for Prime Knight's Critical Attack to match the visible effect.
Visual Alignment
- ▼🔁ReworkTumblingarmor typeHyper Armor→Super Armor
Hyper Armor changed to Super Armor for Warlord tumbling.
behavior
- ▼🔁ReworkDeclare Stance Evasionarmor typeInvincibility→Hyper Armor
Invincibility changed to Hyper Armor for Duelist evasion.
behavior
- ▲🐛Bug fix[Command] Leapusability
Fixed an issue where [Command] Leap could not be used when targeting allies.
- ≈🐛Bug fixEasy Breezyactivation inputC input→—
Fixed a bug where Gladiator (1st Job) could incorrectly activate Easy Breezy using the C input while in Rage Mode.
Input fix
- ≈🐛Bug fixPower Liberationduration
Fixed inconsistent duration of Power Liberation for Ares (2nd Job) when used in Rage Mode.
Duration consistency
- ≈🛠QoLPower Liberationtooltip duration
Corrected the displayed duration of Power Liberation in the skill tooltip for Ares (2nd Job).
UI fix
- ▲🐛Bug fixAres 4th Bar SpecialeffectBroken→Fixed
Fixed a bug where the effects of the 4th Bar Special for Ares were not being applied correctly.
- ≈🐛Bug fixGrinding Punishervoice output
Fixed a bug where voice output did not play when using [Special] Grinding Punisher LV1~LV2.
- ▲✨NewRagehitbox—→Added
Added a hitbox around Sieghart upon using Rage.
new
- ▲📊NumericGrinding Punisherdamage—→10%
Removed first downward strike motion and increased damage of each hit by 10%.
numeric
- ▲📊NumericPower Liberationduration—→20s s
Increased duration to 20 seconds and added target piercing.
numeric
- ▲✨NewRagehit—→Added
Added a hit around Sieghart upon using Rage.
Hit around character
- ▲📊NumericGrinding Punisherrange—→Increased
Increased the attack range of Grinding Punisher across all levels.
Increased attack range
- ▲📊NumericPower Liberationduration—→20s s
Increased the duration of Power Liberation to 20 seconds.
Duration increase
- ▼🐛Bug fixRage Gaugeincrease rate
Fixed an unintended increase rate of the Rage Gauge when being hit in PVP.
- ≈🐛Bug fixMad Rageeffect application
Fixed a bug where Mad Rage effects did not apply as intended in PVP.
- ≈🐛Bug fixQuiet Rageeffect application
Fixed a bug where Quiet Rage effects did not apply as intended in PVP.
- ▲🐛Bug fixAwakening Special LV3buff activation
Fixed a bug where the buff failed to activate after registering Awakening Special LV3.
Fixed bug
- ▲🛠QoLDash Attackhitbox
Improved the hitbox of Dash Attack in PVP for all jobs.
Improved
- ▲🛠QoLJump Attackhitbox
Improved the hitbox of Jump Attack in PVP for all jobs.
Improved
- ▼🐛Bug fixJump Up Attack (Rage)additional attacksAvailable→Unavailable
Fixed a bug where additional attacks were available for Duelist's Jump Up Attack (Rage) even when Mad Rage Lv3 was not active.
Fixed bug
- ≈🎨VisualJump Up Attack (Rage)hit effect—→Added
Added a hit effect for Duelist's Jump Up Attack (Rage) for better clarity.
Added
- ▲🐛Bug fixRage Gauge charge rateLower→Intended
Fixed a bug where the Rage Gauge was increasing at a lower rate than intended.
Fixed bug
- ▲🐛Bug fixRage Gauge charge
Fixed a bug where the Rage Gauge did not charge correctly with command attacks when changing weapons.
Fixed bug
- ▼🐛Bug fixRage passive effectsUnintentional→Correct
Fixed a bug where Rage passive effects were applied without being activated.
Fixed bug
- ▲🐛Bug fixAwakening skillsusabilityDisabled→Enabled
Fixed a bug that prevented the use of Awakening skills while in Rage mode.
- ≈🐛Bug fixRage modevoice linesNormal mode voice→Rage mode voice
Fixed a bug where Sieghart played Normal mode voice lines while in Rage mode.
- ≈🐛Bug fixQuicksave
Fixed a bug where using skills would unintentionally trigger Quicksave.
- ≈🛠QoLReverse Trampolinecooldown tooltip—→Added
Added cooldown time to the tooltip for Reverse Trampoline for better clarity.
- ≈📝Textvoice linesKorean→Localized
Fixed an issue where some of Sieghart's voice lines were appearing in Korean instead of the correct language.