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GrandChase
GrandChase
ActionCasualFree To Play
KOG · KOG
Feb 13, 2025 · 18mo ago

[Announcement] Bug Fixes/Improvements

AI summary3mo

A series of bug fixes and quality-of-life improvements focusing on Sieghart's mechanics and PVP combat interactions.

Buffs8

  • Sieghart
    • Awakening Special LV3:Fixed a bug where the buff failed to activate after registering Awakening Special LV3.
    • Dash Attack:Improved the hitbox of Dash Attack in PVP for all jobs.
    • Jump Attack:Improved the hitbox of Jump Attack in PVP for all jobs.
    • Fixed a bug where the Rage Gauge was increasing at a lower rate than intended.LowerIntended
    • Fixed a bug where the Rage Gauge did not charge correctly with command attacks when changing weapons.
  • Amy
    • Dash Attack:Improved the hitbox of Dash Attack in PVP for all jobs.
    • Jump Attack:Improved the hitbox of Jump Attack in PVP for all jobs.
  • RonanFixed a bug where the Rune Gauge did not charge correctly with command attacks when changing weapons.

Nerfs3

  • Sieghart
    • Jump Up Attack (Rage):Fixed a bug where additional attacks were available for Duelist's Jump Up Attack (Rage) even when Mad Rage Lv3 was not active.AvailableUnavailable
    • Fixed a bug where Rage passive effects were applied without being activated.UnintentionalCorrect
  • AmyMode Switch:Added a 1-second cooldown when switching modes in PVP to prevent spamming.0s1s s

Bug fixes2

  • General
    • Fixed a bug that caused the game to crash during the launch cinematic under certain circumstances.
    • Obsidian Cloud Seal Breaker Coordi:Fixed an issue where the end date for the Obsidian Cloud Seal Breaker Coordi was not updated correctly.

Other changes3

  • SieghartJump Up Attack (Rage):Added a hit effect for Duelist's Jump Up Attack (Rage) for better clarity.Added
  • PVP System
    • Opponents are now knocked down if hit while in midair, altering aerial combat flow.Knockdown
    • Players now get pushed back when hit on the ground, improving positional gameplay.Push back

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
GrandChase · Feb 13, 2025

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Patch history

see all 207

  1. [Announcement] July 22 PvP Balance AdjustmentJul 21, 2026 · 1mo

    July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.

    +918
  2. [Announcement] 4th PvP Balance Adjustment PreviewJul 15, 2026 · 1mo

    The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.

    +1015
  3. [Announcement] New Growth Guide PreviewJul 1, 2026 · 1mo

    Preview of the upcoming 'Aernas Guide' growth system, replacing existing Growth Missions with a milestone-based progression system up to 1,000,000 Combat Power.

    +2
  4. [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1mo

    PvP damage balance update focusing on command attack adjustments, fixing infinite combos, and refining risk-reward for grabs and dash attacks.

    +2412
  5. [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 2mo

    PVP damage balance adjustments across multiple characters to reduce reliance on high-damage attacks and encourage a wider variety of combat commands.

    +2518
  6. [Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 2mo

    GrandChase is expanding its service to the STOVE platform starting July 15, 2026, while maintaining existing Steam services.

  7. [Announcement] June 18 Developer NotesJun 18, 2026 · 2mo

    Void Raids are transitioning to a weekly rotation system with consolidated currencies and updated crafting recipes to reduce the weekly grind.

    +22
  8. [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 2mo

    PVP update focusing on aligning attack hitboxes with visual effects and changing dash attacks from launching to knockdown effects to reduce repetitive gameplay patterns.

    +23

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