A series of bug fixes and quality-of-life improvements focusing on Sieghart's mechanics and PVP combat interactions.
▲Buffs8
- Sieghart
- Awakening Special LV3:Fixed a bug where the buff failed to activate after registering Awakening Special LV3.
- Dash Attack:Improved the hitbox of Dash Attack in PVP for all jobs.
- Jump Attack:Improved the hitbox of Jump Attack in PVP for all jobs.
- Fixed a bug where the Rage Gauge was increasing at a lower rate than intended.Lower→Intended
- Fixed a bug where the Rage Gauge did not charge correctly with command attacks when changing weapons.
- Amy
- Dash Attack:Improved the hitbox of Dash Attack in PVP for all jobs.
- Jump Attack:Improved the hitbox of Jump Attack in PVP for all jobs.
- RonanFixed a bug where the Rune Gauge did not charge correctly with command attacks when changing weapons.
▼Nerfs3
- Sieghart
- Jump Up Attack (Rage):Fixed a bug where additional attacks were available for Duelist's Jump Up Attack (Rage) even when Mad Rage Lv3 was not active.Available→Unavailable
- Fixed a bug where Rage passive effects were applied without being activated.Unintentional→Correct
- AmyMode Switch:Added a 1-second cooldown when switching modes in PVP to prevent spamming.0s→1s s
✚Bug fixes2
◆Other changes3
- SieghartJump Up Attack (Rage):Added a hit effect for Duelist's Jump Up Attack (Rage) for better clarity.→Added
- PVP System
- Opponents are now knocked down if hit while in midair, altering aerial combat flow.→Knockdown
- Players now get pushed back when hit on the ground, improving positional gameplay.→Push back
subjects affected (5)
tap to see balance history
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Patch history
- [Announcement] July 22 PvP Balance AdjustmentJul 21, 2026 · 1mo
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
+9−18→ - [Announcement] 4th PvP Balance Adjustment PreviewJul 15, 2026 · 1mo
The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.
+10−15→ - [Announcement] New Growth Guide PreviewJul 1, 2026 · 1mo
Preview of the upcoming 'Aernas Guide' growth system, replacing existing Growth Missions with a milestone-based progression system up to 1,000,000 Combat Power.
+2→ - [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1mo
PvP damage balance update focusing on command attack adjustments, fixing infinite combos, and refining risk-reward for grabs and dash attacks.
+24−12→ - [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 2mo
PVP damage balance adjustments across multiple characters to reduce reliance on high-damage attacks and encourage a wider variety of combat commands.
+25−18→ - →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 2mo
GrandChase is expanding its service to the STOVE platform starting July 15, 2026, while maintaining existing Steam services.
- [Announcement] June 18 Developer NotesJun 18, 2026 · 2mo
Void Raids are transitioning to a weekly rotation system with consolidated currencies and updated crafting recipes to reduce the weekly grind.
+2−2→ - [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 2mo
PVP update focusing on aligning attack hitboxes with visual effects and changing dash attacks from launching to knockdown effects to reduce repetitive gameplay patterns.
+2−3→
Recently Updated
6

PATCH 1.0.9
Patch 1.0.9 adds difficulty modes (Easy/Hard), a Steam connection debug, and bugfixes including save file integrity.

Tiny final patch before launch v1.0.3
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.

Patch 2.0.2 is now available on Steam
Patch 2.0.2 delivers a stability fix preventing NPCs or bodies from disappearing and blocks mod-related issues warning.

v0.9.8.1_c HOTFIX
Hotfix addressing various gameplay quirks and quality-of-life camera issues.




August Update Preview (The Final One!)
August Update Preview introduces Mounted Combat with new interaction panels, Philosophy system, and various cosmetic and balance-oriented UI improvements; live update focuses on DX12 crash fixes.

Patch 1.0.03
Gameplay tweaks to blue arrows and navigation, plus bug fixes and UI text improvements.
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