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GeneralBugfixes · Visuals · System · QoL · UI · Cosmetic · Bugfix · Visual · Campaign · Localization
9 patcheslast touched 14h ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Oct 29, 2025Jun 2, 2026Oct 29, 2025 — Patch v1.0.1 Artillery Rebalance! +0 / -0 (cum 0)Oct 30, 2025 — Patch v1.0.2 New Map and Balance Updates! +0 / -0 (cum 0)Oct 31, 2025 — Patch v1.0.3 New Marsh Map and Campaign Updates! +1 / -0 (cum +1)Nov 4, 2025 — Patch v1.0.4 Artillery Orders and Widescreen Support Update +0 / -0 (cum +1)Dec 2, 2025 — Patch v1.1.2 Artillery improvements, bugfixes +0 / -0 (cum +1)Jan 7, 2026 — Patch v1.2.3 Localization Bugfixes +1 / -0 (cum +2)Mar 3, 2026 — Patch v1.3.1 + New Roadmap! +0 / -0 (cum +2)Mar 13, 2026 — Patch v1.3.2 +1 / -0 (cum +3)Jun 2, 2026 — Patch 1.5.2 +0 / -0 (cum +3)
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Patch history

  1. Jun 2, 2026·Patch 1.5.2
    • 🐛Bug fixSave Systemcloudsavingbrokenfixed

      Fixed an issue where players were unable to delete save files due to cloudsaving.

      Fixed save file deletion.

    • 🐛Bug fixModdingofficer outfitsbrokenfixed

      Fixed an issue preventing mods from loading new officer outfit data.

      Fixed data loading for mods.

    • 🎨VisualVisualshat sizeoversizedresized

      Resized several hats in battle to look more natural.

      Cosmetic adjustment.

  2. Mar 13, 2026·Patch v1.3.2+1
    • 🐛Bug fixtranslations

      Fixed a major bug where translations would break for new users on the 1.3 build.

      bugfix

    • 📝Textitem/skill descriptionsMelee Damage +5%Melee +5%

      Standardized wording in item and skill descriptions for better consistency.

      quality

    • 📝Textunit nameKurtbayernKurbayern

      Fixed a spelling error for Kurbayern musketeers.

      text

    • 🐛Bug fixterrain data

      Fixed missing terrain data on various maps.

      bugfix

    • 🎯Behaviorencounter spawn rateBoostedNormal

      New encounters have returned to their normal spawn weights after a temporary promotional boost.

      behavior

    • 🛠QoLskill panel UI

      Improved the UI box layout to prevent accidental skill clicks when trying to close the panel.

      quality

    • 🛠QoLUnit Upgrade Tree

      Added horse and cannon icons to the upgrade tree for better unit type identification.

      quality

    • NewEmblemsAdded

      Added new generic emblems available for all nations.

      new

    • 🐛Bug fixDirectX12

      Implemented possible crash fixes for DirectX12.

      bugfix

    • 🐛Bug fixOfficer Upgradesre-roll costExploitFixed

      Fixed an exploit where players could re-roll officer upgrades without increasing the cost by restarting the menu.

      bugfix

    • 🐛Bug fixGrenadesquantityInfiniteLimited

      Fixed an exploit that allowed for infinite grenades.

      bugfix

    • 🐛Bug fixUpgrade TreepointsLoss of pointsFixed

      Fixed a button issue that caused players to lose upgrade points when pressing the button multiple times.

      bugfix

    • 🎯BehaviorArmy Generationforeign unit weightHigherLower

      Reduced the frequency of foreign units in regular armies to make specialized foreign armies more distinct.

      behavior

    • 🛠QoLLocalizationtext fitFixed

      Updated all languages and fixed text overflow in starting menus.

      quality

    • 🐛Bug fixAchievementstriggerBrokenFixed

      Fixed Cossack and Saxon achievements to trigger correctly based on unit and faction requirements.

      bugfix

    • 🛠QoLtouchpad supportImproved

      Improved controls for players using laptop touchpads.

      laptop users

    • 🐛Bug fixkeybindingsFixed

      Fixed a bug that prevented players from resetting their keybindings.

      reset bug

    • 🐛Bug fixachievement triggerFixed

      Fixed the 'Gott Schutzen den Konig' achievement not triggering correctly.

      Gott Schutzen den Konig

    • 🎨Visualmap boundariesFixed

      Removed a unit model that was appearing outside of the map boundaries.

      unit model bug

    • 🐛Bug fixunit info UI699700 men

      Fixed a discrepancy where unit info showed 699 men while the battle UI showed 700.

      UI mismatch

    • 🐛Bug fixobjective highlightingFixed

      Fixed a bug where clicking the raid objective marker would reveal invisible settlements.

      invisible settlements

    • 🛠QoLcamp tooltipsAdded

      Added tooltips to the disband and unit tree buttons in the camp menu.

      disband/unit tree

    • 🛠QoLpopup text

      Fixed UI issues where text would spill out of popup window panels.

    • 🛠QoLelement positioning

      Improved UI element scaling across resolutions, specifically fixing the upgrade chevron moving outside the window.

    • 📊Numericstarvation rate-60%

      Reduced starvation rate by 60%, giving players more time to reach settlements when out of food.

      More lenient starvation

    • 🐛Bug fixencounter logicFixed

      Fixed issues in 'gambler's den' and 'food needed' encounters where choices could be made without meeting conditions.

      Bugfix

    • 🎨VisualFrench paletteAligned

      Fixed mis-aligned colors in French flag generation and player palettes.

      Visual fix

    • 🛠QoLUI/UXImproved

      Added 'no units left' message to barracks, improved speed control padding, and fixed victory screen background box.

      QoL

    • NewLocalizationItalian

      Added Italian localization to the game.

      New language

    • 🛠QoLUI alignmentSkewedFixed

      Officer portraits on the UI are no longer skewed to the side.

      Fixed officer portrait alignment.

    • 📝TextDifficulty SettingsnamesStandardCaptain, Lieutenant, Colonel, General

      Difficulty settings renamed to thematic ranks; Captain and Lieutenant now include easy modifiers.

      Thematic renaming and modifier adjustments.

    • 🐛Bug fixTooltips

      Fixed rounding issues on tooltips to show correct flat percentages.

      Fixed rounding errors on percentage displays.

    • 🐛Bug fixUnit Models

      Fixed a bug where light infantry were sometimes not holding their weapons.

      Light infantry now correctly hold weapons.

    • 🐛Bug fixReserves

      Fixed a bug where moving a unit to reserves and back to the main force instantly replenished all losses.

      Fixed exploit where moving units to reserves replenished all losses.