PatchDiff
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GeneralSystem · UI · Bugfix · Performance · Campaign · Bugfixes · Visuals · Map · QoL · Cosmetic · Visual · Localization
14 patcheslast touched 1w ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Oct 29, 2025Jul 8, 2026Oct 29, 2025 — Patch v1.0.1 Artillery Rebalance! +0 / -0 (cum 0)Oct 30, 2025 — Patch v1.0.2 New Map and Balance Updates! +0 / -0 (cum 0)Oct 31, 2025 — Patch v1.0.3 New Marsh Map and Campaign Updates! +1 / -0 (cum +1)Nov 4, 2025 — Patch v1.0.4 Artillery Orders and Widescreen Support Update +0 / -0 (cum +1)Dec 2, 2025 — Patch v1.1.2 Artillery improvements, bugfixes +0 / -0 (cum +1)Jan 7, 2026 — Patch v1.2.3 Localization Bugfixes +1 / -0 (cum +2)Mar 3, 2026 — Patch v1.3.1 + New Roadmap! +0 / -0 (cum +2)Mar 13, 2026 — Patch v1.3.2 +1 / -0 (cum +3)Jun 2, 2026 — Patch 1.5.2 +0 / -0 (cum +3)Jun 3, 2026 — Patch 1.5.3 +0 / -0 (cum +3)Jun 5, 2026 — Patch 1.5.4 +1 / -0 (cum +4)Jun 14, 2026 — Patch 1.5.5 +4 / -0 (cum +8)Jun 22, 2026 — Patch 1.5.7 +0 / -0 (cum +8)Jul 8, 2026 — Patch 1.5.8 +0 / -0 (cum +8)
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Patch history

  1. Jul 8, 2026·Patch 1.5.8
    • 🐛Bug fixcloudsaves

      Resolved issues with Steam cloud saves to ensure game progress is synced correctly.

      Steam cloudsave fixes

    • 🐛Bug fixstability

      Implemented various fixes to reduce game crashes.

      Crash fixes

    • 🐛Bug fixRaiding Stanceaudio

      Fixed a glitch where the raiding sound would occasionally fail to play while in the raiding stance.

      Raiding sound fix

    • Newmap editor loggingAdded

      Added detailed logging to the map editor to help modders identify causes of map breakage.

      Extra logging for modders

    • 🐛Bug fixUI

      Fixed the X button for Sejm/Swedish reforms and the Rise of Frederick UI for widescreen resolutions.

      Widescreen UI fixes

  2. Jun 22, 2026·Patch 1.5.7
    • 🐛Bug fixstability

      General game stability improvements and fixes for various crash reports.

      Crash fixes

  3. Jun 14, 2026·Patch 1.5.5+4
    • 🐛Bug fixInsight gain0 (non-DLC)Decent amount

      Fixed bug where non-DLC nations didn't gain Insight from losing battles.

      Catch-up mechanic

    • 📊NumericRetreatmorale threshold50%30%

      Units can now retreat manually after losing 30% morale instead of 50%.

      Easier manual retreat

    • 📊NumericRegular Canteensmove speed2/3/43/4/5

      Regular canteens now provide slightly more move speed.

      Faster movement

    • 🔁ReworkLarge Canteenssecondary effectMoraleStamina Recovery + Stamina

      Large canteens now provide stamina recovery and stamina instead of morale.

      Better for stamina-heavy builds

  4. Jun 5, 2026·Patch 1.5.4+1
    • 🐛Bug fixmission generation

      Fixed a bug where nations received geographically illogical missions (e.g., Poland invading Scotland).

      Fixed proximity weights.

    • 🐛Bug fixcombat effectivenessradius buffdirect buff

      General's combat effectiveness now correctly improves the general himself rather than units in his command radius.

      Corrected stat application.

    • 🐛Bug fixunit cost

      Fixed the 'Corrupt Commissars' modifier to correctly increase the cost of units and officers.

      Fixed Corrupt Commissars modifier.

    • 📊Numericencounter rateIncreased

      Increased the spawn chance of animal mascot encounters.

      Animal mascot encounters are more common.

    • 🛠QoLlocalization

      Added Steam language options for Chinese players and updated Maurician and achievement text.

      Chinese language support and text updates.

    • 🔊Audioaudioplaceholderimproved

      Replaced placeholder sound effects for Polish sejm officer embedding, bribing, and trophies.

      Updated Polish sejm sounds.

  5. Jun 3, 2026·Patch 1.5.3
    • 🐛Bug fixOfficer portraits

      Fixed glitched frames on officer portraits.

      visual

    • 🐛Bug fixHealth bar text

      Fixed localization visual bugs for text displayed on health bars.

      visual

    • 🛠QoLHall of Fame

      Improved localization in the Hall of Fame.

      text

    • 🎨VisualHeatwave weatherbrightnessIncreased

      Increased brightness for heatwave weather to prevent the map from becoming too dark.

      visual

    • 🎨VisualFoggy weatherfog densityReduced

      Reduced the amount of fog on the campaign map during foggy weather.

      visual

  6. Jun 2, 2026·Patch 1.5.2
    • 🐛Bug fixSave Systemcloudsavingbrokenfixed

      Fixed an issue where players were unable to delete save files due to cloudsaving.

      Fixed save file deletion.

    • 🐛Bug fixModdingofficer outfitsbrokenfixed

      Fixed an issue preventing mods from loading new officer outfit data.

      Fixed data loading for mods.

    • 🎨VisualVisualshat sizeoversizedresized

      Resized several hats in battle to look more natural.

      Cosmetic adjustment.

  7. Mar 13, 2026·Patch v1.3.2+1
    • 🐛Bug fixtranslations

      Fixed a major bug where translations would break for new users on the 1.3 build.

      bugfix

    • 📝Textitem/skill descriptionsMelee Damage +5%Melee +5%

      Standardized wording in item and skill descriptions for better consistency.

      quality

    • 📝Textunit nameKurtbayernKurbayern

      Fixed a spelling error for Kurbayern musketeers.

      text

    • 🐛Bug fixterrain data

      Fixed missing terrain data on various maps.

      bugfix

    • 🎯Behaviorencounter spawn rateBoostedNormal

      New encounters have returned to their normal spawn weights after a temporary promotional boost.

      behavior

    • 🛠QoLskill panel UI

      Improved the UI box layout to prevent accidental skill clicks when trying to close the panel.

      quality

    • 🛠QoLUnit Upgrade Tree

      Added horse and cannon icons to the upgrade tree for better unit type identification.

      quality

    • NewEmblemsAdded

      Added new generic emblems available for all nations.

      new

    • 🐛Bug fixDirectX12

      Implemented possible crash fixes for DirectX12.

      bugfix

    • 🐛Bug fixOfficer Upgradesre-roll costExploitFixed

      Fixed an exploit where players could re-roll officer upgrades without increasing the cost by restarting the menu.

      bugfix

    • 🐛Bug fixGrenadesquantityInfiniteLimited

      Fixed an exploit that allowed for infinite grenades.

      bugfix

    • 🐛Bug fixUpgrade TreepointsLoss of pointsFixed

      Fixed a button issue that caused players to lose upgrade points when pressing the button multiple times.

      bugfix

    • 🎯BehaviorArmy Generationforeign unit weightHigherLower

      Reduced the frequency of foreign units in regular armies to make specialized foreign armies more distinct.

      behavior

    • 🛠QoLLocalizationtext fitFixed

      Updated all languages and fixed text overflow in starting menus.

      quality

    • 🐛Bug fixAchievementstriggerBrokenFixed

      Fixed Cossack and Saxon achievements to trigger correctly based on unit and faction requirements.

      bugfix

    • 🛠QoLtouchpad supportImproved

      Improved controls for players using laptop touchpads.

      laptop users

    • 🐛Bug fixkeybindingsFixed

      Fixed a bug that prevented players from resetting their keybindings.

      reset bug

    • 🐛Bug fixachievement triggerFixed

      Fixed the 'Gott Schutzen den Konig' achievement not triggering correctly.

      Gott Schutzen den Konig

    • 🎨Visualmap boundariesFixed

      Removed a unit model that was appearing outside of the map boundaries.

      unit model bug

    • 🐛Bug fixunit info UI699700 men

      Fixed a discrepancy where unit info showed 699 men while the battle UI showed 700.

      UI mismatch

    • 🐛Bug fixobjective highlightingFixed

      Fixed a bug where clicking the raid objective marker would reveal invisible settlements.

      invisible settlements

    • 🛠QoLcamp tooltipsAdded

      Added tooltips to the disband and unit tree buttons in the camp menu.

      disband/unit tree

    • 🛠QoLpopup text

      Fixed UI issues where text would spill out of popup window panels.

    • 🛠QoLelement positioning

      Improved UI element scaling across resolutions, specifically fixing the upgrade chevron moving outside the window.

    • 📊Numericstarvation rate-60%

      Reduced starvation rate by 60%, giving players more time to reach settlements when out of food.

      More lenient starvation

    • 🐛Bug fixencounter logicFixed

      Fixed issues in 'gambler's den' and 'food needed' encounters where choices could be made without meeting conditions.

      Bugfix

    • 🎨VisualFrench paletteAligned

      Fixed mis-aligned colors in French flag generation and player palettes.

      Visual fix

    • 🛠QoLUI/UXImproved

      Added 'no units left' message to barracks, improved speed control padding, and fixed victory screen background box.

      QoL

    • NewLocalizationItalian

      Added Italian localization to the game.

      New language

    • 🛠QoLUI alignmentSkewedFixed

      Officer portraits on the UI are no longer skewed to the side.

      Fixed officer portrait alignment.

    • 📝TextDifficulty SettingsnamesStandardCaptain, Lieutenant, Colonel, General

      Difficulty settings renamed to thematic ranks; Captain and Lieutenant now include easy modifiers.

      Thematic renaming and modifier adjustments.

    • 🐛Bug fixTooltips

      Fixed rounding issues on tooltips to show correct flat percentages.

      Fixed rounding errors on percentage displays.

    • 🐛Bug fixUnit Models

      Fixed a bug where light infantry were sometimes not holding their weapons.

      Light infantry now correctly hold weapons.

    • 🐛Bug fixReserves

      Fixed a bug where moving a unit to reserves and back to the main force instantly replenished all losses.

      Fixed exploit where moving units to reserves replenished all losses.