General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixcloudsaves
Resolved issues with Steam cloud saves to ensure game progress is synced correctly.
Steam cloudsave fixes
- ≈🐛Bug fixstability
Implemented various fixes to reduce game crashes.
Crash fixes
- ≈🐛Bug fixRaiding Stanceaudio
Fixed a glitch where the raiding sound would occasionally fail to play while in the raiding stance.
Raiding sound fix
- ≈✨Newmap editor logging—→Added
Added detailed logging to the map editor to help modders identify causes of map breakage.
Extra logging for modders
- ≈🐛Bug fixUI
Fixed the X button for Sejm/Swedish reforms and the Rise of Frederick UI for widescreen resolutions.
Widescreen UI fixes
- ≈🐛Bug fixstability
General game stability improvements and fixes for various crash reports.
Crash fixes
- ▲🐛Bug fixInsight gain0 (non-DLC)→Decent amount
Fixed bug where non-DLC nations didn't gain Insight from losing battles.
Catch-up mechanic
- ▲📊NumericRetreatmorale threshold50%→30%
Units can now retreat manually after losing 30% morale instead of 50%.
Easier manual retreat
- ▲📊NumericRegular Canteensmove speed2/3/4→3/4/5
Regular canteens now provide slightly more move speed.
Faster movement
- ▲🔁ReworkLarge Canteenssecondary effectMorale→Stamina Recovery + Stamina
Large canteens now provide stamina recovery and stamina instead of morale.
Better for stamina-heavy builds
- ≈🐛Bug fixmission generation
Fixed a bug where nations received geographically illogical missions (e.g., Poland invading Scotland).
Fixed proximity weights.
- ≈🐛Bug fixcombat effectivenessradius buff→direct buff
General's combat effectiveness now correctly improves the general himself rather than units in his command radius.
Corrected stat application.
- ≈🐛Bug fixunit cost
Fixed the 'Corrupt Commissars' modifier to correctly increase the cost of units and officers.
Fixed Corrupt Commissars modifier.
- ▲📊Numericencounter rate—→Increased
Increased the spawn chance of animal mascot encounters.
Animal mascot encounters are more common.
- ≈🛠QoLlocalization
Added Steam language options for Chinese players and updated Maurician and achievement text.
Chinese language support and text updates.
- ≈🔊Audioaudioplaceholder→improved
Replaced placeholder sound effects for Polish sejm officer embedding, bribing, and trophies.
Updated Polish sejm sounds.
- ≈🐛Bug fixOfficer portraits
Fixed glitched frames on officer portraits.
visual
- ≈🐛Bug fixHealth bar text
Fixed localization visual bugs for text displayed on health bars.
visual
- ≈🛠QoLHall of Fame
Improved localization in the Hall of Fame.
text
- ≈🎨VisualHeatwave weatherbrightness—→Increased
Increased brightness for heatwave weather to prevent the map from becoming too dark.
visual
- ≈🎨VisualFoggy weatherfog density—→Reduced
Reduced the amount of fog on the campaign map during foggy weather.
visual
- ≈🐛Bug fixSave Systemcloudsavingbroken→fixed
Fixed an issue where players were unable to delete save files due to cloudsaving.
Fixed save file deletion.
- ≈🐛Bug fixModdingofficer outfitsbroken→fixed
Fixed an issue preventing mods from loading new officer outfit data.
Fixed data loading for mods.
- ≈🎨VisualVisualshat sizeoversized→resized
Resized several hats in battle to look more natural.
Cosmetic adjustment.
- ≈🐛Bug fixtranslations
Fixed a major bug where translations would break for new users on the 1.3 build.
bugfix
- ≈📝Textitem/skill descriptionsMelee Damage +5%→Melee +5%
Standardized wording in item and skill descriptions for better consistency.
quality
- ≈📝Textunit nameKurtbayern→Kurbayern
Fixed a spelling error for Kurbayern musketeers.
text
- ≈🐛Bug fixterrain data
Fixed missing terrain data on various maps.
bugfix
- ≈🎯Behaviorencounter spawn rateBoosted→Normal
New encounters have returned to their normal spawn weights after a temporary promotional boost.
behavior
- ▲🛠QoLskill panel UI
Improved the UI box layout to prevent accidental skill clicks when trying to close the panel.
quality
- ≈🛠QoLUnit Upgrade Tree
Added horse and cannon icons to the upgrade tree for better unit type identification.
quality
- ≈✨NewEmblems—→Added
Added new generic emblems available for all nations.
new
- ≈🐛Bug fixDirectX12
Implemented possible crash fixes for DirectX12.
bugfix
- ≈🐛Bug fixOfficer Upgradesre-roll costExploit→Fixed
Fixed an exploit where players could re-roll officer upgrades without increasing the cost by restarting the menu.
bugfix
- ≈🐛Bug fixGrenadesquantityInfinite→Limited
Fixed an exploit that allowed for infinite grenades.
bugfix
- ▲🐛Bug fixUpgrade TreepointsLoss of points→Fixed
Fixed a button issue that caused players to lose upgrade points when pressing the button multiple times.
bugfix
- ≈🎯BehaviorArmy Generationforeign unit weightHigher→Lower
Reduced the frequency of foreign units in regular armies to make specialized foreign armies more distinct.
behavior
- ≈🛠QoLLocalizationtext fit—→Fixed
Updated all languages and fixed text overflow in starting menus.
quality
- ≈🐛Bug fixAchievementstriggerBroken→Fixed
Fixed Cossack and Saxon achievements to trigger correctly based on unit and faction requirements.
bugfix
- ≈🛠QoLtouchpad support—→Improved
Improved controls for players using laptop touchpads.
laptop users
- ≈🐛Bug fixkeybindings—→Fixed
Fixed a bug that prevented players from resetting their keybindings.
reset bug
- ≈🐛Bug fixachievement trigger—→Fixed
Fixed the 'Gott Schutzen den Konig' achievement not triggering correctly.
Gott Schutzen den Konig
- ≈🎨Visualmap boundaries—→Fixed
Removed a unit model that was appearing outside of the map boundaries.
unit model bug
- ≈🐛Bug fixunit info UI699→700 men
Fixed a discrepancy where unit info showed 699 men while the battle UI showed 700.
UI mismatch
- ≈🐛Bug fixobjective highlighting—→Fixed
Fixed a bug where clicking the raid objective marker would reveal invisible settlements.
invisible settlements
- ≈🛠QoLcamp tooltips—→Added
Added tooltips to the disband and unit tree buttons in the camp menu.
disband/unit tree
- ≈🛠QoLpopup text
Fixed UI issues where text would spill out of popup window panels.
- ≈🛠QoLelement positioning
Improved UI element scaling across resolutions, specifically fixing the upgrade chevron moving outside the window.
- ▲📊Numericstarvation rate—→-60%
Reduced starvation rate by 60%, giving players more time to reach settlements when out of food.
More lenient starvation
- ≈🐛Bug fixencounter logic—→Fixed
Fixed issues in 'gambler's den' and 'food needed' encounters where choices could be made without meeting conditions.
Bugfix
- ≈🎨VisualFrench palette—→Aligned
Fixed mis-aligned colors in French flag generation and player palettes.
Visual fix
- ≈🛠QoLUI/UX—→Improved
Added 'no units left' message to barracks, improved speed control padding, and fixed victory screen background box.
QoL
- ≈✨NewLocalization—→Italian
Added Italian localization to the game.
New language
- ≈🛠QoLUI alignmentSkewed→Fixed
Officer portraits on the UI are no longer skewed to the side.
Fixed officer portrait alignment.
- ≈📝TextDifficulty SettingsnamesStandard→Captain, Lieutenant, Colonel, General
Difficulty settings renamed to thematic ranks; Captain and Lieutenant now include easy modifiers.
Thematic renaming and modifier adjustments.
- ≈🐛Bug fixTooltips
Fixed rounding issues on tooltips to show correct flat percentages.
Fixed rounding errors on percentage displays.
- ≈🐛Bug fixUnit Models
Fixed a bug where light infantry were sometimes not holding their weapons.
Light infantry now correctly hold weapons.
- ≈🐛Bug fixReserves
Fixed a bug where moving a unit to reserves and back to the main force instantly replenished all losses.
Fixed exploit where moving units to reserves replenished all losses.