Hotfix 2 for The Crucible focuses on stability for older CPUs, performance optimizations, and various quality-of-life and balance adjustments within the Crucible.
Images © No Rest for the Wicked via Steam
▲Buffs2
- Revival EchoesRevival Echoes can now be stacked and are consumed one at a time, improving survival consistency.→Added
- Cerim CrucibleAdded chests to Seneschal’s chamber (Limnus) to provide more rewards during runs.→Added
▼Nerfs1
- Insidious Leach EchoThe maximum health reduction is now significantly more punishing, increasing from 20% to 40%.20%→40% %
✚Bug fixes2
- Cerim CrucibleImproved kill volumes to ensure fallen enemies do not get stuck in the environment.
- GeneralFixed a crash on boot specifically affecting older CPUs.
◆Other changes6
- Combat SystemStaggering an enemy no longer automatically breaks their Poise, preventing enemies from being trapped in infinite interrupt loops.Breaks Poise→Does not break Poise
- Cerim CrucibleRemoved Echo effects in safe rooms to provide a cleaner break between combat encounters.Active→Removed
- Echo KnightsImproved hit cooldown to prevent attack accumulation, making their combat rhythm more consistent.
- General
- Pruned shader library to reduce memory usage and decrease loading times.
- Added side notifications for the completion of Seneschal projects.→Added
- Added status icons to indicate when Revival Echoes are active.→Added
subjects affected (6)
tap to see balance history
Patch history
- →Early Access Patch Notes - Together Hotfix 9Apr 24, 2026 · 1mo
- Early Access Patch Notes - Together Hotfix 8Apr 10, 2026 · 1mo+3−4→
- →Early Access Patch Notes - Together Hotfix 7Jan 31, 2026 · 4mo
- Early Access Patch Notes - Together Hotfix 6Jan 30, 2026 · 4mo+4→
- Early Access Patch Notes - Together Hotfix 5Jan 30, 2026 · 4mo+3→
- Early Access Patch Notes - Together Hotfix 4Jan 28, 2026 · 4mo+4→
- Early Access Patch Notes - Together Hotfix 3Jan 26, 2026 · 4mo+6→
- Early Access Patch Notes - Together Hotfix 2Jan 24, 2026 · 4mo+2→
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