EFAS Alpha 16 patch adds new features, balance tweaks, improved visuals and numerous bug fixes across enemies, chips, weapons, and interface.
▼Nerfs2
- Weapons
- Grenade Launcher:Grenade Launcher damage reduced.→Reduced
- Bow:Bow damage reduced.→Reduced
◆Other changes21
- Enemy skills
- Anti-AOE skill:New anti-AOE ability introduced to counter area effects.→Added
- Hate skill:New Hate skill added to enemy repertoire.→Added
- Enemies under Shielding skill:Enemies under Shielding are now immune to any other effects.→Immune
- Arcanist balls:Arcanist balls now display a HUD icon.→HUD icon added
- Chips
- Active chips:Active chips cannot be interrupted anymore.→Cannot be interrupted
- Weakened chip:Damages values of Weakened, Bouncing Lighting and Blitz chips adjusted.adjusted→adjusted
- Neo Armstrong Cyclone Jet Armstrong Cannon chip:Increased value of this chip.→Increased
- Weapons
- Pistol:Pistol damage increased.→Increased
- SMG:SMG damage increased.→Increased
- Shotgun:Shotgun special attack charge distance adjusted.→Changed shotgun special attack charge distance
- Interface
- Main menu layout changed.
- Changed base attributes display.
- Chips (additional)Base attributes display:Changed base attributes display.
- DropsIncreased number of drops when defeating Boss; potion drop rate set to 100% for boss kill; drop rate of attack chips increased.
- Enemies
- Enemies attack curve reduced; HP curve increased.→Reduced
- Spitting rate of Vespids adjusted.→Adjusted
- Energy given by defeating the Theridon reduced.→Reduced
- Gun Chips and Weapons BalancingWeakened chip:Damages values of Weakened, Bouncing Lighting and Blitz chips adjusted.
- Special
- New special experiment: Desperate battle zone.→Added
- Sanctuary scene requires renovation work.→Renovation required
- Modal/Changelog structureChangelog organized into features, improvements, balancing, and bug fixes.
subjects affected (10)
tap to see balance history
Patch history
- →🛠️ DEMO HOTFIX 🛠️Aug 2, 2026 · 2w
hotfix patch addressing loading issues and reinstall guidance
- →🛠️ DEMO UPDATE 🛠️Aug 1, 2026 · 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- →🛠️ DEMO UPDATE 🛠️Jul 29, 2026 · 2w
Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
- 🛠️ DEMO UPDATE 🛠️Jul 22, 2026 · 3w
DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
+4−1→ - 🛠️ DEMO UPDATE 🛠️Jul 7, 2026 · 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4→ - →🛠️ DEMO UPDATE 🛠️Jun 26, 2026 · 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- →🛠️ DEMO UPDATE 🛠️Jun 14, 2026 · 2mo
Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
- →🛠️ DEMO UPDATE 🛠️May 19, 2026 · 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
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