Alpha updates bring new game-flow features and chips, weapon naming tweaks, interface improvements, balance adjustments, and a slew of bug fixes focused on Reflect Damage, progression, drops, and combat visuals.
✚Bug fixes11
- Reflect Damage Skill
- Reflect Damage Skill:Fixed an issue where Reflect Damage Skill would reflect damages from any incoming source, restoring intended targeting behavior.damages from any incoming source→damages from any incoming source
- Reflect Damage Skill:Bugfix to ensure Reflect Damage reflects only intended sources as designed.damages from any incoming source→damages from any incoming source
- Bug fixes
- Reiterated fix for Reflect Damage Skill reflecting incorrect sources and restored proper behavior.
- Fixed issue where players could continue after completing the game.
- Fixed stacking of Illusionist copies with nearby enemies Anger.
- Adjusted Throwing Potion to align with intended effectiveness.
- Fixed issue where drop would be indefinitely copied in multiplayer.
- Fixed pistol standard attack often firing twice.
- Fixed description of Blasting Genius.
- Fixed issue where Trogleuth would only drop one chest.
- Fixed Bullet Storm bullets appearing too close to the camera.
◆Other changes7
- Progression / Levels
- Chips
- Weapons naming / balanceModified weapon naming for better understanding based on feedback.
- Multiplayer interfaceModified multiplayer interface for better understanding.
subjects affected (6)
tap to see balance history
Patch history
- →🛠️ DEMO HOTFIX 🛠️Aug 2, 2026 · 2w
hotfix patch addressing loading issues and reinstall guidance
- →🛠️ DEMO UPDATE 🛠️Aug 1, 2026 · 2w
Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.
- →🛠️ DEMO UPDATE 🛠️Jul 29, 2026 · 2w
Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.
- 🛠️ DEMO UPDATE 🛠️Jul 22, 2026 · 3w
DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.
+4−1→ - 🛠️ DEMO UPDATE 🛠️Jul 7, 2026 · 1mo
A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.
+4→ - →🛠️ DEMO UPDATE 🛠️Jun 26, 2026 · 1mo
Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.
- →🛠️ DEMO UPDATE 🛠️Jun 14, 2026 · 2mo
Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.
- →🛠️ DEMO UPDATE 🛠️May 19, 2026 · 3mo
Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.
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