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Pax Autocratica
Pax Autocratica
ActionIndieSimulation
Multiverse · Multiverse·-17%$24.89
Jan 21, 2020 · 80mo ago

Earth From Another Sun - 2020/01/21 Content Update

AI summary1w

EFAS Alpha 18.1 update adds new particle effects, 4-slot limit for active chips with replacement, dash energy behavior, and numerous bug fixes including insta-kill Thorned and various skill interactions.

Buffs8

  • Active ChipsActive chips are now limited to 4, and when the 4 slots are full, picking up a new active lets you choose which one to replace.4
  • DashDash:Dashing no longer costs energy but has a cooldown instead, reducing resource strain while enabling frequent repositioning.Does not consume energy
  • Reflect Damage SkillReflect Damage:Reflect Damage now respects source validity to avoid reflecting unintended incoming damage.reflects only valid sources
  • Illusionist copiesIllusionist copies:Illusionist copies can stack Anger when near enemies, enhancing crowd control synergy.stacks with nearby Anger
  • Illusionist skill triggerIllusionist:Illusionist no longer blocked from triggering when enemy cap is reached, enabling consistent use.counts when enemy count below limit
  • Heracles weak pointHeracles:Heracles gains a weak point, amplifying damage when correctly targeted.weak point present
  • Heracles portalHeracles:Defeating Heracles now closes the portal cleanly to prevent lingering visuals or confusion.portal disappears after defeat
  • Acid FlowAcid Flow:Acid Flow particles terminate correctly to prevent endless visuals.stops after duration

Bug fixes4

  • insta-kill bug Thorned:Insta-kill condition on Thorned skill fixed to prevent unintended instant defeats.Fixed
  • Q and F attack comboQ:Rapid Q and F could reset melee cooldown; fixed to keep melee timing consistent.Not resetting melee animation cooldown when rapid
  • Grenade LauncherGrenade Launcher:Fixed an issue where Grenade Launcher trigger would misfire with Blitz interactions.Blitz trigger
  • Bug fixes summaryBug fixes across multiple systems to improve stability, gameplay consistency, and visual feedback.

Other changes2

  • Active ChipsAdded the option to replace an existing active chip when a new one is picked up, enabling dynamic chip management.replace
  • Particle effectsNew particle effects enhance visual feedback for Acid Spitter attacks, Stun Grenade, and Destruction.Added

subjects affected (13)

tap to see balance history

How did this patch land?
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official notes
Pax Autocratica · Jan 21, 2020
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Patch history

see all 21

  1. 🛠️ DEMO HOTFIX 🛠️Aug 2, 2026 · 2w

    hotfix patch addressing loading issues and reinstall guidance

  2. 🛠️ DEMO UPDATE 🛠️Aug 1, 2026 · 2w

    Several gameplay and progression adjustments across combat, progression/balance, visuals, and QoL improvements, plus new features like destroying enemy Landmines and an in-tutorial cutscene.

  3. 🛠️ DEMO UPDATE 🛠️Jul 29, 2026 · 2w

    Story-driven patch with quest flow improvements, combat spawn adjustments, and a bug fix for model display during a battleground.

  4. 🛠️ DEMO UPDATE 🛠️Jul 22, 2026 · 3w

    DEMO UPDATE introduces new combat UX, balance tweaks, and general improvements across combat, progression, and bug fixes, plus a new capture pity and danger warning for Auto-Defense affix.

    +41
  5. 🛠️ DEMO UPDATE 🛠️Jul 7, 2026 · 1mo

    A small demo patch focusing on bug fixes and quality-of-life improvements, including UI accuracy for a mission hotkey, easier combat in Elysia Oasis Decisive Battle, higher Core Fragment cap, and occasional red-quality drops.

    +4
  6. 🛠️ DEMO UPDATE 🛠️Jun 26, 2026 · 1mo

    Calibrations and balance tweaks across difficulties, with a lower bar for Elysia Oasis Decisive Battle and general optimization improvements.

  7. 🛠️ DEMO UPDATE 🛠️Jun 14, 2026 · 2mo

    Bug fixes and gameplay improvements across systems, combat balance tweaks, new mechanics, and UX enhancements.

  8. 🛠️ DEMO UPDATE 🛠️May 19, 2026 · 3mo

    Minor system calibration with new features and bug fixes including status display for Steam friends, loading fix in battles, Ban button visibility in Core Selection, and improved enemy behavior in the tutorial.

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