Version 0.7.2 focuses on polishing the demo experience, improving physics precision, and increasing the challenge of Hard Mode.
Images © Rune Dice via Steam
▲Buffs2
- Dice Physics
- Reduced fixed timestep to improve dice trajectory calculations and overall physics stability.0.02→0.01 s
- Optimized dice prefabs to prevent unnecessary calculations, eliminating minor freezing during explosions on weaker devices.→Optimized
▼Nerfs1
- Hard ModeBosses and mini-bosses are now stronger in Hard Mode compared to Normal Mode, increasing the overall challenge.Normal→Stronger
✚Bug fixes4
- General Bugfixes
- Fixed a reported input bug.
- Fixed missing 'Decrease by 1' text for Enemy Buff stacks on hover in the English version.→Fixed
- attack counter:Fixed the hero's attack counter failing to display the third digit when values exceeded 99.2 digits→3 digits
- Tooltip Mode:Fixed trajectory line misalignment when using a controller to invoke Tooltip Mode at the start of a turn.misaligned→aligned
◆Other changes7
- UI & Tooltips
- Added shadows to enemy HP text and damage numbers for better readability.→Added
- Added animation and color change to the field refresh number when it reaches 1.→Animated
- Added icons for enemy actions such as 'Enemy Moves' and 'Enemy Waits' in tooltips.→Added
- Added a standard description to all runes explaining they are consumables used by dragging them onto the field.→Added
- Added a tooltip to spider webs clarifying that these dice cannot be merged.→Added
- Blind Strike DieRenamed Blind Die to Blind Strike Die for better clarity.Blind Die→Blind Strike Die
- Jesterfield refresh:Corrected the Jester field refresh tooltip from 4 to 1.4→1
subjects affected (6)
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Patch history
Recently Updated
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