Version 0.7.2 focuses on polishing the demo experience, improving physics precision, and increasing the challenge of Hard Mode.
Images © Rune Dice via Steam
▲Buffs2
- Dice Physics
- Reduced fixed timestep to improve dice trajectory calculations and overall physics stability.0.02→0.01 s
- Optimized dice prefabs to prevent unnecessary calculations, eliminating minor freezing during explosions on weaker devices.→Optimized
▼Nerfs1
- Hard ModeBosses and mini-bosses are now stronger in Hard Mode compared to Normal Mode, increasing the overall challenge.Normal→Stronger
✚Bug fixes4
- General Bugfixes
- Fixed a reported input bug.
- Fixed missing 'Decrease by 1' text for Enemy Buff stacks on hover in the English version.→Fixed
- attack counter:Fixed the hero's attack counter failing to display the third digit when values exceeded 99.2 digits→3 digits
- Tooltip Mode:Fixed trajectory line misalignment when using a controller to invoke Tooltip Mode at the start of a turn.misaligned→aligned
◆Other changes7
- UI & Tooltips
- Added shadows to enemy HP text and damage numbers for better readability.→Added
- Added animation and color change to the field refresh number when it reaches 1.→Animated
- Added icons for enemy actions such as 'Enemy Moves' and 'Enemy Waits' in tooltips.→Added
- Added a standard description to all runes explaining they are consumables used by dragging them onto the field.→Added
- Added a tooltip to spider webs clarifying that these dice cannot be merged.→Added
- Blind Strike DieRenamed Blind Die to Blind Strike Die for better clarity.Blind Die→Blind Strike Die
- Jesterfield refresh:Corrected the Jester field refresh tooltip from 4 to 1.4→1
subjects affected (6)
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Patch history
- Rune Dice Demo Update 🎲Mar 9, 2026 · 5mo
Version 0.10.10 introduces significant visual feedback for dice merging, new controller precision aiming, game speed adjustments, and a specific enemy die rework for the Goblin Rider.
+2→ - Rune Dice Demo Hotfix 🎲Feb 20, 2026 · 6mo
A small hotfix for the Rune Dice demo focusing on improving loot drop rates for dice and relics, along with a UI update.
+3→ - We've Released a Small Demo Update!Jan 23, 2026 · 7mo
A small balance update for the demo focusing on reducing the difficulty of the Moose Mini-boss in both Normal and Hard modes.
+6→ - Demo Update - Version 0.7.6Dec 19, 2025 · 8mo
Version 0.7.6 focuses on Hard Mode balance, economy adjustments, and various UI and input bug fixes.
+1−1→ - Demo Update - Version 0.6.13Nov 26, 2025 · 9mo
Demo Update 0.6.13 focuses on critical bug fixes, quality-of-life UI improvements, and unlocking the Mage class from the start.
+2→
Recently Updated
6

PATCH 1.0.9
Patch 1.0.9 adds difficulty modes (Easy/Hard), a Steam connection debug, and bugfixes including save file integrity.

Tiny final patch before launch v1.0.3
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.

Patch 2.0.2 is now available on Steam
Patch 2.0.2 delivers a stability fix preventing NPCs or bodies from disappearing and blocks mod-related issues warning.

v0.9.8.1_c HOTFIX
Hotfix addressing various gameplay quirks and quality-of-life camera issues.




August Update Preview (The Final One!)
August Update Preview introduces Mounted Combat with new interaction panels, Philosophy system, and various cosmetic and balance-oriented UI improvements; live update focuses on DX12 crash fixes.

Patch 1.0.03
Gameplay tweaks to blue arrows and navigation, plus bug fixes and UI text improvements.
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