
The Fluids Update introduces Mk.2 Pipelines, the Packager building, Valves, and significant quality-of-life improvements to ladders and jump pads.
▲Buffs14
- Pipeline Mk.2Introduces Mk.2 Pipelines capable of transporting 600m³ of fluids per minute, allowing for more compact factory layouts.→600 m³/min
- Pipeline Pump Mk.2
- Added Pipeline Pump Mk.2 with a total head lift of 50 meters for moving fluids over greater vertical distances.→50 m
- New in-world feedback indicates optimal placement for pumps to ensure efficient head lift distribution.→Added
- Pipeline Pumps can now be rotated before being placed for better alignment.→Enabled
- PackagerNew energy-efficient building dedicated to packaging and unpackaging fluids, replacing the Refinery for these specific recipes.→Added
- ValveNew pipeline attachment that allows players to manually limit the maximum throughput of a pipeline.→Added
- Jump Pads
- Placement:Added visual launch trajectory feedback during placement to help aim jumps accurately.→Added
- Placement:Launch angle can now be adjusted via mouse wheel and fine-tuned with Ctrl during placement.→Mouse Wheel/Ctrl
- Ladder
- Placement:Ladders can now have their height adjusted by dragging the mouse during placement.Fixed→Dynamic
- Placement:Ladders can now attach to walls and the sides/undersides of foundations.Limited→Walls/Foundations
- Climbing:Removed velocity checks from ladders, ensuring players can always grab onto them regardless of speed.Enabled→Removed
- General
- Build Gun:Build gun hologram now automatically switches to Wall Power Poles when aiming at walls or foundation sides/bottoms.→Wall Power Poles
- Inventory:Power Slugs and Hard Drives can no longer be accidentally put in the trash.Allowed→Blocked
- Power Poles:Improved connection meshes for Power Poles to better face the player and position themselves.→Improved
◆Other changes3
subjects affected (8)
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Patch history
- 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 3w
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 1mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 2mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 2mo
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
+10→ - 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 3mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 4mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 5mo
Experimental Update v1.1.3.0 upgrades the game engine to Unreal Engine 5.6.1 and ports numerous console-specific quality-of-life improvements and bug fixes to PC.
+2→
Recently Updated
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Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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