Update 6 Fixes v0.6.0.12 focuses on stability improvements, creature AI/VFX adjustments, UI polish, and minor combat balancing.
▲Buffs3
- Cluster NobeliskIndividual Cluster Nobelisk explosions now deal more damage, increasing overall destructive power.30→40
- Build MenuThe build menu now fits 6 items per row instead of 5, allowing players to see more items at once.5→6 items
- GeneralCreature warnings now appear for a shorter time, in a new position, and only reappear after leaving a combat encounter.→Modified
▼Nerfs2
- Xeno BasherXeno Basher damage slightly reduced, marginally lowering its combat effectiveness.10→9
- GeneralReduced the radius of factory buildings that prevent creatures from respawning, potentially allowing more enemies near bases.→Reduced
✚Bug fixes1
- GeneralFixed several crashes related to Hatchers on dedicated servers and DroneAction.
◆Other changes5
- Flying CrabThe sphere radius for Flying Crabs has been nearly doubled, likely affecting their movement or detection area.32→60
- SpitterAdjustments made to Spitter VFX, animations, AI, and attacks to improve creature behavior and visual clarity.
- HogAdjustments made to Hog and Alpha Hog physics, AI, and attacks for better gameplay consistency.
- Build MenuThe 'Transportation' category has been renamed to 'Transport' for brevity.Transportation→Transport
- GeneralAdded new visual elements to the skybox and fixed low-spec skybox issues.→Updated
subjects affected (7)
tap to see balance history
Patch history
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2w+1→
- →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 3w
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 1mo+10→
- 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 2mo+6→
- →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 3mo
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 3mo+2→
- →1.1 Fixes v1.1.2.2Dec 19, 2025 · 5mo
- FICS*MAS Available now!Dec 1, 2025 · 6mo+3→
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