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Schedule I
Schedule I
ActionIndieSimulation
TVGS · TVGS·415₴
Mar 26, 2025 · 17mo ago

Post-launch Patch #2

AI summary1mo

Post-launch Patch #2 focuses on stability and bug fixes, primarily addressing employee AI, interaction errors, and multiplayer synchronization.

Bug fixes12

  • Chemists
    • Chemists can now correctly use the Mixing Station Mk2, restoring their ability to produce items.
    • Fixed a critical bug where chemists would break the usability of mixing stations.
  • BotanistsBotanists will no longer freeze or get stuck when attempting to retrieve missing supply items.
  • General
    • Ensures soil pourers consistently fill pots as intended.
    • Picking up a station or pot now correctly unassigns the employee from that object.
    • Zombifying effects now clear correctly, preventing permanent unintended debuffs.
    • Haircuts and tattoos are now permanently saved to the player's appearance.
    • Improved collision detection to prevent NPCs from phasing through vehicles.
    • Resolved a multiplayer UI glitch triggered by the management clipboard.
    • Fixed a critical crash/disconnect that forced non-host players to the menu during vehicle searches.
    • Resolved an employee config error that caused black screens during the sleep sequence.
    • Fixed a core employee lifecycle bug that was the root cause of multiple other stability issues.

Other changes3

  • General
    • Prevents accidental item pickup while aiming a weapon, improving combat/interaction flow.
    • Corrected a pricing error in Uncle Nelson's dialogue regarding the Chinese restaurant room.$500 gold
    • Checkpoint officers now target the nearest player for searches, improving logical interaction.

subjects affected (3)

tap to see balance history

How did this patch land?
🔗
official notes
Schedule I · Mar 26, 2025

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Patch history

see all 26

  1. Patch v0.4.6f13Aug 14, 2026 · 1w

    Bug fixes addressing UI visibility, input rebinding, NPC damage, payphones, NPC LOD updates, tutorial timing, physics anomalies, and dialogue errors.

  2. v0.4.6f13 Open BetaAug 13, 2026 · 1w

    Bug fixes across multiplayer usability, input rebinding, NPC interactions, NPC/Damage, payphones, NPC LOD, tutorials, physics, and dialogue.

  3. Patch v0.4.6f12Aug 8, 2026 · 2w

    Patch v0.4.6f12 focuses on bug fixes across the UI and UX, including security, packaging station UI, main menu popups, and quest UI refresh issues.

  4. v0.4.6f12 Open BetaAug 6, 2026 · 2w

    Bug fixes addressing multiplayer join restrictions, UI text wrapping, and popup/quest UI refresh issues.

  5. Patch v0.4.1f12Nov 18, 2025 · 9mo

    Patch v0.4.1f12 focuses on extensive networking refactors for multiplayer stability, vehicle physics improvements, and various bug fixes across gameplay and UI.

    +102
  6. Patch v0.4.0f8Sep 27, 2025 · 11mo

    Patch v0.4.0f8 introduces a new quality bonus, expands employee capacity at Hyland Manor, and implements extensive multiplayer synchronization and NPC behavior fixes.

    +71
  7. Open Beta Patch v0.4.0f3Aug 22, 2025 · 12mo

    Open Beta Patch v0.4.0f3 introduces new utility items, map additions, economy adjustments, and various bug fixes for stability and gameplay flow.

    +112
  8. Open Beta Patch v0.4.0f2Aug 17, 2025 · 12mo

    Introduces a new graffiti system for reducing cartel influence, adjusts weapon economy, and implements numerous multiplayer and world-state bug fixes.

    +3

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