Post-launch Patch #2 focuses on stability and bug fixes, primarily addressing employee AI, interaction errors, and multiplayer synchronization.
✚Bug fixes12
- Chemists
- Chemists can now correctly use the Mixing Station Mk2, restoring their ability to produce items.
- Fixed a critical bug where chemists would break the usability of mixing stations.
- BotanistsBotanists will no longer freeze or get stuck when attempting to retrieve missing supply items.
- General
- Ensures soil pourers consistently fill pots as intended.
- Picking up a station or pot now correctly unassigns the employee from that object.
- Zombifying effects now clear correctly, preventing permanent unintended debuffs.
- Haircuts and tattoos are now permanently saved to the player's appearance.
- Improved collision detection to prevent NPCs from phasing through vehicles.
- Resolved a multiplayer UI glitch triggered by the management clipboard.
- Fixed a critical crash/disconnect that forced non-host players to the menu during vehicle searches.
- Resolved an employee config error that caused black screens during the sleep sequence.
- Fixed a core employee lifecycle bug that was the root cause of multiple other stability issues.
◆Other changes3
- General
- Prevents accidental item pickup while aiming a weapon, improving combat/interaction flow.
- Corrected a pricing error in Uncle Nelson's dialogue regarding the Chinese restaurant room.$500→ gold
- Checkpoint officers now target the nearest player for searches, improving logical interaction.
subjects affected (3)
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Patch history
- Patch v0.4.1f12Nov 18, 2025 · 7mo+10−2→
- Patch v0.4.0f8Sep 27, 2025 · 9mo+7−1→
- Open Beta Patch v0.4.0f3Aug 22, 2025 · 10mo+11−2→
- Open Beta Patch v0.4.0f2Aug 17, 2025 · 10mo+3→
- Patch v0.3.6f6Jun 26, 2025 · 12mo+4−1→
- Patch v0.3.6f4Jun 10, 2025 · 13mo+3→
- Open Beta Patch v0.3.6f1Jun 2, 2025 · 13mo+4→
- Patch v0.3.4f8Apr 20, 2025 · 14mo+4→
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