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Schedule I
Schedule I
ActionIndieSimulation
TVGS · TVGS·415₴
Sep 27, 2025 · 11mo ago

Patch v0.4.0f8

AI summary1mo

Patch v0.4.0f8 introduces a new quality bonus, expands employee capacity at Hyland Manor, and implements extensive multiplayer synchronization and NPC behavior fixes.

Buffs7

  • Hyland ManorIncreased employee capacity from 10 to 12, allowing for more staff at the manor.1012
  • WarehouseAdded water taps to the warehouse property.Added
  • NPCs
    • Sighting:Fixed NPCs not sighting non-host clients properly, ensuring consistent stealth/detection.
    • Combat:Fixed NPC combat not working properly against non-host clients.
  • General
    • Added 'exceeded quality' bonus.Added
    • Network:Fixed excessive graffiti-related network traffic that caused connection issues.
    • Multiplayer:Fixed various multiplayer issues including RV state, vehicle checkpoint searches, and management data initialization.

Nerfs1

  • NPCsProduct Acceptance:Fixed NPCs accepting incorrect products without penalty when provided in excess.

Bug fixes4

  • Hyland ManorGate:Fixed gate desynchronization issues in multiplayer sessions.
  • WarehouseGate:Fixed gate desynchronization issues in multiplayer sessions.
  • MacheteFixed the price of the machete.
  • GeneralRagdoll:Fixed impact forces not applying to ragdolls and applying in the incorrect direction.

Other changes5

  • NPCs
    • Ranged Attack:Tweaked the ranged weapon hit chance algorithm for more consistent combat.
    • Vision:Adjusted vision system thresholds and durations to refine NPC detection.
    • Combat/Pursuit:Tweaked general combat and pursuit behaviors for NPCs.
    • Ragdoll:Improved the alignment of NPC impostors when the NPC is ragdolled or unconscious.
  • GeneralCheckpoints:Police checkpoints are now lowered if there are no officers manning them.

subjects affected (5)

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How did this patch land?
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official notes
Schedule I · Sep 27, 2025

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Patch history

see all 26

  1. Patch v0.4.6f13Aug 14, 2026 · 1w

    Bug fixes addressing UI visibility, input rebinding, NPC damage, payphones, NPC LOD updates, tutorial timing, physics anomalies, and dialogue errors.

  2. v0.4.6f13 Open BetaAug 13, 2026 · 1w

    Bug fixes across multiplayer usability, input rebinding, NPC interactions, NPC/Damage, payphones, NPC LOD, tutorials, physics, and dialogue.

  3. Patch v0.4.6f12Aug 8, 2026 · 2w

    Patch v0.4.6f12 focuses on bug fixes across the UI and UX, including security, packaging station UI, main menu popups, and quest UI refresh issues.

  4. v0.4.6f12 Open BetaAug 6, 2026 · 2w

    Bug fixes addressing multiplayer join restrictions, UI text wrapping, and popup/quest UI refresh issues.

  5. Patch v0.4.1f12Nov 18, 2025 · 9mo

    Patch v0.4.1f12 focuses on extensive networking refactors for multiplayer stability, vehicle physics improvements, and various bug fixes across gameplay and UI.

    +102
  6. Open Beta Patch v0.4.0f3Aug 22, 2025 · 12mo

    Open Beta Patch v0.4.0f3 introduces new utility items, map additions, economy adjustments, and various bug fixes for stability and gameplay flow.

    +112
  7. Open Beta Patch v0.4.0f2Aug 17, 2025 · 12mo

    Introduces a new graffiti system for reducing cartel influence, adjusts weapon economy, and implements numerous multiplayer and world-state bug fixes.

    +3
  8. Patch v0.3.6f6Jun 26, 2025 · 14mo

    Patch v0.3.6f6 introduces the off-road skateboard, improves skateboard stamina mechanics, and addresses various world interaction and economy bugs.

    +41

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