General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixrespawn button visibility
Respawn button visibility bug in single-player multiplayer session fixed.
Bug fix: Made the respawn button visible in multiplayer sessions with only 1 player.
- ≈🐛Bug fixforward/backward rebinding
Input rebinding now correctly affects vehicle and skateboard controls.
Bug fix: Ensure forward/backward rebinding applies to vehicles and skateboard input.
- ≈🐛Bug fixNPC melee damage on non-host clients
Corrected damage replication so non-host clients no longer receive double NPC melee damage.
Bug fix: Non-host clients no longer take double damage from NPC melee attacks.
- ≈🐛Bug fixpayphone interaction
Payphone call flow corrected so exiting the first call does not prevent a second call.
Bug fix: Payphones work correctly on second attempt after exiting the first call.
- ≈🐛Bug fixNPC LOD bounds
LOD culling refreshed to ensure NPCs render and behave correctly after ragdoll displacement.
Bug fix: NPC LOD bounds refresh properly when ragdolls are moved far from death location.
- ≈🐛Bug fixemployee tutorial quests timing
Tutorial quest progression now triggers at the correct in-game time.
Bug fix: Employee tutorial quests update at 4AM as intended.
- ≈🐛Bug fixliquid drum physics
Liquid drum stability restored to prevent floor penetration and subsequent dialogue prompt failure.
Bug fix: Fixed a physics bug where a warehouse liquid drum could fall through the floor, causing a cascade leading to a conversation prompt issue.
- ≈🐛Bug fixUncle Nelson dialogue
Prologue dialogue sequencing fixed to ensure Uncle Nelson text displays correctly.
Bug fix: Corrected Uncle Nelson dialogue error in the prologue.
- ≈🐛Bug fixmultiplayer join
Resolved an issue that could let non-friends join a friend's multiplayer game, improving account safety and invite integrity.
Fixed a security vulnerability that allowed users to join a multiplayer game without being friends with the host.
- ≈🐛Bug fixUI text wrapping
Packaging station button text no longer wraps oddly, ensuring labels are readable.
Fixed packaging station button text wrapping.
- ≈🐛Bug fixmain menu info popup
Main menu info popups reliably display again, improving accessibility of key info.
Fixed main menu info popup sometimes not displaying.
- ≈🐛Bug fixquest UI layouts
Quest UI now refreshes reliably, ensuring progress and details update as expected.
Fixed quest UI layouts sometimes not refreshing properly.
- ▲✨NewQuest Guide—→Added
Added a helpful quest entry advising players on how to break the truce in 'Deal for the Benzies'.
Added optional quest entry for 'Deal for the Benzies'.
- ▲🐛Bug fixNPC Logicbroken→fixed
Fixed NPC schedules and prevented dead cartel goons from standing around after a day passes.
Fixed 4am schedule updates and goon respawning.
- ▼🐛Bug fixPolice AIignoring→detecting
Police now correctly detect and penalize non-host players who break curfew.
Fixed police not noticing non-host players breaking curfew.
- ▲✨Newquality bonus—→Added
Added 'exceeded quality' bonus.
New bonus
- ≈🎯BehaviorCheckpointsheight
Police checkpoints are now lowered if there are no officers manning them.
Behavior change
- ▲🐛Bug fixNetworktraffic
Fixed excessive graffiti-related network traffic that caused connection issues.
Fixed graffiti lag
- ≈🐛Bug fixRagdollimpact forces
Fixed impact forces not applying to ragdolls and applying in the incorrect direction.
Fixed physics
- ▲🐛Bug fixMultiplayersync
Fixed various multiplayer issues including RV state, vehicle checkpoint searches, and management data initialization.
General sync fixes
- ▼🐛Bug fixPolice AIpursuit behavior
Fixed police abandoning pursuit prematurely, making escapes more challenging and realistic.
Bugfix
- ≈🐛Bug fixNPCsphysics
Fixed NPCs teleporting back to land after being thrown into the ocean while unconscious.
Bugfix
- ▲🛠QoLUIRank Up Notification—→Added
Added a notification when ranking up that Spray Paint is now available for purchase.
QoL
- ≈🛠QoLsave file size
Reduced trash save file size by disabling JSON pretty-print.
Optimization
- ≈🐛Bug fixworld state
Fixed manor tunnels and manor state (original/destroyed/rebuilt) resetting upon reloading the game.
Bugfix
- ≈🐛Bug fixUI
Fixed various UI issues including region unlock popups and compass cardinal indicators.
Bugfix
- ≈🐛Bug fixVehicle AI
Fixed an issue where vehicle AI would not park correctly.
Bugfix
- ≈✨Newcommunity voting interface—→Added
Added a client-side community voting interface that will appear when votes open.
UI addition
- ≈🐛Bug fixAlbert Hoover conversation
Fixed a bug where Albert Hoover's message conversation was visible prematurely.
Bugfix
- ≈🐛Bug fixdrug wear-off timer
Fixed an issue where drug effect wear-off timers failed to function at 4 AM.
Bugfix
- ≈🎨Visualgraffiti—→Added
Added new graffiti art to the game world.
Visual
- ≈✂️RemovedFeedback Formemail fieldOptional→Removed
Removed the optional email field from the feedback form to reduce clutter.
UI cleanup
- ≈📝TextFeedback Formlabelsuggestions→feedback
Renamed 'suggestions' to 'feedback' in the feedback form.
Text change
- ≈🐛Bug fixEscape Button
Fixed a bug where the first click of the escape button was ignored.
Bugfix
- ≈🐛Bug fixOG KushListed→Not Listed
Fixed OG Kush being listed for sale by default in new save games.
Bugfix
- ≈✨Newscripting backendIL2CPP→Mono
Introduced an alternate version of the game using the Mono scripting backend to provide better stability for players experiencing consistent crashes.
Added an alternate version of the game using Mono to reduce crashes for some users.
- ▲✨Newconsole command—→cleartrash
Added the 'cleartrash' command to help players resolve performance drops caused by excessive trash items.
Added a command to clear trash items.
- ≈✨Newdisplay setting—→Added
Added an active display setting allowing players to choose which monitor the game displays on.
- ≈🎯BehaviorNPC pathfinding
Implemented validity checks and failsafes for NPC pathfinding and warping to reduce crashes on specific chipsets.
- ≈🎯BehaviorNPC effects culling—→Added
Implemented NPC effects culling at a distance to improve overall game performance.
- ≈🐛Bug fixMaster Chef achievement
Fixed a bug where the 'Master Chef' achievement was being awarded prematurely.
- ≈✨Newwrite permissions—→Added
Added a system to detect Windows file writing permission issues and provide a pop-up with resolution instructions to prevent save/load failures.
Added write permissions auto checker
- ≈✨Newmultiplayer reporting—→Added
Multiplayer join failures and load times exceeding 90 seconds now automatically submit bug reports to help improve connectivity.
Added automatic bug reporting for multiplayer join fails
- ≈✨Newbug reporting—→Added
Introduced a specific bug report category for employee-related issues to streamline feedback.
Added a bug report category for employees
- ≈🎯Behaviorsave file naming—→file-safe
Product names are now sanitized to be file-safe before saving, preventing potential crashes or save corruption.
Product names are now made file-safe
- ≈🐛Bug fixmanagement clipboard
Fixed an issue where duplicated text could appear in the management clipboard.
Prevent duplicated text in clipboard
- ≈🐛Bug fixpost office colliders
Fixed several problematic colliders within the post office to improve movement and interaction.
Fixed janky colliders
- ≈🐛Bug fixprologue 'I'm stuck' buttonbroken→working
The 'I'm stuck' button in the prologue now functions correctly.
Fixed button not working
- ≈🎯Behavioritem pickup
Prevents accidental item pickup while aiming a weapon, improving combat/interaction flow.
Items are no longer picked up when aiming at them with a gun.
- ≈🐛Bug fixsoil pourer
Ensures soil pourers consistently fill pots as intended.
Fixed pots sometimes not being filled by the soil pourer.
- ≈📝Textdialogue text$500→— gold
Corrected a pricing error in Uncle Nelson's dialogue regarding the Chinese restaurant room.
Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.
- ≈🐛Bug fixassignment logic
Picking up a station or pot now correctly unassigns the employee from that object.
Fixed stations/pots not being unassigned from employees when picked up.
- ≈🐛Bug fixeffect clearing
Zombifying effects now clear correctly, preventing permanent unintended debuffs.
Fixed 'Zombifying' effects not clearing properly.
- ≈🐛Bug fixcharacter appearance
Haircuts and tattoos are now permanently saved to the player's appearance.
Fixed player appearance reverting after getting a haircut or tattoo.
- ≈🐛Bug fixNPC collision
Improved collision detection to prevent NPCs from phasing through vehicles.
Fixed NPCs walking through some vehicles.
- ≈🐛Bug fixUI stability
Resolved a multiplayer UI glitch triggered by the management clipboard.
Fixed UI getting bugged out by other players using a management clipboard.
- ≈🐛Bug fixcheckpoint behavior
Fixed a critical crash/disconnect that forced non-host players to the menu during vehicle searches.
Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint.
- ≈🎯Behaviorcheckpoint targeting
Checkpoint officers now target the nearest player for searches, improving logical interaction.
The player should now be searched by the closest officer at a checkpoint.
- ≈🐛Bug fixsleep transition
Resolved an employee config error that caused black screens during the sleep sequence.
Fixed an employee configuration error that I believe was causing black screens when sleeping.
- ≈🐛Bug fixemployee initialization
Fixed a core employee lifecycle bug that was the root cause of multiple other stability issues.
Fixed employees not uninitializing themselves, causing a number of other bugs.
- ≈✨Newphone interface—→Added
Added a new phone call interface to support the payphone system.
New UI element
- ≈✨Newintro—→Skippable
Players can now skip through the intro sequence.
- ≈🛠QoLcash amount selector
The cash amount selector has been updated for better consistency with other items.
- ≈🛠QoLhint popupcenter/left→right
Moved the hint popup to the right side of the screen for better visibility.
- ≈🐛Bug fixmixing station
Fixed janky liquid pouring animations/behavior at the mixing station.
- ≈🐛Bug fixmessage response sound
Fixed an issue where message response sounds were playing for other players.
- ≈✨NewNPCs—→Added
Added Beth as a non-customer NPC to the game world.
Added Beth
- ▲✨NewCurfew Warning—→30m m
Added a 30-minute curfew warning to help players manage their time better.
Added warning
- ≈✨NewCharacter Presets—→6
Added 6 new character creator presets for faster customization.
Added presets
- ▲✨NewPause Menu—→Added
Added an 'I'm stuck' option to the pause menu to teleport players out of geometry.
I'm stuck option
- ≈🎨VisualRoads—→Added
Added dirt and cracks to roads for increased visual fidelity.
Visual update
- ≈🎨VisualWheel LODs—→Added
Added wheel Level of Detail (LODs) to improve performance.
Optimization
- ≈🛠QoLDeal Interface
Changed the layout of the deal completion interface for better clarity.
Layout change
- ≈🎨VisualMorning Fog—→Increased
Increased the density of morning fog for atmospheric effect.
Density increase
- ▲🎯BehaviorDealer Window Selection
Improved the algorithm used for dealer window selection.
Algorithm improvement
- ≈🛠QoLPlayer Name LabelVisible→Disabled
Player name labels are now disabled when a player is dead.
Dead players
- ≈✨Newcurtains/shutters—→Added
Motel curtains are now functional and shutters were added to the Chinese restaurant room for better privacy.
Environmental update
- ≈✨Newinput hints—→Added
Added a one-time popup to guide players toward input hints.
UI improvement
- ≈🛠QoLcash slot highlight—→Added
The cash slot now highlights when moving cash, improving visual clarity.
UI improvement
- ≈🎨Visualdumpster flies—→Added
Added flies to some dumpsters for increased environmental immersion.
Visual polish
- ≈🎯Behaviorperformance
Implemented a NavMesh cache to reduce stuttering caused by repeated NPC path calculations.
Optimization
- ≈🛠QoLUI feedback—→Game saved!
Save points now explicitly display 'Game saved!' to confirm progress has been recorded.
Clarity
- ≈🎨Visualvisuals—→Added
Added more bus stop advertisements to the game world.
Cosmetic
- ≈✨Newdialogue—→Added
Added a new dialogue line for the dealer regarding customer assignment.
Content
- ≈✨Newview avatar—→Added
Added a third-person view (default 'V') to allow players to observe the physical effects of consumed products on their character.
New feature
- ≈✨Newbasketballs—→Added
Added new basketballs to the basketball court for better environmental interaction.
Environmental addition
- ≈🛠QoLcontact outlines—→Added
Suppliers and dealers in the contacts app now have colored outlines for easier identification.
UI clarity
- ▲🎯Behaviorwanted levelPersistent→Cleared on sleep
Wanted levels are now cleared upon sleeping, providing a way to reset heat.
Gameplay tweak
- ▲📊Numericdebt recovery delay—→3s s
Suppliers now wait 3 seconds after a dead drop order before attempting to recover debt.
Supplier behavior
- ≈🐛Bug fixproduct handover
Fixed a crash/error occurring when handing over specific products to customers.
Bug fix
- ≈🐛Bug fixbus stop colliderMissing→Fixed
Fixed a bus stop that was missing its collider, preventing players from clipping through.
Collision fix
- ▲🐛Bug fixsample givingBlocked→Enabled
Fixed an issue where players were unable to give samples while they had a wanted level.
Interaction fix
- ≈🐛Bug fixdealer dialogue
Fixed an error related to dealer dialogue.
Text fix
- ≈🐛Bug fixMixing Stationingredient limit16→Fixed
Fixed an error that occurred when mixing more than 16 ingredients in a mixing station.
Stability fix
- ≈🐛Bug fixquest UI
Fixed a visual or functional error within the quest user interface.
UI fix
- ≈✨Newvoice lines—→Added
Added more unique voice lines to enhance characterization and immersion.
Added more unique voice lines
- ▲✨Newmap icon—→Added
Albert Hoover's supplier stash is now marked on the map for easier navigation.
Added a map icon for Albert Hoover's supplier stash
- ≈🎯Behavioradditive visuals
Additive visuals are now properly cleared when harvesting plants.
Additive visuals are now cleared on plant harvest
- ≈🐛Bug fixNPC vision
Fixed a bug where NPCs could see the player through walls.
Fixed NPCs seeing through some walls
- ≈🐛Bug fixshadows
Corrected a minor shadow rendering issue in the motel room.
Fixed a minor shadow bug in the motel room
- ≈🐛Bug fixvehicle collision
Fixed a collision issue causing vehicles to clip into the ground near Thompson Construction & Demo.
Fixed vehicle clipping into ground outside Thompson Construction & Demo