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Necrobinder

HeroSouls · Doom · Summon · Combat · Necro · Energy · High-Cost · Soul · Necromancy
6 patcheslast touched 4d ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Mar 20, 2026Jul 3, 2026Mar 20, 2026 — Beta Patch Notes - v0.100.0 +5 / -5 (cum 0)Mar 27, 2026 — Beta Patch Notes - v0.101.0 +2 / -0 (cum +2)Apr 3, 2026 — Beta Patch Notes - v0.102.0 +1 / -1 (cum +2)May 22, 2026 — Beta Patch Notes - v0.106.0 +1 / -1 (cum +2)Jun 4, 2026 — Beta Patch Notes - v0.107.0 +2 / -0 (cum +4)Jul 3, 2026 — Beta Patch Notes - v0.108.0 +3 / -0 (cum +7)
Zoom into one ability:18 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊NumericHauntHP loss6(8)7(9)

      Increased HP loss for Haunt (implies a trade-off for power).

      combat

    • 📊NumericReavedamage9(11)10(13)

      Increased damage for Reave.

      combat

    • 📊NumericSoulstormadditional damage2(3)4(6)

      Increased additional damage for Soulstorm.

      combat

    • 📊NumericSic 'EmSummon2(3)3(4)

      Sic 'Em summon count increased from 2(3) to 3(4), allowing for more summons per cast.

      Increased summon count

    • 📊NumericThe Scythedamage3(4)4(5)

      The Scythe damage increased from 3(4) to 4(5), boosting its offensive capability.

      Increased damage

    • 🛠QoLSacrificeUI previewAdded

      Sacrifice now previews how much Block it will gain, accounting for Dexterity and Frail.

      Added block preview

    • 🐛Bug fixLethalitydamage display

      Fixed an issue where replayed attacks incorrectly displayed Lethality's buffed damage before dealing base damage.

      Fixed damage display bug with Replay

  1. May 22, 2026·Beta Patch Notes - v0.106.0+1-1
    • 📊NumericDeath Marchadditional damage3(4)4(6)

      Increased additional damage.

      numeric

    • 📊NumericDebilitateduration3(4)2(3) turns

      Decreased the duration of the debuff.

      numeric

    • 🔁ReworkBorrowed Timecost01

      Increased cost from 0 to 1 energy.

      Reworked

    • 🔁ReworkBorrowed Timeenergy gain1(2)4(6)

      Significantly increased energy gain, but cards now cost additional energy this turn.

      Reworked

    • 📊NumericCapture Spiritdamage/souls2(3) HP / 2(3) Souls3(4) HP / 3(4) Souls

      Capture Spirit damage and Soul generation increased back to previous values.

      Reverted to previous version

    • 📊NumericBorrowed Timedoom/energy6(3) Doom / 1 Energy3 Doom / 1(2) Energy

      Borrowed Time now applies less Doom and can provide more Energy.

      Reverted to previous version

  2. Mar 20, 2026·Beta Patch Notes - v0.100.0+5-5
    • 📊NumericBanshee's Crycost69(7)

      Increased cost and removed damage increase from upgrade.

      Nerfed

    • 📊NumericBorrowed Timeself-doom3(3)6(3)

      Increased self-doom and removed energy gain from upgrade.

      Nerfed

    • 📊NumericCapture Spiritsouls generated3(4)2(3)

      Reduced souls generated (though HP loss was also reduced).

      Nerfed

    • 📊NumericDanse Macabreblock3(4)4(6)

      Increased block gain.

      Buffed

    • 📊NumericDebilitatedamage7(9)10(12)

      Increased damage.

      Buffed

    • 📊NumericDefyblock+1+3

      Upgrade now increases block by 3 instead of 1, but no longer increases Weak.

      Changed

    • 🎯BehaviorDirgeexhaustExhausts

      Now exhausts to prevent infinite loops.

      Nerfed

    • 📊NumericGrave Wardenblock8(10)8(11)

      Increased upgraded block, but no longer upgrades the Soul.

      Changed

    • 📊NumericSculpting Strikedamage8(11)9(12)

      Slight increase to damage.

      Buffed

    • 📊NumericSeancecost01(0)

      Increased cost and removed Soul+ from upgrade.

      Nerfed

Necrobinder balance history — Slay the Spire 2 · PatchDiff