Necrobinder
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericShroudBlock gain2(3)→3(4)
Shroud gains more Block, improving sustain.
- ▲✨NewTime's UpExhaust
Time's Up no longer has Exhaust, enabling reuse.
- ▼✂️RemovedEidolongenerationMid-combat→Removed
Eidolon can no longer be generated during combat.
Removed mid-combat generation
- ▲📊NumericSacrificeblock gaindouble→triple
Sacrifice now gains triple Osty's Max HP as block instead of double.
Increased block multiplier
- ▲📊NumericThe Scythedamage scaling4(5)→5(7)
Increased damage scaling of The Scythe to 5(7).
Increased damage scaling
- ≈🔁ReworkEidoloneffectExhaust hand for Intangible→Play all Ethereal cards in Exhaust pile
Completely reworked to interact with the Exhaust pile's Ethereal cards.
rework
- ▲🐛Bug fixSoulboundbehaviorBottom of deck→Shuffle into deck
Now shuffles souls into the Draw Pile instead of placing them on the bottom.
bugfix
- ▲📊NumericHauntHP loss6(8)→7(9)
Increased HP loss for Haunt (implies a trade-off for power).
combat
- ▲📊NumericReavedamage9(11)→10(13)
Increased damage for Reave.
combat
- ▲📊NumericSoulstormadditional damage2(3)→4(6)
Increased additional damage for Soulstorm.
combat
- ▲📊NumericSic 'EmSummon2(3)→3(4)
Sic 'Em summon count increased from 2(3) to 3(4), allowing for more summons per cast.
Increased summon count
- ▲📊NumericThe Scythedamage3(4)→4(5)
The Scythe damage increased from 3(4) to 4(5), boosting its offensive capability.
Increased damage
- ≈🛠QoLSacrificeUI preview—→Added
Sacrifice now previews how much Block it will gain, accounting for Dexterity and Frail.
Added block preview
- ≈🐛Bug fixLethalitydamage display
Fixed an issue where replayed attacks incorrectly displayed Lethality's buffed damage before dealing base damage.
Fixed damage display bug with Replay
- ▲📊NumericDeath Marchadditional damage3(4)→4(6)
Increased additional damage.
numeric
- ▼📊NumericDebilitateduration3(4)→2(3) turns
Decreased the duration of the debuff.
numeric
- ▼🔁ReworkBorrowed Timecost0→1
Increased cost from 0 to 1 energy.
Reworked
- ▲🔁ReworkBorrowed Timeenergy gain1(2)→4(6)
Significantly increased energy gain, but cards now cost additional energy this turn.
Reworked
- ▲📊NumericCapture Spiritdamage/souls2(3) HP / 2(3) Souls→3(4) HP / 3(4) Souls
Capture Spirit damage and Soul generation increased back to previous values.
Reverted to previous version
- ▲📊NumericBorrowed Timedoom/energy6(3) Doom / 1 Energy→3 Doom / 1(2) Energy
Borrowed Time now applies less Doom and can provide more Energy.
Reverted to previous version
- ▼📊NumericBanshee's Crycost6→9(7)
Increased cost and removed damage increase from upgrade.
Nerfed
- ▼📊NumericBorrowed Timeself-doom3(3)→6(3)
Increased self-doom and removed energy gain from upgrade.
Nerfed
- ▼📊NumericCapture Spiritsouls generated3(4)→2(3)
Reduced souls generated (though HP loss was also reduced).
Nerfed
- ▲📊NumericDanse Macabreblock3(4)→4(6)
Increased block gain.
Buffed
- ▲📊NumericDebilitatedamage7(9)→10(12)
Increased damage.
Buffed
- ▲📊NumericDefyblock+1→+3
Upgrade now increases block by 3 instead of 1, but no longer increases Weak.
Changed
- ▼🎯BehaviorDirgeexhaust—→Exhausts
Now exhausts to prevent infinite loops.
Nerfed
- ▲📊NumericGrave Wardenblock8(10)→8(11)
Increased upgraded block, but no longer upgrades the Soul.
Changed
- ▲📊NumericSculpting Strikedamage8(11)→9(12)
Slight increase to damage.
Buffed
- ▼📊NumericSeancecost0→1(0)
Increased cost and removed Soul+ from upgrade.
Nerfed