Beta patch v0.102.0 introduces a new Badge system, reworks Ascension 6, and implements significant card and enemy balance changes, alongside various bug fixes and UI improvements.
Images © Slay the Spire 2 via Steam
▲Buffs6
- Silent
- Blade of Ink:Reworked to generate Inky Shivs (which deal +2 damage and apply Weak) instead of granting Strength.Gain Strength on Attack→Add Inky Shivs to Hand
- Leading Strike:Increased number of shivs generated from 1 to 2.1→2
- NecrobinderBorrowed Time:Significantly increased energy gain, but cards now cost additional energy this turn.1(2)→4(6)
- Events
- Waterlogged Scriptorium:Lowered gold cost for the Prickly Sponge option.155→99 gold
- Waterlogged Scriptorium:Lowered gold cost for the Tentacle Quill option.65→55 gold
- Whispering Hollow:Decreased gold cost for the exchange option.50→35+-9 gold
▼Nerfs12
- Ascension 6
- Merchant Card Removal:Initial cost to remove a card at the Merchant is increased to 100 gold.75→100 gold
- Merchant Card Removal:The price increase for subsequent card removals is doubled to 50 gold.25→50 gold
- Silent
- Leading Strike:Reduced base damage from 7 to 3.7→3
- Speedster:Reduced damage across all levels.2(3)→1(2)
- Untouchable:Reduced block value across all levels.7(9)→6(8)
- NecrobinderBorrowed Time:Increased cost from 0 to 1 energy.0→1
- Doormaker
- Grasp:Grasp turn now deals significantly more damage.→20(23)
- Grasp Power:Reworked power to penalize card play by draining energy, increasing fight difficulty.→Lose 1 energy per card played
- Skulking Colony
- Now attacks on every turn.Some turns→All turns
- Deals slightly more damage.→Increased
- NonupeipeFur Coat:Fur Coat now affects Axebots and other enemies that enter combat mid-fight.Initial enemies→Restocked/New enemies
- EventsHungry For Mushrooms:Reduced number of cards upgraded by the Fragrant Mushroom option.3→2
✚Bug fixes1
- SilentBullet Time:Fixed an issue where Mayhem playing Bullet Time failed to set hand cards to 0 cost.
◆Other changes2
- Ascension 6Ascension 6 now increases the cost of card removal at the Merchant instead of reducing the number of rest sites.Less rest sites→Inflation
- History CourseNow uses current energy for the X-value of copied cards instead of the energy spent during the previous play.Last played energy→Current energy
subjects affected (8)
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Patch history
- Beta Patch Notes - v0.111.0Aug 14, 2026 · 1w
Beta patch adds Indonesian localization, card reworks, balance changes across enemies, items, Defect/others, UX improvements, art/VFX updates, and numerous bug fixes across UI, performance, and gameplay.
+24−10→ - Beta Patch Notes - v0.110.0Jul 31, 2026 · 3w
Beta patch v0.110.0 introduces a keyboard-only control mode, significant card reworks for the Silent and Regent, and various balance adjustments across all characters and relics.
+23−8→ - Beta Patch Notes - v0.109.0Jul 17, 2026 · 1mo
Beta patch v0.109.0 introduces new Neow relics, significant card reworks for Silent and Necrobinder, and extensive multiplayer bug fixes and balance adjustments.
+19−9→ - Beta Patch Notes - v0.108.0Jul 3, 2026 · 1mo
Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.
+17−9→ - Beta Patch Notes - v0.107.0Jun 4, 2026 · 2mo
A stability-focused beta patch featuring minor balance adjustments for characters and enemies, numerous bug fixes, and UI/UX improvements to prepare for the main branch transition.
+7−1→ - May Bug FixesMay 29, 2026 · 2mo
A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.
+5−5→ - Beta Patch Notes - v0.106.0May 22, 2026 · 3mo
Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.
+11−6→ - Beta Hotfix Notes - v0.105.1May 9, 2026 · 3mo
Beta hotfix addressing Aeonglass boss bugs and critical multiplayer state divergence issues.
+1→
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