A stability-focused beta patch featuring minor balance adjustments for characters and enemies, numerous bug fixes, and UI/UX improvements to prepare for the main branch transition.
Images © Slay the Spire 2 via Steam
▲Buffs7
- Skulking ColonyNow gains +1 Strength on its Strength gain turn on high Ascension, making it more dangerous in late-game scaling.→+1
- AeonglassEbb move:Now gains Block on its Ebb move (single hit) instead of its Increasing Intensity move.→Added
- The BootDamage increase from The Boot now also applies to Osty's attacks, increasing overall damage output.Player only→Player & Osty
- IroncladJuggernaut:Juggernaut damage increased from 5(7) to 6(8), providing a slight boost to raw power.5(7)→6(8)
- RegentMonarch's Gaze:Monarch's Gaze energy cost decreased from 3(2) to 2(1), making it significantly more efficient to play.3(2)→2(1)
- Necrobinder
- Sic 'Em:Sic 'Em summon count increased from 2(3) to 3(4), allowing for more summons per cast.2(3)→3(4)
- The Scythe:The Scythe damage increased from 3(4) to 4(5), boosting its offensive capability.3(4)→4(5)
▼Nerfs1
- RegentReflect:Reflect block gain decreased from 16(20) to 15(20), slightly reducing its defensive value.16(20)→15(20)
✚Bug fixes4
- Aeonglass
- Wither:The Wither status card preview upgrade level now correctly matches the actual upgrade level of Aeonglass.
- Wither:Wither status card no longer briefly returns to the hand before being discarded at the end of the turn.
- NecrobinderLethality:Fixed an issue where replayed attacks incorrectly displayed Lethality's buffed damage before dealing base damage.
- GeneralFixed a crash when using potions in multiplayer due to state divergence.
◆Other changes5
- AeonglassEbb:No longer applies the Ebb debuff to the player.Applied→Removed
- NecrobinderSacrifice:Sacrifice now previews how much Block it will gain, accounting for Dexterity and Frail.→Added
- General
- If errors occur on run start, a popup is now displayed instead of a black screen.
- Implemented preferred Ascension for the random character option.→Added
- Reduced stuttering when combat effects appear for the first time in a run.
subjects affected (7)
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Patch history
- Beta Patch Notes - v0.109.0Jul 17, 2026 · 5d
Beta patch v0.109.0 introduces new Neow relics, significant card reworks for Silent and Necrobinder, and extensive multiplayer bug fixes and balance adjustments.
+19−9→ - Beta Patch Notes - v0.108.0Jul 3, 2026 · 2w
Beta Patch v0.108.0 introduces a large set of new multiplayer cards, balance adjustments for all characters, significant modding improvements, and various bug fixes and UI enhancements.
+17−9→ - May Bug FixesMay 29, 2026 · 1mo
A comprehensive bugfix patch migrating stability improvements and gameplay fixes from the beta branch to the main game, focusing heavily on controller navigation, Linux stability, and specific card/relic interactions.
+5−5→ - Beta Patch Notes - v0.106.0May 22, 2026 · 2mo
Beta patch v0.106.0 focuses on enemy balance (Infested Prism, Skulking Colony, Aeonglass), character card adjustments, and various quality-of-life and bug fixes.
+11−6→ - Beta Hotfix Notes - v0.105.1May 9, 2026 · 2mo
Beta hotfix addressing Aeonglass boss bugs and critical multiplayer state divergence issues.
+1→ - Beta Patch Notes - v0.105.0May 8, 2026 · 2mo
Beta patch v0.105.0 introduces the Bestiary, replaces the boss Doormaker with Aeonglass, adds new Neow relics, and implements various balance changes across all characters and enemies.
+12−4→ - Beta Patch Notes - v0.104.0Apr 24, 2026 · 2mo
Beta patch v0.104.0 focuses on adjusting baseline difficulty for lower Ascensions, reworking several underperforming cards for Ironclad and Regent, and introducing significant buffs to Neow's relics and cards.
+11−2→ - Beta Hotfix Patch Notes - v0.103.1Apr 16, 2026 · 3mo
A beta hotfix focusing on stability, crash fixes, and specific card/relic bug fixes in multiplayer.
−1→
Recently Updated
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Hot fix #3
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Update 2.57.1.33
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Store Update 1.38.0
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[Announcement] July 22 PvP Balance Adjustment
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Hotfix 34.1 - July 18, 2026
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