Hotfix 0.3.99 focuses on resolving critical crashes related to AI ship design and combat fleet controllers, alongside several surface and UI bug fixes.
▼Nerfs1
- TitanUV Lasers:Fixed a bug that incorrectly allowed UV lasers to be installed on Titan's surface.Allowed→Removed
✚Bug fixes4
- AIFixed a critical crash occurring when the AI attempted to design ships before developing hull-granting projects.
- Combat
- Resolved a crash caused by combat fleetcontrollers failing to remove destroyed ships from active ship controllers.
- Fixed a visual bug where surface habsites were incorrectly visible during combat.
- Earth STOLasers:Earth STO lasers now correctly initialize with the appropriate technology.
◆Other changes2
subjects affected (5)
tap to see balance history
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Patch history
- Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo
A stability-focused update primarily addressing various crash bugs, UI freezes, and adding modding support for negative influence income.
−1→ - →Terra Invicta build 1.0.28Jan 21, 2026 · 6mo
A small stability update focusing on crash fixes, softlock prevention, and save corruption protection.
- →Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo
Critical security update to address a Unity engine vulnerability (CVE-2025-59489) and removal of vulnerable rollback builds.
- Terra Invicta Build 0.3.134Mar 4, 2024 · 29mo
A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.
+5−1→ - Terra Invicta Build 0.3.125Jan 22, 2024 · 30mo
A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.
+8−1→ - Hotfix (Build 0.3.118)Dec 12, 2023 · 31mo
Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.
+8−1→
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