Patch 1.10 Part 2 updates numerous gameplay fixes across systems, with broad stability, quest, UI, and balance refinements mostly aimed at quality-of-life improvements and bug fixes.
▲Buffs1
- Firestream Alternate Sign ModeFirestream Alternate Sign Mode:Ensures Firestream Alternate Sign Mode can only be used when properly equipped.
✚Bug fixes41
- Stamina regenerationStamina regeneration no longer behaves incorrectly in rare cases.
- Player movement after actions on horsebackHorseback movement normalization after certain actions to prevent runaway motion.
- Inventory weight calculationWeight calculations are corrected to reflect item weights properly.
- Caranthir's spell slow-motionCaranthir:Caranthir's slow-motion effect will reliably end when its duration expires.
- Roach horse raceRoach follows expected race behavior during the quest.
- Toxicity regeneration when Water Hag decoction consumedToxicity regens normally after decoction use.
- Required level color in UIVisual cue improved for items requiring a higher level.
- Loot spawning for hens and geeseBird loot now spawns correctly when defeated.
- Novigrad region map view in VelenMap visibility and fast travel flow corrected between regions.
- Botchling quest botch issue with noticesQuest flow remains consistent without premature checkpoints.
- Boss fight location for NithralNithral fight area no longer causes NPC immobilization.
- The Witcher 2 tattoo in Witcher 3Cosmetic tattoo from The Witcher 2 no longer appears unexpectedly.
- Yrden alternate Sign castYrden:Yrden cast repetition bug fixed when using the alternate Sign.
- Hostile NPCs and combat modeCombat state no longer incorrectly locks due to hostile NPCs.
- Perun Runestone and Adrenaline GainAdrenaline gain compatibility with Ursine swords restored when Runestone is present.
- Boat wreck trappingEscape from boatwreck scenarios functions correctly.
- Interaction prompts on laddersLadder prompts appear reliably when near ladders.
- Crossbow aiming and combat buoyancyCrossbow aiming on boats no longer keeps Geralt attached post-sinking.
- Combat boat tiler air propulsionBoat tiller interaction no longer causes unintended knockback/airborne movement.
- Wild Hunt minions - circular running in Kaer Morhen questMinion AI pathing corrected to prevent circling behavior.
- Igni Sign invulnerability of ifritsIgni:Igni damage interacts consistently with ifrit variants.
- Hens and geese loot spawningLoot drops from birds behave correctly.
- Novigrad map visibility with VelenRegional map navigation corrected for seamless fast travel.
- Botchling story/notice board mid-quest checkpointQuest progression remains consistent without extra checkpoints.
- Nithral boss fight location immobilizationNithral encounter location functioning as intended.
- The Witcher 2 tattoo in Witcher 3 removal avoidanceAuthentic visual continuity across titles maintained.
- Alternate Yrden Sign cast againYrden:Yrden casting limits restored to expected behaviour.
- Gwent – decoy Gwent card residual valueDecoy card no longer leaves ghost value on board.
- Roche’s default conversation and card gameplay tweaksRoche dialogue and card play options remain accessible as intended.
- Combat Tutorial parriesParry detection in tutorial aligns with combat expectations.
- Key Bindings ResetKey bindings reset immediately when applied.
- Pinned alchemy formulae ingredientsAlchemy pins reflect current ingredient availability.
- Philippa's level in NG+ Blindingly ObviousPhilippa's level scales correctly in NG+ for this quest.
- New Game Plus inventory accessNG+ starts with proper inventory access rules.
- Arachas boss unresponsivenessArachas boss responds promptly at fight start after loading.
- Zoltan exclamation pointUI indicator over Zoltan's head behaves as intended.
- Guard floating in air near Rosa's cellarNPC navigation and positioning corrected.
- Ciri gameplay area boundariesCiri remains within intended quest area, avoiding soft-locks.
- Deserters invincibility in Distress questDeserters can now be killed/defeated as intended.
- Igni vs Stamina regenerationIgni:Igni no longer incorrectly boosts enemy Stamina regen.
- Stash tutorial display at New Game +Stash tutorial now only appears when appropriate.
◆Other changes4
- Merchant crafting diagramsMerchants display item levels to help players assess item quality at a glance.
- Potions and bombs salePotions and bombs become non-sale items to prevent market exploits.
- New Game Plus quest/NG+ balance and scalingNG+ receives broader balance and scaling enhancements.
- Dragon's Dream bomb usageDragon's Dream cannot be used to kill NPCs anymore.
subjects affected (46)
tap to see balance history
- Stamina regeneration1
- Player movement after actions on horseback1
- Inventory weight calculation1
- Caranthir's spell slow-motion1
- Firestream Alternate Sign Mode1
- Roach horse race1
- Toxicity regeneration when Water Hag decoction consumed1
- Merchant crafting diagrams1
- Required level color in UI1
- Potions and bombs sale1
- New Game Plus quest/NG+ balance and scaling1
- Loot spawning for hens and geese1
- Novigrad region map view in Velen1
- Botchling quest botch issue with notices1
- Boss fight location for Nithral1
- The Witcher 2 tattoo in Witcher 31
- Yrden alternate Sign cast1
- Dragon's Dream bomb usage1
- Hostile NPCs and combat mode1
- Perun Runestone and Adrenaline Gain1
- Boat wreck trapping1
- Interaction prompts on ladders1
- Crossbow aiming and combat buoyancy1
- Combat boat tiler air propulsion1
- Wild Hunt minions - circular running in Kaer Morhen quest1
- Igni Sign invulnerability of ifrits1
- Hens and geese loot spawning1
- Novigrad map visibility with Velen1
- Botchling story/notice board mid-quest checkpoint1
- Nithral boss fight location immobilization1
- The Witcher 2 tattoo in Witcher 3 removal avoidance1
- Alternate Yrden Sign cast again1
- Gwent – decoy Gwent card residual value1
- Roche’s default conversation and card gameplay tweaks1
- Combat Tutorial parries1
- Key Bindings Reset1
- Pinned alchemy formulae ingredients1
- Philippa's level in NG+ Blindingly Obvious1
- New Game Plus inventory access1
- Arachas boss unresponsiveness1
- Zoltan exclamation point1
- Guard floating in air near Rosa's cellar1
- Ciri gameplay area boundaries1
- Deserters invincibility in Distress quest1
- Igni vs Stamina regeneration1
- Stash tutorial display at New Game +1
Patch history
- →Modding support updateMay 21, 2024 · 27mo
This patch adds Steam Workshop integration and DLC mod loading improvements to The Witcher 3: Wild Hunt, plus easier world ID additions for mods.
- →Another PC Hotfix is available!Dec 22, 2022 · 44mo
No gameplay balance changes detected in this patch note; the text provided only contains technical support and platform navigation, not patch content.
- Next-gen update list of changesDec 12, 2022 · 45mo
Next-gen update adds ray-traced lighting, DLSS 3, performance and visual upgrades, quality-of-life improvements, new content, and cross-progression; numerous fixes and mod integrations accompany the release.
+35→ - →CD PROJEKT RED adds Simplified Chinese language support to The Witcher 3: Wild Hunt!Nov 14, 2018 · 94mo
Witcher 3: Wild Hunt adds Simplified Chinese language support via a free patch.
- →Patch 1.30 - ChangelogAug 30, 2016 · 121mo
Patch 1.30 adds numerous bug fixes across gameplay, GUI, and quests, alongside minor content tweaks and quality-of-life improvements.
- →Patch 1.22 - ChangelogJun 15, 2016 · 124mo
Patch 1.22 provides extensive bug fixes across quests, NPC behavior, progression, inventory, audio/visuals, and quality-of-life improvements for The Witcher 3: Wild Hunt – Complete Edition, with several quest progression fixes and stability improvements.
- →Patch 1.30 - ChangelogMay 30, 2016 · 124mo
Patch 1.30 focuses on quest fixes, balance tweaks, and quality-of-life improvements across gameplay, UI, and general systems.
- →Patch 1.12 - Changelog Part 2 (Hearts of Stone Expansion & DLC's)Jan 11, 2016 · 129mo
Hearts of Stone and DLCs receive numerous bug fixes and minor balance tweaks, improving quest flows, item interactions, and overall stability.
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