Y4S1 Pre-Season adjustments focusing on balancing high-impact Operators, refining area denial, and improving breach charge safety.
Images © Tom Clancy's Rainbow Six Siege via Steam
▲Buffs4
- CapitaoAsphyxiating Bolts:Increased the AoE of asphyxiating bolts to better serve as an area denial tool.→Increased
- Breaching Charges
- Faster deployment animation makes using breach charges safer for attackers.→Faster
- Reduced damage taken by attackers when detonating charges.150→50
- Increased the general damage area of effect on the defender's side.→Increased
▼Nerfs9
- AshR4-C:Removed the ACOG sight from the R4-C to balance weapon pick rates and test the impact of removing default ACOGs from Attackers.Available→Removed
- MaverickSURI Torch:Increased the time it takes to swap from the blowtorch to a weapon to prevent quick punish plays after breaching walls.→Increased s
- Dokkaebi
- Logic Bomb:Phone calls now automatically hang up after 18 seconds to reduce defender frustration.→18s s
- Logic Bomb:Mute jammers now prevent Dokkaebi from calling and will immediately hang up active calls if a defender enters their range.→Mute Jammer
- CapitaoAsphyxiating Bolts:Reduced damage per tick to discourage using bolts as frag grenades.19→12
- LesionGu Mines:Reduced damage per tick of Gu Mines to lower the total damage potential while keeping the utility of preventing sprint/planting.8→4
- Breaching ChargesReduced the area where the charge deals lethal damage to defenders.→Reduced
- Shield OperatorsSlowing down ADS speed for shield operators to encourage tactical positioning over direct gunfights.→Slower
- BlitzPistol:Increased ADS time for the pistol to reduce the frustration of playing against Blitz.→Slower
◆Other changes5
- CapitaoAsphyxiating Bolts:Implemented a new propagation system so the AoE does not pass through solid objects.→Improved
- ClashMachine Pistol:Removed the Muzzle Brake attachment as it was suboptimal for the fully automatic Machine Pistol.Available→Removed
- Deployable ShieldReworking placement and visual feedback to better indicate if the user is protected.→Reworking
- LionA full rework of Lion is currently in progress, with details to be revealed at the Six Invitational.→Rework in progress
- GlazAdjusting Glaz to be a corridor lockdown operator rather than a strong entry fragger.→Angle Lockdown
subjects affected (12)
tap to see balance history
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Patch history
- Y8S2.3 DESIGNER’S NOTESJul 6, 2023 · 37mo
Y8S2.3 focuses on operator balancing, specifically improving Thorn's loadout, adjusting Nøkk and Vigil's stealth mechanics for consistency, and buffing Oryx's hatch interaction speed.
+4−2→ - Y8S2.2 Patch NotesJun 27, 2023 · 37mo
Y8S2.2 focuses on quality-of-life improvements for defuser pickup, matchmaking rating adjustments, and various operator and map bug fixes.
+2−2→ - Y8S2.1 Patch NotesJun 13, 2023 · 37mo
Y8S2.1 focuses on stability and bug fixes, addressing various operator interactions, map exploits, and a new team mixer for custom games.
+2−2→ - Y8S1 Commanding Force Patch Notes AddendumMar 7, 2023 · 41mo
Y8S1 Commanding Force Addendum focuses on extensive bug fixes for Brava's Kludge Drone interactions, operator ability corrections, and general gameplay stability.
+3−3→ - →Y6S1.1 PATCH NOTESMar 25, 2021 · 64mo
Y6S1.1 focuses on quality-of-life improvements for streamers, various bug fixes for operators and map collisions, and a fix for a fast-peeking exploit.
- Y5S2.2 PATCH NOTESJul 16, 2020 · 73mo
Y5S2.2 introduces an overhauled Player Reporting Panel and a series of gameplay and map-specific bug fixes.
+3−1→ - Y5S1.2 PATCH NOTESApr 23, 2020 · 76mo
Y5S1.2 focuses on operator loadout adjustments, speed/armor rebalancing for Jäger, and weapon tuning for the TCSG12.
+7−3→ - Y5S1.1 PATCH NOTESMar 24, 2020 · 77mo
Y5S1.1 is a maintenance patch focusing on bug fixes for operators, map collisions, and general gameplay stability, including OBS Vulkan compatibility.
+3−4→
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