Patch 0.2.4 adds two evolutions (Bloody Tear and Heaven Sword), minor UI and gameplay tweaks, quality of life changes, and a bugfix related to the Lightning Ring achievement.
Images © Vampire Survivors via Steam
▲Buffs1
- Lightning Ring cooldownLightning Ring:Lightning Ring cooldown reduced to faster proc, increasing its uptime.1500→1200 ms
✚Bug fixes1
- Lightning Ring achievement fixAchievement tracking corrected to require 5000 enemies killed overall rather than per run.→now checks for total 5000 enemies killed across runs (not per run)
◆Other changes11
- Bloody TearBloody Tear is introduced as an evolution for the Whip.→Added Bloody Tear evolution for Whip
- Heaven SwordHeaven Sword is introduced as an evolution for the Cross.→Added Heaven Sword evolution for Cross
- Idle animations for batsBats now have idle animations to enhance visual polish.→Added idle animations for bats
- Invulnerability on pickupGrants a short invulnerability window after treasure collection to prevent immediate damage.→brief moment after picking up a treasure s
- Difficulty spikes adjustments
- Difficulty curve adjusted to smooth out spikes in challenge.→adjusted spikes between levels
- Overall pacing of difficulty improved for a steadier challenge.→smoother progression across areas
- Feedback on getting hit by enemiesNew feedback when damaged to improve awareness during combat.→added feedback when taking damage
- Spacebar interactionSpacebar now works the same as Enter for UI interactions, improving accessibility.→Spacebar can interact like Enter
- Pause menu with EscPressing Esc opens the pause menu for quick access.→Pause menu opened with Esc
- What's next / 0.2.5 teaserPreview indicating upcoming framework changes to allow more complex level designs.→Patch 0.2.5 will include framework changes for more complex levels
- Bloody Tear and Heaven Sword visualsNew visuals accompany the two new evolutions for clearer identification.→new item visuals introduced for Bloody Tear and Heaven Sword
subjects affected (12)
tap to see balance history
- Bloody Tear1
- Heaven Sword1
- Idle animations for bats1
- Invulnerability on pickup1
- Difficulty spikes adjustments2
- Feedback on getting hit by enemies1
- Lightning Ring cooldown1
- Spacebar interaction1
- Pause menu with Esc1
- Lightning Ring achievement fix1
- What's next / 0.2.5 teaser1
- Bloody Tear and Heaven Sword visuals1
Patch history
- Update 1.15 - list of fixesJun 6, 2026 · 2mo
A broad optimization and numerous bugfixes patch for Vampire Survivors 1.15, focusing on performance, stability, and a large number of quest/unlock related fixes across characters, stages, and online/multiplayer interactions.
+6→ - →1.14.105 - hotfixesOct 31, 2025 · 10mo
Hotfixes addressing crashes, UI/text issues, DLC, animations, arcana checks, and various quality improvements across characters, tools, and systems.
- →1.13.112 - hotfixesMay 28, 2025 · 15mo
Hotfix 1.13.112 for Vampire Survivors addressing numerous bug fixes, UI/Localization improvements, and gameplay feel tweaks.
- v1.10.105 - hotfixesMay 15, 2024 · 27mo
v1.10.105 hotfixes adjust weapon spawn frequency, fix various gameplay glitches, and polish UI/text for Vampire Survivors.
+4−2→ - →v1.6.109 - hotfixesSep 14, 2023 · 36mo
v1.6.109 hotfixes focused on UI improvements, bug fixes across co-op, progression, collections, and visuals, with several quality-of-life and stability improvements.
- v1.6.0 patch notesAug 17, 2023 · 37mo
Vampire Survivors 1.6.0 introduces local co-op, new display options, and an extensive bugfix/quality pass across gameplay, UI, and graphics with numerous improvements and reworks.
+9→ - →1.4.200 - Bugfixes & tweaksJun 1, 2023 · 39mo
Patch 1.4.200 adds new relics and quality-of-life fixes, with numerous bugfixes across main game and new-engine tweaks, plus general performance notes.
- →1.0.114 - Bugfixes & tweaksOct 30, 2022 · 46mo
Patch 1.0.114 focuses on bug fixes, UI tweaks, and minor quality-of-life improvements, including spell code additions that enable temporary alternate skins for select characters until reboot.
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