Update 2.55.1.36 focuses on balancing the Nuclear Thunder game mode, improving missile stability, and fixing various aircraft and interface bugs.
Images © War Thunder via Steam
▲Buffs8
- Vehicle Convoys
- Vehicle convoys now move faster, increasing from 60 km/h to 75 km/h.60→75 km/h
- Fixed a bug that caused tank convoys to spawn very rarely.rare→normal
- B-52HECM Jammers:ECM jammers have been made more effective, increasing survivability against radar-guided threats.
- Tu-95MECM Jammers:ECM jammers have been made more effective, increasing survivability against radar-guided threats.
- AGM-88AAutopilot:Engine and autopilot parameters adjusted to prevent oscillation during long-range launches.oscillating→stable
- Kh-58UAutopilot:Engine and autopilot parameters adjusted to prevent oscillation during long-range launches.oscillating→stable
- Blenheim Mk.IVFuel Tanks:Fixed a bug where wing fuel tanks were loaded asymmetrically during partial fuel loads, improving flight stability.asymmetric→symmetric
- Nuclear Thunder ModeRepair:Ground vehicles can now repair and extinguish fires within the mode.disabled→enabled
▼Nerfs2
- SPAASPAAs now have limited ammunition and must rearm, preventing infinite firing during Nuclear Thunder.unlimited→limited
- Vehicle ConvoysThe size of all convoys has been reduced to 5 vehicles.→5 vehicles
✚Bug fixes3
- Cannon ArtilleryFixed a bug where convoys attempted to shoot enemies through allied depots.
- AGM-88AThe explosive type for the AGM-88A has been corrected for accuracy.
- Nuclear Thunder ModeCapture:Fixed a bug preventing ground units from capturing enemy depots.impossible→possible
◆Other changes1
- Nuclear Thunder ModeStatistics:Damage to bases less than 1 kiloton is now shown as '0' to avoid confusing exponential notation.exponential→0 kiloton
subjects affected (9)
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Patch history
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