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Warhammer 40,000: Darktide
Warhammer 40,000: Darktide
ActionAdventureRPG
Fatshark · Fatshark·-75%9,99€
Feb 7, 2023 · 42mo ago

Patch Notes 1.0.25

AI summary1mo

Patch 1.0.25 focuses on blessing fixes, weapon balancing across all classes, and various quality-of-life improvements and bug fixes.

Buffs35

  • OgrynRaging Bull:Fixed an issue where only the second attack was empowered; it now triggers on all melee attacks.second attackall melee attacks
  • ZealotPurify in Blood:Increased the toughness bonus from Purify in Blood from 50% to 75%.50%75% %
  • Psyker
    • Psykinetic:Fixed an issue where Psykinetic abilities were sometimes interrupted by being stunned.interrupted by stunnot interrupted
    • Warp Siphon:Increased the damage bonus gained from Warp Siphon by 3% to 4% per Warp Charge.3%4% %
    • Warp Siphon:Warp Siphon charges will now fall off gradually.instant/steppedgradual
    • Brain Burst:Increased the damage and stagger of Brain Burst by 10%.+10% %
    • Cerebral Lacerations:Increased the damage taken by the target from 15% to 25% when using Cerebral Lacerations.15%25% %
  • Veteran
    • Counterfire:Fixed an issue where Counterfire didn't increase weakspot damage by an additional 25%.+25% %
    • Speedload:Raised the reload speed received from the Speedload blessing from 0.04 to 0.14 on the highest rarity.0.040.14
    • Exhilarating Takedown / Covering Fire:Increased the amount of toughness replenished from Exhilarating Takedown and Covering Fire from 10% to 15%.10%15% %
    • Duck and Dive:Increased the amount of stamina restored by Duck and Dive from 20% to 30%.20%30% %
  • Rippergun Weapons
    • Increased damage output from all Rippergun weapons against Carapace Armour from 0.01 to 0.05.0.010.05
    • Increased damage of Foe-Rend Mk V and Mk VI Ripper Guns from 200,400 to 250,500.200,400250,500
    • Increased ammo count of Foe-Rend Mk V to be in line with Mk II and Mk VI.Matched
  • Lorenz Mk V Kickback
    • Increased base reload speed by 35%.+35% %
    • Increased damage modifier against Carapace Armor from 0 to 0.05.00.05
    • Increased damage against Maniac enemies from x0.9 to x1.0.x0.9x1.0
    • Increased ranged cleave from 1.5 to 2.5.1.52.5
    • Increased ammo reserve base values by 5.+5
    • Increased minimum effective range to 8 and maximum to 15.5-88-15
    • Increased damage range from 850-1150 to 900-1350.850-1150900-1350
  • Cleavers
    • Stab Attack:Krourk Mk IV and VI Cleaver stab attacks now deal increased damage to Flak Armor.0.81
    • Stab Attack:Krourk Mk IV and VI Cleaver stab attacks now deal increased damage to Carapace Armor.0.050.25
    • Stab Attack:Stab attack damage to Flak, Carapace, and Resistant increased to 1.1.11.1
    • 2nd Heavy Attack:Increased sweep speed on Krourk Mk IV Cleaver's 2nd heavy attack by 30%.+30% %
    • 2nd Heavy Attack:Decreased chain time into 2nd heavy attack from other actions by 0.15s.-0.15s s
    • Special:Fixed a bug where weapon special couldn't be used while blocking for all Cleavers.cannot use special while blockingcan use special
  • Headhunter Autoguns
    • Raised damage vs Flak Armored enemies from 0.75 to 1.0.0.751.0
    • Raised damage vs Unyielding enemies from 0.75 to 1.0.0.751.0
    • Toned down horizontal recoil, making the rifles easier to handle.Reduced
    • Raised impact for Agripinaa Mk VIII Headhunter Autogun from 9 to 15.915
    • Increased average clip size to 40 for Vraks Mk III and Agripinaa Mk VIII, and 30 for Vraks Mk VII.30-40
  • Scab Shooter
    • Shot:Reduced damage from Scab Shooter shots by 20%.-20% %
    • Shot:Increased base aim duration before shot from 0.2-0.45 to 0.3-0.5.0.2 - 0.450.3 - 0.5 s
    • Shot:Increased base cooldown after shot from 2.0-2.5 to 2.25-2.75.2.0 - 2.52.25 - 2.75 s

Nerfs5

  • Ogryn
    • Hard as Nails:Reduced damage reduction per nearby incapacitated ally from 25% to 20%.25%20% %
    • Hard as Nails:Reduced the maximum damage reduction cap from 75% to 60%.75%60% %
    • Hard as Nails:Hard as Nails now only counts allies within 20 meters.20m m
    • Raging Bull:Reduced the bonus damage from Raging Bull from 5% to 2.5%.5%2.5% %
  • ZealotFaith Restored:Reduced the toughness damage reduction from Faith Restored from 75% to 50%.75%50% %

Bug fixes4

  • OgrynIntimidating Presence:Fixed an issue where Intimidating Presence used a multiplier instead of a modifier.multipliermodifier
  • Psyker
    • Warp Charge:Fixed an issue where Warp Charge cost would incorrectly increase when using Brain Burst.
    • Kinetic Overload:Fixed an issue where Kinetic Overload could target dead enemies.targeted dead enemiestargets living enemies
  • VeteranCounterfire / Sustained Fire:Fixed an issue where Counterfire and Sustained Fire would refresh Volley Fire on Ogryn kills.refreshed on Ogryn killsnot refreshed

Other changes5

  • OgrynHard as Nails:Added a HUD Icon to the Hard as Nails feat for better visibility.Added
  • General
    • Players with faster machines no longer have to wait for slower machines to finish loading before starting the mission.
    • Bots will no longer prioritize reviving other bots if there are too many enemies nearby.
    • Conditions with extra rewards are now clearly shown on the Mission Board.
    • Equipping a weapon in the Inventory Screen no longer sends the player back to the Loadout view.returns to loadoutstays in inventory

subjects affected (10)

tap to see balance history

How did this patch land?
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official notes
Warhammer 40,000: Darktide · Feb 7, 2023

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Patch history

see all 102

  1. Hotfix 1.12.3 - Patch NotesJul 6, 2026 · 2w

    Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

    +1
  2. Hotfix 1.12.2 - Patch NotesJul 1, 2026 · 3w

    Hotfix 1.12.2 focuses on Skitarii class balance, Vanguard enemy adjustments, and various general stability and bug fixes.

    +121
  3. Hotfix 1.12.1 - Patch NotesJun 25, 2026 · 3w

    Hotfix 1.12.1 focuses on stability improvements, crash fixes, and resolving cosmetic and gear issues for the Skitarii DLC.

    +2
  4. Hotfix 1.11.7 - Patch NotesMay 18, 2026 · 2mo

    Hotfix 1.11.7 addresses a specific connectivity issue occurring during mission failures.

  5. Hotfix 1.11.5 - Patch NotesApr 27, 2026 · 2mo

    Hotfix 1.11.5 focuses on stability improvements, an AMD FSR update, and several bug fixes for class talents and enemy behavior.

    +4
  6. Patch 1.11.4 - Patch NotesApr 14, 2026 · 3mo

    Patch 1.11.4 introduces the first Expedition Map rotation with new nodes and a community goal, alongside balance tweaks for Hive Scum and various stability fixes.

    +41
  7. Patch 1.11.3 - Patch NotesMar 30, 2026 · 3mo

    Patch 1.11.3 focuses on stability and bug fixes, addressing enemy spawn timing, crash issues, and mission registration errors.

    +1
  8. Patch 1.11.2 - Patch NotesMar 26, 2026 · 3mo

    Patch 1.11.2 focuses on quality-of-life improvements for Expeditions, various bug fixes for class talents, and stability improvements.

    +101

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