Patch 1.0.25 focuses on blessing fixes, weapon balancing across all classes, and various quality-of-life improvements and bug fixes.
▲Buffs35
- OgrynRaging Bull:Fixed an issue where only the second attack was empowered; it now triggers on all melee attacks.second attack→all melee attacks
- ZealotPurify in Blood:Increased the toughness bonus from Purify in Blood from 50% to 75%.50%→75% %
- Psyker
- Psykinetic:Fixed an issue where Psykinetic abilities were sometimes interrupted by being stunned.interrupted by stun→not interrupted
- Warp Siphon:Increased the damage bonus gained from Warp Siphon by 3% to 4% per Warp Charge.3%→4% %
- Warp Siphon:Warp Siphon charges will now fall off gradually.instant/stepped→gradual
- Brain Burst:Increased the damage and stagger of Brain Burst by 10%.→+10% %
- Cerebral Lacerations:Increased the damage taken by the target from 15% to 25% when using Cerebral Lacerations.15%→25% %
- Veteran
- Counterfire:Fixed an issue where Counterfire didn't increase weakspot damage by an additional 25%.→+25% %
- Speedload:Raised the reload speed received from the Speedload blessing from 0.04 to 0.14 on the highest rarity.0.04→0.14
- Exhilarating Takedown / Covering Fire:Increased the amount of toughness replenished from Exhilarating Takedown and Covering Fire from 10% to 15%.10%→15% %
- Duck and Dive:Increased the amount of stamina restored by Duck and Dive from 20% to 30%.20%→30% %
- Rippergun Weapons
- Increased damage output from all Rippergun weapons against Carapace Armour from 0.01 to 0.05.0.01→0.05
- Increased damage of Foe-Rend Mk V and Mk VI Ripper Guns from 200,400 to 250,500.200,400→250,500
- Increased ammo count of Foe-Rend Mk V to be in line with Mk II and Mk VI.→Matched
- Lorenz Mk V Kickback
- Increased base reload speed by 35%.→+35% %
- Increased damage modifier against Carapace Armor from 0 to 0.05.0→0.05
- Increased damage against Maniac enemies from x0.9 to x1.0.x0.9→x1.0
- Increased ranged cleave from 1.5 to 2.5.1.5→2.5
- Increased ammo reserve base values by 5.→+5
- Increased minimum effective range to 8 and maximum to 15.5-8→8-15
- Increased damage range from 850-1150 to 900-1350.850-1150→900-1350
- Cleavers
- Stab Attack:Krourk Mk IV and VI Cleaver stab attacks now deal increased damage to Flak Armor.0.8→1
- Stab Attack:Krourk Mk IV and VI Cleaver stab attacks now deal increased damage to Carapace Armor.0.05→0.25
- Stab Attack:Stab attack damage to Flak, Carapace, and Resistant increased to 1.1.1→1.1
- 2nd Heavy Attack:Increased sweep speed on Krourk Mk IV Cleaver's 2nd heavy attack by 30%.→+30% %
- 2nd Heavy Attack:Decreased chain time into 2nd heavy attack from other actions by 0.15s.→-0.15s s
- Special:Fixed a bug where weapon special couldn't be used while blocking for all Cleavers.cannot use special while blocking→can use special
- Headhunter Autoguns
- Raised damage vs Flak Armored enemies from 0.75 to 1.0.0.75→1.0
- Raised damage vs Unyielding enemies from 0.75 to 1.0.0.75→1.0
- Toned down horizontal recoil, making the rifles easier to handle.→Reduced
- Raised impact for Agripinaa Mk VIII Headhunter Autogun from 9 to 15.9→15
- Increased average clip size to 40 for Vraks Mk III and Agripinaa Mk VIII, and 30 for Vraks Mk VII.→30-40
- Scab Shooter
- Shot:Reduced damage from Scab Shooter shots by 20%.→-20% %
- Shot:Increased base aim duration before shot from 0.2-0.45 to 0.3-0.5.0.2 - 0.45→0.3 - 0.5 s
- Shot:Increased base cooldown after shot from 2.0-2.5 to 2.25-2.75.2.0 - 2.5→2.25 - 2.75 s
▼Nerfs5
- Ogryn
- Hard as Nails:Reduced damage reduction per nearby incapacitated ally from 25% to 20%.25%→20% %
- Hard as Nails:Reduced the maximum damage reduction cap from 75% to 60%.75%→60% %
- Hard as Nails:Hard as Nails now only counts allies within 20 meters.→20m m
- Raging Bull:Reduced the bonus damage from Raging Bull from 5% to 2.5%.5%→2.5% %
- ZealotFaith Restored:Reduced the toughness damage reduction from Faith Restored from 75% to 50%.75%→50% %
✚Bug fixes4
- OgrynIntimidating Presence:Fixed an issue where Intimidating Presence used a multiplier instead of a modifier.multiplier→modifier
- Psyker
- Warp Charge:Fixed an issue where Warp Charge cost would incorrectly increase when using Brain Burst.
- Kinetic Overload:Fixed an issue where Kinetic Overload could target dead enemies.targeted dead enemies→targets living enemies
- VeteranCounterfire / Sustained Fire:Fixed an issue where Counterfire and Sustained Fire would refresh Volley Fire on Ogryn kills.refreshed on Ogryn kills→not refreshed
◆Other changes5
- OgrynHard as Nails:Added a HUD Icon to the Hard as Nails feat for better visibility.→Added
- General
- Players with faster machines no longer have to wait for slower machines to finish loading before starting the mission.
- Bots will no longer prioritize reviving other bots if there are too many enemies nearby.
- Conditions with extra rewards are now clearly shown on the Mission Board.
- Equipping a weapon in the Inventory Screen no longer sends the player back to the Loadout view.returns to loadout→stays in inventory
subjects affected (10)
tap to see balance history
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Patch history
- Hotfix 1.12.3 - Patch NotesJul 6, 2026 · 2w
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.
+1→ - Hotfix 1.12.2 - Patch NotesJul 1, 2026 · 3w
Hotfix 1.12.2 focuses on Skitarii class balance, Vanguard enemy adjustments, and various general stability and bug fixes.
+12−1→ - Hotfix 1.12.1 - Patch NotesJun 25, 2026 · 3w
Hotfix 1.12.1 focuses on stability improvements, crash fixes, and resolving cosmetic and gear issues for the Skitarii DLC.
+2→ - →Hotfix 1.11.7 - Patch NotesMay 18, 2026 · 2mo
Hotfix 1.11.7 addresses a specific connectivity issue occurring during mission failures.
- Hotfix 1.11.5 - Patch NotesApr 27, 2026 · 2mo
Hotfix 1.11.5 focuses on stability improvements, an AMD FSR update, and several bug fixes for class talents and enemy behavior.
+4→ - Patch 1.11.4 - Patch NotesApr 14, 2026 · 3mo
Patch 1.11.4 introduces the first Expedition Map rotation with new nodes and a community goal, alongside balance tweaks for Hive Scum and various stability fixes.
+4−1→ - Patch 1.11.3 - Patch NotesMar 30, 2026 · 3mo
Patch 1.11.3 focuses on stability and bug fixes, addressing enemy spawn timing, crash issues, and mission registration errors.
+1→ - Patch 1.11.2 - Patch NotesMar 26, 2026 · 3mo
Patch 1.11.2 focuses on quality-of-life improvements for Expeditions, various bug fixes for class talents, and stability improvements.
+10−1→
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