Bow
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊NumericDown Lightstun18→17 frames
Decreased stun to widen the dodge window for opponents.
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- ▲📊NumericNeutral Lightrecover on miss20V/8F→20V/7F frames
Reduced recovery on miss for the anti-air attack.
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- ▼📊NumericSide LightStun20→18
Reduced stun to maintain the dodge window before a Down Light.
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- ▼📊NumericSide AirTime to Hit10→11
Slightly slower startup for Side Air.
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- ▲📊NumericDown LightTime to Hit19→17
Faster startup for Down Light to help grounded approach.
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- ▼📊NumericGround PoundVariable Force46→43
Reduced force to curb strength at medium damage ranges.
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- ▲📊NumericNeutral Lighttime to hit10→9
Decreased time to hit to improve the weapon's ground game.
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- ▼📊NumericSide Airfixed recovery0→1
Increased fixed recovery on miss to slow down the rotation of air attacks.
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- ▲📊NumericSide Lightrecover time on miss2 Fixed 17 Variable→1 Fixed 17 Variable
Slightly reduced recovery time on miss.
- ▲📊NumericDown Lighthit window4→5
Increased hit window to match arrow effects.
- ▲📊NumericDown Airhit window4→5
Increased hit window to match arrow effects.
- ▲📊NumericNeutral Lightvariable force42→45
Increased variable force for Neutral Light.
- ▼📊NumericNeutral Lightfixed force41→35
Reduced fixed force for Neutral Light.
- ▲📊NumericDown Lightdistance traveled—→Increased
Increased distance traveled before hit window when dodge canceled.
When dodge canceled.
- ▼📊NumericSide Airvariable force37→34
Decreased variable force for Side Air.
- ▼📊NumericSide Airdamage16→15
Decreased damage for Side Air.
- ▼📊NumericDown Airhitbox size—→Decreased
Reduced hitbox sizes for Down Air to threaten less area.
- ▼📊NumericSide Lightstun time23→20
Decreased stun time, making the Side Light to Down Light combo no longer true.
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- ▲📊NumericSide Lightdamage19→23
Increased damage on Side Light.
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- ▲📊NumericNeutral Lightdamage18→20
Increased damage on Neutral Light.
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- ▲📊NumericDown Airvariable force40→42
Increased variable force on Down Air.
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- ▲📊NumericRecoveryvariable force44→46
Increased variable force on Recovery.
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- ▲📊NumericGround Poundmax speed90→96
Increased maximum movement speed for Ground Pound.
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- ▲📊NumericSide Airvariable force34→37
Increased variable force on Bow Side Air to help find KOs.
Increased force.
- ▲📊NumericRecoveryvariable force42→44
Increased variable force on Bow Recovery.
Increased force.
- ▲📊NumericSide Lightdamage16→19
Side Light now deals more damage, increasing early pressure.
Increased damage.
- ▲📊NumericNeutral Lightvariable force34→40
Neutral Light now has higher knockback potential.
Increased variable force.
- ▲📊NumericNeutral Airdamage17→21
Neutral Air deals more damage, improving its effectiveness in air combat.
Increased damage.
- ▲📊NumericDown Airtime to hit17→14 frames
Down Air hits faster, making it easier to land.
Faster startup.
- ▲📊NumericDown Airdamage15→18
Down Air now deals more damage.
Increased damage.
- ▲📊NumericDown Airvariable force37→40
Down Air has increased knockback potential.
Increased variable force.
- ▲📊NumericRecoveryhitbox size—→Increased
Recovery is now easier to hit opponents with due to a larger hitbox.
Larger hitbox.
- ▼📊NumericGround Pounddamage25→22
Ground Pound deals slightly less damage.
Reduced damage.
- ▲📊NumericGround Poundvariable force38→45
Ground Pound now has significantly higher KO potential.
Increased variable force.
- ≈✨NewAvailability—→Added
The Bow has been introduced as a new weapon type in the game.
New weapon