✦AI要約1w
Hot Fix 1.0.5 focuses on buffing US and British forces, nerfing the dominant Afrikakorps, and reworking emplacements and indirect fire mechanics.
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▲バフ14
- Light Indirect-Fire (Mortars)Mortars are now significantly more effective at destroying static emplacements.→Doubled
- Medium Indirect-FireBarrage/Auto-fire:Increased accuracy and fire rate for barrages and auto-fire.→Increased
- US Forces
- Weapon Support Center:Reduced cost of Weapon Support Center to help US mid-game competitiveness.160→120 manpower
- Motor Pool:Reduced fuel cost for the Motor Pool.55→45 fuel
- RiflemenSlightly increased health per model for better survivability.95→100 HP
- M1 81mm Mortar
- Airburst/Delayed Fuse:Reduced recharge time for specialized barrage abilities.45→30 s
- Airburst/Delayed Fuse:Reduced cost for specialized barrage abilities.35→20 munitions
- Sherman Whizbang
- Rocket barrage:Reduced rocket barrage recharge time.120→90 s
- Rocket:Increased the distance of the rocket area of effect damage.0.75/1.25/5→0.75/1.5/7
- M3 Stuart
- Reduced fuel cost.45→35 fuel
- Faster reload time between shots.4.5/5.5→3.5/4 s
- Massive increase in cannon penetration.65/50/40→120/100/80
- Churchill Black Prince
- Increased armor values.300/220/150→340/240/150
- Increased raw damage.160→240
▼ナーフ17
- Emplacements
- Emplacements now take damage when de-crewed, preventing safe repositioning of damaged defenses.→Added
- Emplacements no longer heal to full when re-crewed; they maintain the health of the neutral emplacement.→Removed
- Light Indirect-Fire (Mortars)Mortar recharge time doubled, reducing the frequency of indirect fire support.15→30 s
- Medium Indirect-FireRecharge time increased to 30 seconds.15→30 s
- Infantry Section
- Boys AT Rifle:Significantly reduced damage against buildings.→-50% %
- Boys AT Rifle:Significantly reduced damage against cover objects.→-75% %
- Boys AT Rifle:Removed area of effect damage from Boys AT Rifles.→Removed
- Churchill Black Prince
- Reduced movement speed.3.8→3
- Increased reload time.4.75/5→6 s
- Concrete Bunkers
- Reduced health of concrete bunkers.960→720 HP
- Reduced armor of concrete bunkers.40→35
- Panzer IV
- Increased manpower and fuel cost.430m/90f→440m/100f
- Increased population cost.12→14
- AfrikakorpsFire Support Elements:Increased cost of Fire Support Elements.125m/35f→150m/45f
- 250 Light Carrier
- Increased manpower cost.260→280 manpower
- Reduced lethality at short range.→-25% %
- Reduced lethality at long range.→-50% %
◆その他の変更3
- Medium Indirect-FireCrew size increased from 4 to 5.4→5
- General
- Renamed difficulty settings for better consistency and user-friendliness.
- Campaign AI:Campaign AI now ventures more into player territory to capture points or attack.→Increased
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Company of Heroes 3 · Mar 6, 2023
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