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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Mar 26, 2016 · 125mo ago

Update 8 is live!

AI 摘要4h

Update 8 introduces the Fortress Territories map, significant Incursion mode timer and victory condition overhauls, and various weapon balance nerfs.

Images © Angels Fall First via Steam

加强4

  • Incursion ModeSpace Incursion maps now only end when all carriers and boarding pods/modules are destroyed, allowing for last-second boarding action wins.
  • InfantryRespawn:The team with fewer human players now receives up to a 50% reduction in respawn time to encourage team balance.100%50% %
  • RIDCharging:Added a laser pointer that displays while the RID is charging for better targeting clarity.Added
  • GeneralFixed turret AI struggling to use lock-on weapon types, such as the Heimdall Destroyer.

削弱2

  • InfantryFlashbang:Flashbangs no longer blind players through walls, removing an unintended interaction.through wallsblocked by walls
  • DropshipsRespawn:Dropships in Territories mode now take 5 minutes to become available again after being destroyed.5m m

修复1

  • GeneralFixed issues where HUD health indicators would incorrectly display 0% or fail to update after medkit use.

其他改动4

  • Incursion ModeThe match timer now pauses while objectives are under attack, preventing matches from ending on a timeout while a capture is in progress.
  • Fortress TerritoriesAdded a new work-in-progress map featuring light vehicles, transports, mechs, and gunships.Added
  • General
    • The death popup box now displays which weapon likely killed the player.Added
    • Shield materials now shift to a red tint as their health decreases for better visual feedback.Red Tint

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Angels Fall First · Mar 26, 2016

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