PatchDiff
游戏新闻关于
U

Unarmed

武器Brawler · Close Range · Unarmed · Weapon · Fast
10 补丁最近改动 122mo ago-3

强度趋势

上升 = 加强,下降 = 削弱
-30Jan 9, 2015Jun 2, 2016Jan 9, 2015 — Patch Notes: Beta v 1.4.1 +0 / -3 (cum -3)Jan 30, 2015 — Patch Notes: Beta v 1.5.2 +3 / -1 (cum -1)Mar 19, 2015 — Patch Notes: Beta v 1.7.0 +0 / -1 (cum -2)Apr 13, 2015 — Patch Notes: Beta v 1.8.4 +1 / -0 (cum -1)May 23, 2015 — Patch Notes: Beta v 1.10.1 +3 / -2 (cum 0)Jul 10, 2015 — Patch Notes: Beta v 1.13.0 Part 1 +0 / -0 (cum 0)Jul 24, 2015 — Patch Notes: Beta v1.14.0 Part 1 +1 / -1 (cum 0)Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +0 / -2 (cum -2)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +1 / -2 (cum -3)Jun 2, 2016 — The Gauntlets Update - Patch 2.16 +1 / -1 (cum -3)
聚焦单个技能:追踪 12 个技能
按改动类型筛选:此项目有 5 种类型

补丁历史

    • 📊NumericNeutral LightDamage2518

      降低了 Unarmed Neutral Light 的伤害,以平衡从投掷武器连招时的风险与收益。

      降低了伤害

    • 📊NumericSide AirTime to Hit1615 frames

      略微提高了 Unarmed Side Air 的速度。

      更快的启动速度

    • 📊NumericGround Poundhit window42

      减少了 Ground Pound 在地面碰撞时的命中窗口。

      numeric

    • ✂️RemovedGround Poundhitbox increaseAddedRemoved

      移除了长时间蓄力 Ground Pound 后触发的判定框增加效果。

      removed

    • 🐛Bug fixNeutral Lightreliability

      修复了 Neutral Light 在最后一击前可能导致目标掉落的情况。

      bugfix

    • 📊NumericGround Poundhitbox sizeDecreased

      减小了 Ground Pound 的判定区,以降低其在平台边缘的过强表现。

      抑制激进的边缘拦截。

    • 📊NumericGround PoundcooldownIncreased

      增加了 Ground Pound 的冷却时间,使其使用风险增加。

      防止立即重新施法。

    • 📊NumericDown GroundDamageDecreased

      略微降低了 Down Ground 的伤害并降低了击退力缩放。

      伤害降低

    • 📊NumericDown GroundRecover TimeReduced

      大幅缩短了命中后的恢复时间,但在此期间禁用移动/跳跃。

      命中后恢复更快

    • 📊NumericRecoverForceMixed

      降低了 Recover 招式的击退力缩放,但增加了最小击退力。

      缩放调整

    • 🔁ReworkDown Heavyhitbox

      重新调整了判定区以更好地匹配动画。

      behavior

  1. May 23, 2015·Patch Notes: Beta v 1.10.1+3-2
    • 🔁ReworkDown Groundhitbox

      重新调整了 Down Ground 的判定区,以更好地匹配动画。

      更好的动画匹配

    • 📊NumericDown GrounddistanceIncreased

      略微增加了 Down Ground 期间的移动距离。

      攻击距离增加

    • 📊NumericDown Groundhit windowIncreased

      略微增加了 Down Ground 的命中时间窗。

      更容易命中

    • 📊NumericDown Airhitbox sizeReduced

      缩小了 Down Air 的判定区,以更好地匹配动画。

      动画匹配

    • 📊NumericSide Heavyhitbox sizeReduced

      缩小了 Side Heavy 的判定区,以更好地匹配动画。

      动画匹配

    • 🎯BehaviorQuickhitbox consistency

      Unarmed Quick 攻击现在的命中更加稳定,提高了战斗中的可靠性。

      所有击中次数更加频繁

    • 📊NumericQuickstun timeReduced s

      降低了轻击的僵直时间。

      numeric

  2. Jan 30, 2015·Patch Notes: Beta v 1.5.2+3-1
    • 📊NumericGround Poundtime to hitdecreased

      Ground Pound now hits faster.

      faster hit

    • 📊NumericSide Heavyhitbox sizeincreased

      Side Heavy is now faster and has a larger hitbox, though the hitbox duration is shorter.

      reduced time to hit

    • 📊NumericDownforceincreased

      Increased force on Down attack and added the ability to jump during recovery.

      can jump during recover

    • 📊NumericAir Neutraldamagedecreased

      Slightly reduced damage on Air Neutral.

      slight reduction

    • 📊NumericRecoverforceReduced

      Unarmed Recover force has been reduced.

      Less knockback

    • 📊NumericAir DowndamageReduced

      Unarmed Air Down damage has been reduced.

      Lower DPS

    • 📊NumericAir DownforceReduced

      Unarmed Air Down force has been reduced.

      Less knockback