✦AI 摘要1w
Beta v 1.5.2 focuses on weapon balancing (particularly Sword and Unarmed), hitbox accuracy improvements, and significant UI/performance polish.
▲加强11
- LanceQuick Side:Quick Side now hits faster, making it more reliable in combat.→decreased
- Hammer
- Down:Hammer Down hits faster and provides more stun time.→increased
- Quick:The first two hits of the Quick attack now have taller hitboxes.→increased
- Air Side:Slightly increased force and added the ability to jump during recovery.→increased
- Unarmed
- Ground Pound:Ground Pound now hits faster.→decreased
- Side Heavy:Side Heavy is now faster and has a larger hitbox, though the hitbox duration is shorter.→increased
- Down:Increased force on Down attack and added the ability to jump during recovery.→increased
- Sword
- Down:Down attack is now steerable and allows jumping during recovery, though damage was decreased.→increased
- Air Side:Increased minimum force to make the attack more effective at map edges; now allows jumping during recovery.→increased
- SpearAir / Air Side / Air Down:Air, Air Side, and Air Down attacks now allow the player to jump during recovery.→can jump
- UI & PerformanceImplemented client-side memory improvements for better stability.→improved
▼削弱8
- Generaldodge attack:Attacking out of a dodge now takes slightly longer, reducing the speed of dodge-attack combos.→increased
- Lance
- Down Heavy:Reduced force on Down Heavy, slightly lowering its knockback potential.→decreased
- Quick:Slight reduction in force on the final hit of the Quick attack string.→decreased
- Air:Air attack now has a longer recovery time and a decreased hit window.→increased
- HammerSide Heavy:Reduced damage and force on Side Heavy, along with a smaller final hitbox.→decreased
- UnarmedAir Neutral:Slightly reduced damage on Air Neutral.→decreased
- SwordSide:Reduced damage, hitbox size, and distance traveled for Side attacks.→decreased
- SpearThrow:Spear throw damage and force lowered to bring it closer in line with other weapons.→decreased
◆其他改动6
- General
- Hitboxes now use capsule collisions instead of rectangles for improved accuracy.rectangles→capsules
- Slightly decreased floatiness at the top of jumps for tighter movement.→decreased
- item throwing:Initial item throw speed is 15% higher, while max charge speed is 15% lower.→+15% %
- SwordAir Heavy:Increased total recovery time, but allows the player to jump out of the attack sooner.→increased
- UI & Performance
- Various UI elements (Character Select, Scoreboard, Match Preview) now correctly snap and fit 16:9 aspect ratios.→16:9 optimized
- Connection status now displays which specific server the user is connected to.→server name
受影响的项目(7)
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官方说明
Brawlhalla · Jan 30, 2015
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补丁历史
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 110mo+8−16→
- Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 110mo+3−4→
- Wu Shang Update! - Patch 2.20Jul 14, 2016 · 120mo+9−13→
- Summer Update! - Patch 2.19Jul 7, 2016 · 121mo+6→
- Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 121mo+14−8→
- 2.17.1 Patch NotesJun 22, 2016 · 121mo+3→
- Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 121mo+9−6→
- →2.16.3 - New Legend RotationJun 8, 2016 · 122mo
近期更新
6

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+2 加强

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+19 加强−1 削弱

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+11 加强−1 削弱
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