Lance
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericSide LightTime to Hit11→10
Faster startup for Side Light to aid grounded approach.
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- ▼📊NumericDown LightDamage29→27
Reduced damage on Down Light.
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- ▼📊NumericDown LightStun25→24
Slightly reduced stun on Down Light.
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- ▲📊NumericRecoveryminimum charge15→14
Decreased minimum charge to make the recovery move more responsive in aggressive situations.
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- ≈🎯BehaviorGround Poundposition—→centered
Brought the tail closer to the player center and adjusted the ending location to center over the thruster.
Visual/Hitbox alignment
- ≈🎯BehaviorGround Poundstartup movement—→added
Added forward movement during startup to maintain the original threat area.
Threat maintenance
- ≈🎯BehaviorGround Poundhurtbox—→adjusted
Hurtboxes adjusted to better match the updated animation.
Accuracy
- ▲🎯BehaviorNeutral Lightmomentum—→Increased
Carries forward momentum farther into the hit window when dodge canceled.
behavior
- ▲🎯BehaviorDown Lightmomentum—→Increased
Carries forward momentum farther into the hit window when dodge canceled.
behavior
- ▼📊NumericNeutral Airrecover time on miss7 Fixed 15 Variable→9 Fixed 15 Variable
Increased recovery time on miss, making the move slightly riskier.
numeric
- ▼📊NumericDown Airtime to hit11→12
Slightly increased startup time.
numeric
- ▲📊NumericDown Airstun time (ground hit)17→18-19
Increased stun time on ground hits for better ground kit transitions.
numeric
- ▲📊NumericDown Airrecover time14 Variable→9 Fixed
Changed recovery time to a lower fixed value.
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- ▲📊NumericNeutral Airstun time26→30
Increased stun time on Neutral Air.
- ≈📊NumericDown Lightrecover time1 Fixed 22 Variable→6 Fixed 16 Variable
Adjusted recovery time to modify combo potential.
- ▼📊NumericDown Lightstun time29→25
Decreased stun time on Down Light to downgrade some long combos.
- ▼📊NumericDown Lightvariable force13→8
Reduced variable force on the final frame of the hit window to decrease target location variance.
Removed variable force on frames 16-25.
- ≈🐛Bug fixSide LightExhaust FlamesSingle Frame→Correct Playback
Fixed a bug where exhaust flames on Side Light were stuck on a single animation frame.
bugfix
- ≈🐛Bug fixDown AirGround CollisionWrong Location→Correct Location
Fixed a bug where ground collision for Down Air could occur at the wrong location.
bugfix
- ▼📊NumericDown Airhit window7→6
Decreased hit window during ground collision.
numeric
- ▲🎯BehaviorDown Airrecover time—→Reduced
Reduced forward slide distance during recover time on ground collision.
behavior
- ▲📊NumericSide Lighttime to hit13→11 frames
Side Light is now more responsive.
Faster startup.
- ▲📊NumericSide Lighthit window8→11 frames
Side Light is easier to land.
Increased hit window.
- ▼📊NumericSide Lightstun time36→31 frames
Side Light provides less stun to the opponent.
Reduced stun.
- ▲📊NumericSide Lightrecover time on miss18→14 frames
Less punishing to miss a Side Light.
Faster recovery on miss.
- ≈✂️RemovedSide Airlanding behaviorpresent→Removed
Side Air no longer has its previous landing behavior, improving fluidity.
Removed landing behavior.
- ▲📊NumericSide Airmovement speed—→Increased
Side Air now has slightly more movement.
Slightly increased speed.
- ▼📊NumericSide Airhit window14→11 frames
Side Air is slightly harder to land.
Reduced hit window.
- ▼📊NumericSide Airrecover time on hit14→17 frames
Slower recovery after landing a Side Air.
Slower recovery on hit.
- ▲📊NumericSide Airrecover time on miss31→21 frames
Significantly less punishing to miss a Side Air.
Faster recovery on miss.
- ▼📊NumericSide Airstun time23→17 frames
Side Air provides less stun.
Reduced stun.
- ▲📊NumericSide Airvariable impulse28→32
Side Air now has more knockback power.
Increased impulse.
- ▼✨NewNeutral Aircooldown—→9 frames frames
Neutral Air now has a 9 frame cooldown to prevent spam.
Added cooldown.
- ▼📊NumericNeutral Airrecover time on miss19→22 frames
More punishing to miss a Neutral Air.
Slower recovery on miss.
- ▲📊NumericRecoveryforce54→56
Recovery now has slightly more force.
Increased force.
- ▲📊NumericAir Downrecover time—→decreased s
Slightly decreased recovery times and angled movement more downward.
numeric
- ▼📊NumericSide Lighttime to hit—→increased s
Slightly increased time to hit and decreased stun time; second swing now only occurs on hit.
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- ▼📊NumericSide Lightrecover time—→increased s
Increased recover time and decreased distance traveled on miss.
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- ▲📊NumericDown Lightdamage—→increased
Increased damage to compensate for other nerfs.
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- ▼📊NumericAir Sidecooldown—→increased s
Increased cooldown and recover time; grounded hits now travel shorter distances with less stun.
numeric
- ▼📊NumericRecoverytime to hit—→increased s
Increased time to hit to make the move less reliable as a combo finisher.
numeric
- ▼📊NumericLance Recoveryforce—→Slightly decreased
Slightly decreased force for Lance Recovery.
numeric
- ▼📊NumericLance Recoverycooldown time—→Increased
Increased cooldown time for Lance Recovery.
numeric
- ▼📊NumericLance Recoveryhit window—→Decreased
Subsequent uses of Lance Recovery in the air now have a decreased hit window.
numeric
- ≈🎯BehaviorLance RecoverymovementUpward→Forward
Subsequent uses of Lance Recovery have more forward and less upward movement.
behavior
- ▼📊NumericNeutral Lighthitbox size—→Decreased
Slightly reduced hitbox size on the first swing of Neutral Light.
Reducing combo starter reach.
- ▼📊NumericSidehitbox size—→Decreased
Slightly reduced hitbox sizes for the Side attack.
Reducing reach.
- ▼📊NumericSidehit window—→Decreased
Slightly decreased the hit window for the Side attack.
Tighter timing required.
- ▼📊NumericAir Sidehitbox size—→Decreased
Decreased hitbox size for Air Side.
Reducing reach.
- ▼📊NumericAir Sidecooldown—→Increased
Slightly increased cooldown time for Air Side.
Slightly less spammable.
- ▼📊NumericAir Sidedamage—→Decreased
Slightly decreased damage for Air Side.
Slightly lower power.
- ▼📊NumericNeutral Lighttime to hit—→increased
Increased time to hit for Neutral Light.
Slower startup.
- ▼📊NumericNeutral Lightdamage—→decreased
Slightly decreased damage and force on Neutral Light.
Lower damage.
- ▼📊NumericNeutral Airhitbox size—→greatly decreased
Greatly decreased hitbox size on Neutral Air to follow the flame and thruster more closely.
More accurate to visuals.
- ▼📊NumericNeutral Airdamage—→decreased
Decreased damage and force on Neutral Air, with peak power now in the middle of the swing.
Lower power.
- ≈🔁ReworkDown Airpower—→Replaced
The Down Air power has been completely replaced as part of the Rocket Lance rework.
Reworked move.
- ▲✨NewSide Lightmechanic—→Added
Added a hitboxed dash forward into the Side Light attack.
Added mobility.
- ▲📊NumericSide Lighttime to hit—→decreased
Slightly decreased time to hit, force, and stun time on Side Light.
Faster startup.
- ▲📊NumericSide Airstun time—→greatly increased
Greatly increased stun time on Side Air.
Better lockdown.
- ▲📊NumericSide Airdistance—→increased
Increased time to hit, damage, and distance travelled for Side Air.
More reach.
- ▲🐛Bug fixNeutralDodge Interaction
Fixed a bug where targets could dodge out between hits of the Neutral attack.
Bugfix
- ▲🔁ReworkDown Groundpower—→Increased
Greatly increased power and added a backward slide for the user.
Reworked into a spacing tool.
- ▼📊NumericDown Groundhitbox size—→Decreased
Decreased hitbox size.
More precise hitting required.
- ▼📊NumericDown Grounddamage—→Decreased
Decreased damage.
Trade-off for utility.
- ≈📊NumericDown Groundforce—→Mixed
Decreased initial force, but increased force towards the end of the power.
Shifted force to the end of the move.
- ▲📊NumericRecoveryhitbox size—→Increased
Slightly increased hitbox size.
Easier to land.
- ▲📊NumericRecoverydistance—→Increased m
Travels slightly farther on minimum charge.
Better minimum range.
- ▼📊NumericSide AirHitbox Size—→Reduced
Reduced hitbox size and increased cooldown for Side Air.
Smaller area
- ▼📊NumericSide GroundDamage—→Decreased
Slightly decreased damage and reduced stun time on Side Ground.
Lower damage
- ▲📊NumericSide GroundRecover Time—→Reduced
Greatly reduced recover time on hit, but increased recover time on miss.
Faster recovery on hit
- ▲📊NumericGround Poundrecover time—→Reduced s
Lance Ground Pound recovers faster after hitting an opponent.
Reduced Recover Time on hit
- ▲📊NumericGround Poundstun time—→Increased s
Lance Ground Pound now stuns opponents for slightly longer.
Increased Stun Time slightly
- ▼📊NumericAir Neutralbackward acceleration—→Decreased
Reduced the ability to drift backward while using the Lance Air Neutral power.
Decreased acceleration when moving backward during power.
- ▼📊NumericNeutral Groundhitbox size—→Reduced
Lance Neutral Ground hitboxes reduced to better match animation.
Reduced hitbox size.
- ▼📊NumericSide Heavyspeed—→Reduced
Lance Side Heavy is now slower and covers less distance, especially when charged.
Reduced distance and speed.
- ▼🎯BehaviorRecoverybehaviorhits through corners→Removed
Lance Recovery can no longer hit opponents through corners.
No longer hits through corners.
- ≈🐛Bug fixRecoverground firing
Fixed bugs occurring when jumping and firing Lance Recover from the ground simultaneously.
Fixed several bugs related to jumping and firing the Lance Recover from the ground
- ▼📊NumericDowndamage—→Decreased
Reduced damage on the Down attack.
- ▼📊NumericDownstun—→Decreased
Reduced stun duration on the Down attack.
- ▲📊NumericDownforce—→Increased
Slightly increased force on the final hit of the Down attack.
Final hit
- ▼✨NewSidecooldown—→Added s
Added a cooldown time to the Side attack.
new
- ▲📊NumericSidedamage—→Increased
Increased damage and stun time for the Side attack.
numeric
- ▲📊NumericSideforce—→Increased
Slightly increased force for the Side attack.
numeric
- ▼✨NewAir Sidecooldown—→Added s
Added a small cooldown time to Air Side.
new
- ▼📊NumericDown Heavyforce—→decreased
Reduced force on Down Heavy, slightly lowering its knockback potential.
reduced slightly
- ▲📊NumericQuick Sidetime to hit—→decreased
Quick Side now hits faster, making it more reliable in combat.
shortened
- ▼📊NumericQuickforce—→decreased
Slight reduction in force on the final hit of the Quick attack string.
final hit
- ▼📊NumericAirrecover time—→increased
Air attack now has a longer recovery time and a decreased hit window.
animation/hitbox adjustment
- ▲📊NumericAirhitbox duration—→Increased
Lance Air now has a longer hitbox duration, making it easier to land.
Better window to hit
- ▼📊NumericAirhitbox size—→Reduced
Lance Air hitbox size has been reduced.
Tighter window
- ▲🎯BehaviorAirrecovery jump—→Earlier
Players can now jump earlier during the recovery of the Lance Air attack.
Better mobility
- ▼📊NumericRecoverhitbox size—→Reduced
Lance Recover hitbox size has been reduced.
Harder to hit
- ▼📊NumericRecoverforce—→Reduced
Lance Recover now provides less force on hit.
Less knockback
- ▼📊NumericAir Downdamage—→Reduced
Lance Air Down deals reduced damage.
Lower DPS
- ▼📊NumericGround Poundhitbox size—→Reduced
Lance Ground Pound hitbox size has been reduced.
Smaller area
- ▲🎯BehaviorAir Heavywall interactioncancels→no longer cancels
Lance Air Heavy no longer cancels when hitting the wall.
Improved reliability of air heavy against walls.