PatchDiff
gamesnewsabout
L

Lance

WeaponLance · Weapon · Spear · Rocket Lance · Poke · Mid Range · Reach · Mid · High Rank · Melee · Polearm
23 patcheslast touched 122mo ago-15

Power trajectory

Up = buffed, down = nerfed
-170+1Dec 12, 2014Jul 14, 2016Dec 12, 2014 — Patch Notes: Beta v 1.2.0 +1 / -0 (cum +1)Jan 9, 2015 — Patch Notes: Beta v 1.4.1 +2 / -5 (cum -2)Jan 30, 2015 — Patch Notes: Beta v 1.5.2 +1 / -3 (cum -4)Mar 19, 2015 — Patch Notes: Beta v 1.7.0 +2 / -2 (cum -4)Mar 24, 2015 — Patch Notes: Beta v 1.7.2 +1 / -2 (cum -5)Apr 24, 2015 — Patch Notes: Beta v 1.8.8 +0 / -0 (cum -5)May 7, 2015 — Patch Notes: Beta v 1.9.0 +0 / -3 (cum -8)Jun 18, 2015 — Patch Notes: Beta v 1.12.0 +2 / -1 (cum -7)Jul 24, 2015 — Patch Notes: Beta v1.14.0 Part 1 +1 / -2 (cum -8)Aug 6, 2015 — Balance Notes: Beta v 1.15.0 +3 / -2 (cum -7)Aug 27, 2015 — Patch Notes: Beta v 1.16.0 +1 / -0 (cum -6)Sep 11, 2015 — Balance Notes: Beta v 1.17.0 +4 / -4 (cum -6)Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +0 / -6 (cum -12)Oct 21, 2015 — Balance Notes - 1.20.1 +0 / -3 (cum -15)Nov 11, 2015 — Patch 2.1 - Balance Notes +2 / -4 (cum -17)Dec 3, 2015 — 2.3.1 Balance Notes +7 / -6 (cum -16)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +1 / -1 (cum -16)Jan 28, 2016 — 2.6.2 Patch Notes +0 / -0 (cum -16)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +1 / -2 (cum -17)May 18, 2016 — Patch 2.14 - Dodgebomb, Party Time, Balance and more! +4 / -2 (cum -15)Jun 22, 2016 — 2.17.1 Patch Notes +0 / -0 (cum -15)Jun 30, 2016 — Patch Notes 2.18 - Odin's Chest Update +1 / -0 (cum -14)Jul 14, 2016 — Wu Shang Update! - Patch 2.20 +1 / -2 (cum -15)
Zoom into one ability:25 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 📊NumericSide LightTime to Hit1110

      Faster startup for Side Light to aid grounded approach.

      numeric

    • 📊NumericDown LightDamage2927

      Reduced damage on Down Light.

      numeric

    • 📊NumericDown LightStun2524

      Slightly reduced stun on Down Light.

      numeric

    • 📊NumericRecoveryminimum charge1514

      Decreased minimum charge to make the recovery move more responsive in aggressive situations.

      numeric

  1. Jun 22, 2016·2.17.1 Patch Notes
    • 🎯BehaviorGround Poundpositioncentered

      Brought the tail closer to the player center and adjusted the ending location to center over the thruster.

      Visual/Hitbox alignment

    • 🎯BehaviorGround Poundstartup movementadded

      Added forward movement during startup to maintain the original threat area.

      Threat maintenance

    • 🎯BehaviorGround Poundhurtboxadjusted

      Hurtboxes adjusted to better match the updated animation.

      Accuracy

    • 🎯BehaviorNeutral LightmomentumIncreased

      Carries forward momentum farther into the hit window when dodge canceled.

      behavior

    • 🎯BehaviorDown LightmomentumIncreased

      Carries forward momentum farther into the hit window when dodge canceled.

      behavior

    • 📊NumericNeutral Airrecover time on miss7 Fixed 15 Variable9 Fixed 15 Variable

      Increased recovery time on miss, making the move slightly riskier.

      numeric

    • 📊NumericDown Airtime to hit1112

      Slightly increased startup time.

      numeric

    • 📊NumericDown Airstun time (ground hit)1718-19

      Increased stun time on ground hits for better ground kit transitions.

      numeric

    • 📊NumericDown Airrecover time14 Variable9 Fixed

      Changed recovery time to a lower fixed value.

      numeric

    • 📊NumericNeutral Airstun time2630

      Increased stun time on Neutral Air.

    • 📊NumericDown Lightrecover time1 Fixed 22 Variable6 Fixed 16 Variable

      Adjusted recovery time to modify combo potential.

    • 📊NumericDown Lightstun time2925

      Decreased stun time on Down Light to downgrade some long combos.

    • 📊NumericDown Lightvariable force138

      Reduced variable force on the final frame of the hit window to decrease target location variance.

      Removed variable force on frames 16-25.

  2. Jan 28, 2016·2.6.2 Patch Notes
    • 🐛Bug fixSide LightExhaust FlamesSingle FrameCorrect Playback

      Fixed a bug where exhaust flames on Side Light were stuck on a single animation frame.

      bugfix

    • 🐛Bug fixDown AirGround CollisionWrong LocationCorrect Location

      Fixed a bug where ground collision for Down Air could occur at the wrong location.

      bugfix

    • 📊NumericDown Airhit window76

      Decreased hit window during ground collision.

      numeric

    • 🎯BehaviorDown Airrecover timeReduced

      Reduced forward slide distance during recover time on ground collision.

      behavior

  3. Dec 3, 2015·2.3.1 Balance Notes+7-6
    • 📊NumericSide Lighttime to hit1311 frames

      Side Light is now more responsive.

      Faster startup.

    • 📊NumericSide Lighthit window811 frames

      Side Light is easier to land.

      Increased hit window.

    • 📊NumericSide Lightstun time3631 frames

      Side Light provides less stun to the opponent.

      Reduced stun.

    • 📊NumericSide Lightrecover time on miss1814 frames

      Less punishing to miss a Side Light.

      Faster recovery on miss.

    • ✂️RemovedSide Airlanding behaviorpresentRemoved

      Side Air no longer has its previous landing behavior, improving fluidity.

      Removed landing behavior.

    • 📊NumericSide Airmovement speedIncreased

      Side Air now has slightly more movement.

      Slightly increased speed.

    • 📊NumericSide Airhit window1411 frames

      Side Air is slightly harder to land.

      Reduced hit window.

    • 📊NumericSide Airrecover time on hit1417 frames

      Slower recovery after landing a Side Air.

      Slower recovery on hit.

    • 📊NumericSide Airrecover time on miss3121 frames

      Significantly less punishing to miss a Side Air.

      Faster recovery on miss.

    • 📊NumericSide Airstun time2317 frames

      Side Air provides less stun.

      Reduced stun.

    • 📊NumericSide Airvariable impulse2832

      Side Air now has more knockback power.

      Increased impulse.

    • NewNeutral Aircooldown9 frames frames

      Neutral Air now has a 9 frame cooldown to prevent spam.

      Added cooldown.

    • 📊NumericNeutral Airrecover time on miss1922 frames

      More punishing to miss a Neutral Air.

      Slower recovery on miss.

    • 📊NumericRecoveryforce5456

      Recovery now has slightly more force.

      Increased force.

  4. Nov 11, 2015·Patch 2.1 - Balance Notes+2-4
    • 📊NumericAir Downrecover timedecreased s

      Slightly decreased recovery times and angled movement more downward.

      numeric

    • 📊NumericSide Lighttime to hitincreased s

      Slightly increased time to hit and decreased stun time; second swing now only occurs on hit.

      numeric

    • 📊NumericSide Lightrecover timeincreased s

      Increased recover time and decreased distance traveled on miss.

      numeric

    • 📊NumericDown Lightdamageincreased

      Increased damage to compensate for other nerfs.

      numeric

    • 📊NumericAir Sidecooldownincreased s

      Increased cooldown and recover time; grounded hits now travel shorter distances with less stun.

      numeric

    • 📊NumericRecoverytime to hitincreased s

      Increased time to hit to make the move less reliable as a combo finisher.

      numeric

  5. Oct 21, 2015·Balance Notes - 1.20.1-3
    • 📊NumericLance RecoveryforceSlightly decreased

      Slightly decreased force for Lance Recovery.

      numeric

    • 📊NumericLance Recoverycooldown timeIncreased

      Increased cooldown time for Lance Recovery.

      numeric

    • 📊NumericLance Recoveryhit windowDecreased

      Subsequent uses of Lance Recovery in the air now have a decreased hit window.

      numeric

    • 🎯BehaviorLance RecoverymovementUpwardForward

      Subsequent uses of Lance Recovery have more forward and less upward movement.

      behavior

    • 📊NumericNeutral Lighthitbox sizeDecreased

      Slightly reduced hitbox size on the first swing of Neutral Light.

      Reducing combo starter reach.

    • 📊NumericSidehitbox sizeDecreased

      Slightly reduced hitbox sizes for the Side attack.

      Reducing reach.

    • 📊NumericSidehit windowDecreased

      Slightly decreased the hit window for the Side attack.

      Tighter timing required.

    • 📊NumericAir Sidehitbox sizeDecreased

      Decreased hitbox size for Air Side.

      Reducing reach.

    • 📊NumericAir SidecooldownIncreased

      Slightly increased cooldown time for Air Side.

      Slightly less spammable.

    • 📊NumericAir SidedamageDecreased

      Slightly decreased damage for Air Side.

      Slightly lower power.

    • 📊NumericNeutral Lighttime to hitincreased

      Increased time to hit for Neutral Light.

      Slower startup.

    • 📊NumericNeutral Lightdamagedecreased

      Slightly decreased damage and force on Neutral Light.

      Lower damage.

    • 📊NumericNeutral Airhitbox sizegreatly decreased

      Greatly decreased hitbox size on Neutral Air to follow the flame and thruster more closely.

      More accurate to visuals.

    • 📊NumericNeutral Airdamagedecreased

      Decreased damage and force on Neutral Air, with peak power now in the middle of the swing.

      Lower power.

    • 🔁ReworkDown AirpowerReplaced

      The Down Air power has been completely replaced as part of the Rocket Lance rework.

      Reworked move.

    • NewSide LightmechanicAdded

      Added a hitboxed dash forward into the Side Light attack.

      Added mobility.

    • 📊NumericSide Lighttime to hitdecreased

      Slightly decreased time to hit, force, and stun time on Side Light.

      Faster startup.

    • 📊NumericSide Airstun timegreatly increased

      Greatly increased stun time on Side Air.

      Better lockdown.

    • 📊NumericSide Airdistanceincreased

      Increased time to hit, damage, and distance travelled for Side Air.

      More reach.

    • 🐛Bug fixNeutralDodge Interaction

      Fixed a bug where targets could dodge out between hits of the Neutral attack.

      Bugfix

    • 🔁ReworkDown GroundpowerIncreased

      Greatly increased power and added a backward slide for the user.

      Reworked into a spacing tool.

    • 📊NumericDown Groundhitbox sizeDecreased

      Decreased hitbox size.

      More precise hitting required.

    • 📊NumericDown GrounddamageDecreased

      Decreased damage.

      Trade-off for utility.

    • 📊NumericDown GroundforceMixed

      Decreased initial force, but increased force towards the end of the power.

      Shifted force to the end of the move.

    • 📊NumericRecoveryhitbox sizeIncreased

      Slightly increased hitbox size.

      Easier to land.

    • 📊NumericRecoverydistanceIncreased m

      Travels slightly farther on minimum charge.

      Better minimum range.

    • 📊NumericSide AirHitbox SizeReduced

      Reduced hitbox size and increased cooldown for Side Air.

      Smaller area

    • 📊NumericSide GroundDamageDecreased

      Slightly decreased damage and reduced stun time on Side Ground.

      Lower damage

    • 📊NumericSide GroundRecover TimeReduced

      Greatly reduced recover time on hit, but increased recover time on miss.

      Faster recovery on hit

  6. Jun 18, 2015·Patch Notes: Beta v 1.12.0+2-1
    • 📊NumericGround Poundrecover timeReduced s

      Lance Ground Pound recovers faster after hitting an opponent.

      Reduced Recover Time on hit

    • 📊NumericGround Poundstun timeIncreased s

      Lance Ground Pound now stuns opponents for slightly longer.

      Increased Stun Time slightly

    • 📊NumericAir Neutralbackward accelerationDecreased

      Reduced the ability to drift backward while using the Lance Air Neutral power.

      Decreased acceleration when moving backward during power.

    • 📊NumericNeutral Groundhitbox sizeReduced

      Lance Neutral Ground hitboxes reduced to better match animation.

      Reduced hitbox size.

    • 📊NumericSide HeavyspeedReduced

      Lance Side Heavy is now slower and covers less distance, especially when charged.

      Reduced distance and speed.

    • 🎯BehaviorRecoverybehaviorhits through cornersRemoved

      Lance Recovery can no longer hit opponents through corners.

      No longer hits through corners.

    • 🐛Bug fixRecoverground firing

      Fixed bugs occurring when jumping and firing Lance Recover from the ground simultaneously.

      Fixed several bugs related to jumping and firing the Lance Recover from the ground

  7. Mar 24, 2015·Patch Notes: Beta v 1.7.2+1-2
    • 📊NumericDowndamageDecreased

      Reduced damage on the Down attack.

    • 📊NumericDownstunDecreased

      Reduced stun duration on the Down attack.

    • 📊NumericDownforceIncreased

      Slightly increased force on the final hit of the Down attack.

      Final hit

  8. Mar 19, 2015·Patch Notes: Beta v 1.7.0+2-2
    • NewSidecooldownAdded s

      Added a cooldown time to the Side attack.

      new

    • 📊NumericSidedamageIncreased

      Increased damage and stun time for the Side attack.

      numeric

    • 📊NumericSideforceIncreased

      Slightly increased force for the Side attack.

      numeric

    • NewAir SidecooldownAdded s

      Added a small cooldown time to Air Side.

      new

  9. Jan 30, 2015·Patch Notes: Beta v 1.5.2+1-3
    • 📊NumericDown Heavyforcedecreased

      Reduced force on Down Heavy, slightly lowering its knockback potential.

      reduced slightly

    • 📊NumericQuick Sidetime to hitdecreased

      Quick Side now hits faster, making it more reliable in combat.

      shortened

    • 📊NumericQuickforcedecreased

      Slight reduction in force on the final hit of the Quick attack string.

      final hit

    • 📊NumericAirrecover timeincreased

      Air attack now has a longer recovery time and a decreased hit window.

      animation/hitbox adjustment

  10. Jan 9, 2015·Patch Notes: Beta v 1.4.1+2-5
    • 📊NumericAirhitbox durationIncreased

      Lance Air now has a longer hitbox duration, making it easier to land.

      Better window to hit

    • 📊NumericAirhitbox sizeReduced

      Lance Air hitbox size has been reduced.

      Tighter window

    • 🎯BehaviorAirrecovery jumpEarlier

      Players can now jump earlier during the recovery of the Lance Air attack.

      Better mobility

    • 📊NumericRecoverhitbox sizeReduced

      Lance Recover hitbox size has been reduced.

      Harder to hit

    • 📊NumericRecoverforceReduced

      Lance Recover now provides less force on hit.

      Less knockback

    • 📊NumericAir DowndamageReduced

      Lance Air Down deals reduced damage.

      Lower DPS

    • 📊NumericGround Poundhitbox sizeReduced

      Lance Ground Pound hitbox size has been reduced.

      Smaller area

    • 🎯BehaviorAir Heavywall interactioncancelsno longer cancels

      Lance Air Heavy no longer cancels when hitting the wall.

      Improved reliability of air heavy against walls.