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Brawlhalla
Brawlhalla
ActionIndieFree To Play
Blue Mammoth Games · Ubisoft
Feb 4, 2016 · 127mo ago

2.7 Patch Notes

AI summary1mo

Introduces Koji the Samurai, implements Gravity Cancel Taunts, improves item spawn logic on several maps, and addresses various drop and UI bugs.

Buffs11

  • TauntsBrought most min charge times on taunts down to 60 frames or less.60 frames
  • Map Item Spawns
    • Twilight Grove:Increased the rate items spawn on the main platform of Twilight Grove.25%57% %
    • Great Hall:Items can now spawn on the main platform in Great Hall.Added
  • AxeNeutral:First swing now applies full damage instead of acting as a multihit.MultihitFull Damage
  • General
    • Fixed inconsistent dodge delay after missing an attack, normalizing it to 7 frames.127 frames
    • Fixed a bug where hurtbox checking was a frame off, which likely caused many dropped combos.
  • EmberNeutral Bow:Fixed cases where targets could be dropped before the final hit of Neutral Bow.
  • AsuriSide Katars:Fixed cases where targets could be dropped before the final hit of Side Katars.
  • Spear
    • Neutral Light:Fixed cases where targets could be dropped before the final hit of Neutral Light.
    • Down Light:Fixed cases where targets could be dropped before the final hit of Down Light.
  • BrynnDown Axe:Fixed cases where targets could be dropped before the final hit of Down Axe.

Nerfs2

  • Map Item SpawnsBlackguard Keep:Greatly decreased the frequency of items spawning on moving platforms.40%18% %
  • AxeNeutral:Decreased hit window on second swing to prevent drops, though it makes the hit tighter.75 frames

Bug fixes2

  • TauntsFixed a bug where Taunts could be affected by Dexterity.AffectedNot Affected
  • GeneralFixed various UI issues including alt-tab pixelation and offline game overlays.

Other changes5

  • Koji
    • Koji enters the game with 5 Strength.5
    • Koji enters the game with 8 Dexterity.8
    • Koji enters the game with 4 Armor.4
    • Koji enters the game with 5 Movespeed.5
  • TauntsNormalized all taunt gravity cancel lengths to 60 frames before plummeting.60 frames

subjects affected (9)

tap to see balance history

How did this patch land?
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official notes
Brawlhalla · Feb 4, 2016

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Patch history

see all 86

  1. Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo

    Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.

    +816
  2. Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo

    Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.

    +34
  3. Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo

    Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.

    +913
  4. Summer Update! - Patch 2.19Jul 7, 2016 · 122mo

    Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.

    +6
  5. Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo

    Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.

    +148
  6. 2.17.1 Patch NotesJun 22, 2016 · 122mo

    Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.

    +3
  7. Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo

    Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.

    +96
  8. 2.16.3 - New Legend RotationJun 8, 2016 · 123mo

    Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.

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