Patch 2.14 introduces the Dodgebomb gamemode, map striking for custom lobbies, various weapon balance adjustments, and new cosmetic items.
Images © Brawlhalla via Steam
▲Buffs11
- Custom LobbiesMap Choosing:Added official UI support for map striking (Turns, Snake, and Open) in custom lobbies, including spectator visibility.→Added
- Lance
- Neutral Light:Carries forward momentum farther into the hit window when dodge canceled.→Increased
- Down Light:Carries forward momentum farther into the hit window when dodge canceled.→Increased
- Down Air:Increased stun time on ground hits for better ground kit transitions.17→18-19
- Down Air:Changed recovery time to a lower fixed value.14 Variable→9 Fixed
- BlastersSide Light:Hitbox moved farther forward to make ground options more distinct.→Farther Forward
- AxeSide Air:Slightly decreased recovery time on miss.4 Fixed 29 Variable→4 Fixed 26 Variable
- GnashDown Hammer:Significantly decreased recovery time on hit when ending in the air.14→2
- Orion
- Side Lance:Increased hit window of the final thrust.7→10
- Side Lance:Increased speed toward the end of the charge.52-69→52-88
- GeneralUI:Damage Done and Damage Taken are now displayed on the podium.→Added
▼Nerfs13
- Lance
- Neutral Air:Increased recovery time on miss, making the move slightly riskier.7 Fixed 15 Variable→9 Fixed 15 Variable
- Down Air:Slightly increased startup time.11→12
- Blasters
- Down Air:Decreased damage to offset frequency of string follow-ups.22→19
- Side Light:Increased recovery time on miss to balance the increased range.12 Fixed 7 Variable→12 Fixed 10 Variable
- Spear
- Neutral Air:Decreased damage to reduce overall power of close-range tools.18→14
- Down Light:Increased fixed recovery time on miss, reducing safety.1 Fixed 27 Variable→5 Fixed 26 Variable
- Axe
- Side Air:Decreased how far hitboxes extend inward to prevent hitting targets behind the user.→Smaller
- Recovery:Decreased force on the final frames of the hit window.30-38→26-34
- Sir RolandSide Sword:Slightly increased recovery time.13→14
- Sentinel
- Down Hammer:Decreased variable force to balance the retreat signature.59→56
- Down Hammer:Decreased fixed force to balance the retreat signature.75→70
- TerosSide Axe:Slightly decreased variable force.65→63
- GeneralLedge Cancel:Decreased the window for heavy attack ledge cancels by 50% to reduce accidental triggers.100%→50% %
✚Bug fixes1
- GeneralBug Fixes:Fixed bugs where multihit powers from under soft platforms would bounce instead of carrying.
◆Other changes4
- DodgebombAdded a new mini game mode called Dodgebomb where players must avoid explosions.→Added
- AxeRecovery:Direction of force now based on target position relative to user, making spikes more intentional.Frame-based→Position-based
- OrionSide Lance:Reduced hit window during charge to reach priority frames faster.25→20
- GeneralStore:Added Knockout Effects category to the store.→Added
subjects affected (12)
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
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