Blasters
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericDown AirTime to Hit9→11
Increased startup time to better fit the kit's flavor.
numeric
- ▼📊NumericDown AirHit Window14→10
Reduced total hit window for a faster pace of play.
numeric
- ▲📊NumericSide LightRecover Time on miss12 Fixed 10 Variable→11 Fixed 10 Variable frames
Slightly reduced the recovery time when missing a Side Light.
Reduced recovery
- ▼📊NumericDown Airdamage22→19
Decreased damage to offset frequency of string follow-ups.
numeric
- ▲🎯BehaviorSide Lighthitbox position—→Farther Forward
Hitbox moved farther forward to make ground options more distinct.
behavior
- ▼📊NumericSide Lightrecover time on miss12 Fixed 7 Variable→12 Fixed 10 Variable
Increased recovery time on miss to balance the increased range.
numeric
- ▼📊NumericRecoverysteering acceleration100%→80%
Decreased steering to limit retreat distance after committing to the attack.
after initial kick
- ▼📊NumericRecoverybackward acceleration100%→70%
Reduced ability to retreat during the recovery phase.
during recovery time
- ▲📊NumericSide Lightdamage18→20
Increased damage for Side Light.
- ≈📊NumericDown Lightdamage distribution9 per shot→7, 7, 13
Changed damage distribution of Down Light to favor the final shot.
- ▲📊NumericNeutral Airdamage (1st shot)17→20
Increased damage on the first shot of Neutral Air.
- ▼📊NumericNeutral Aircooldown10→12
Increased cooldown for Neutral Air.
- ▼📊NumericNeutral Airstun (1st blast)30→25
Decreased stun on the first blast of Neutral Air.
- ▼📊NumericNeutral Airstun (2nd blast)25→20
Decreased stun on the second blast of Neutral Air.
- ▲📊NumericSide Airstun time (2nd shot)20→23
Increased stun time on the second shot of Side Air for better follow-up opportunities.
- ▼📊NumericDown Airstun time20→19
Slightly decreased stun time on Down Air.
- ▲📊NumericNeutral Lighttime to hit9→8
Decreased time to hit for Neutral Light.
- ▲📊NumericDown Airvariable force10→23
Increased variable force and angled it more outwards, making it more viable as a spike at high damage.
numeric
- ▼📊NumericDown Airrecover time23→26
Increased recover time on miss, increasing risk for high-level players.
numeric
- ≈🎯BehaviorGround Poundbounce timing
Upward bounce on shot is now delayed until after the hit window.
behavior
- ▼📊NumericGround Poundvariable force52→50
Slight reduction to the force of the ground pound.
numeric
- ▲📊NumericAir Sidevariable force30→35
Increased variable force on Blasters Air Side for better kill potential.
Increased force.
- ▲📊NumericRecoverystun time19→21
Increased stun time during Blasters Recovery carry to make the move more forgiving.
Increased stun during carry.
- ▲🎯BehaviorRecoveryforce direction—→Consistent
Improved force consistency on Blasters Recovery to reduce steering mistakes.
More consistent initial kick.
- ▲📊NumericAir Sidetime to hit—→decreased s
Slightly reduced time to hit to make air options more viable.
numeric
- ▲🎯BehaviorBlasters Down Lighthorizontal momentum—→Stops on hit
Horizontal momentum now stops on hit to prevent dropping targets.
behavior
- ▲📊NumericBlasters Ground Poundcooldown time—→Decreased
Reduced cooldown time for Blasters Ground Pound.
numeric
- ≈🔁ReworkBlasters Air Sideshot patternFirst shot→New arc shot
Removed first shot and added a new shot that arcs further downward after the second.
rework
- ▲📊NumericBlasters Air Sidecooldown time on hit—→Same as miss
Reduced cooldown on hit to match the cooldown on miss.
numeric
- ≈🎯BehaviorBlasters Air Downdirection of force—→Angled downward
Direction of force is now angled slightly downward.
behavior
- ▼📊NumericBlasters Air Downrecover time on miss—→Increased
Increased recovery time on miss for Blasters Air Down.
numeric
- ▲📊NumericBlasters Air Downrecover time on hit—→Decreased
Decreased recovery time on hit for Blasters Air Down.
numeric
- ▼📊NumericBlasters Sideforce—→Decreased
Decreased force for Blasters Side.
numeric
- ▼📊NumericBlasters Downhitbox size—→Decreased
Decreased hitbox sizes to better match animation.
numeric
- ▲📊NumericBlasters Downhit window—→Increased
Increased hit windows for Blasters Down.
numeric
- ▲🎯BehaviorBlasters Downcombo behavior—→Combos into next
Each shot in Blasters Down now combos into the next.
behavior
- ▼📊NumericBlasters Downmaximum damage—→Greatly decreased
Greatly decreased maximum damage for Blasters Down.
numeric
- ≈🎯BehaviorBlasters Downdirection of force—→Pops target upward
Final shot of Blasters Down now pops the target upwards.
behavior
- ▼📊NumericBlasters Downforce—→Decreased
Decreased force for Blasters Down.
numeric
- ▼📊NumericBlasters Downrecover time on miss—→Increased
Increased recovery time on miss for Blasters Down.
numeric
- ▲📊NumericBlasters Downrecover time on hit—→Decreased
Decreased recovery time on hit for Blasters Down.
numeric
- ▼📊NumericSide Lightforce scaling—→Decreased
Decreased force scaling on Side Light.
Reducing over-reliance on Side Air.
- ▲📊NumericSide Lightstun—→Increased
Increased stun on Side Light.
Better utility for Side Light.
- ▼📊NumericSide Airhitbox size—→Decreased
Decreased hitbox size and moved shots further from the user's hurtbox.
Making the move easier to space.
- ▼📊NumericSide Airtime to hit—→Increased
Increased the time to hit for Side Air.
Slower startup.
- ▲📊NumericSide Airdamage—→Increased
Increased damage on Side Air.
Compensating for higher risk.
- ▼📊NumericSide Airforce—→Decreased
Decreased force on Side Air.
Less knockback.
- ▲📊NumericSide Airstun time—→Increased
Increased stun time for Side Air.
More utility on hit.
- ▲📊NumericSide Airrecover time on hit—→Decreased
Decreased recovery time on hit for Side Air.
Faster recovery when successful.
- ▼📊NumericSide Airrecover time on miss—→Increased
Increased recovery time on miss for Side Air.
More punishable on miss.
- ▼📊NumericSide Aircooldown—→Increased
Increased cooldown for Side Air.
Less spammable.
- ▲📊NumericDown Airtime to hit—→Decreased
Slightly decreased time to hit and sped up time between shots for Down Air.
Faster startup.
- ▼📊NumericDown Airdamage—→Decreased
Slightly decreased damage on Down Air.
Slightly lower power.
- ▲📊NumericRecoveryhitbox size—→Increased
Increased hitbox size for the Recovery move.
Easier to land.
- ▲📊NumericGround Poundrecover time—→Decreased
Greatly decreased recovery time for Ground Pound.
Much faster recovery.
- ▼📊NumericGround Pounddamage—→Decreased
Decreased damage on Ground Pound.
Lower damage.
- ▲📊NumericGround Poundforce—→Increased
Increased force on Ground Pound.
More knockback.
- ▼📊NumericGround Poundcooldown—→Increased
Increased cooldown time for Ground Pound.
Less spammable.
- ▼📊NumericRecoveryhitbox size—→decreased
Reduced hitbox sizes of the initial ascent on Recovery, especially for enemies below the player.
Less accidental hits.
- ▼📊NumericRecoveryforce—→decreased
Reduced force on Recovery.
Less knockback.
- ▲🐛Bug fixDown AirTarget Retention
Fixed a case where targets could be dropped before the final hit of Down Air.
Bugfix
- ▼📊NumericDown AirTime to Hit—→Increased
Increased Time to Hit and reduced hitbox sizes for Down Air.
Slower startup
- ▼✂️RemovedSide AirShots3→2
Removed the third shot from Side Air, reducing overall pressure.
Removed shot
- ▼📊NumericSide AirCooldown—→Increased
Increased cooldown time for Side Air.
Slower spam
- ▲🐛Bug fixDown Airhit registration
Fixed cases where final shots would miss a hit target.
bugfix
- ▲🐛Bug fixNeutral Groundhit registration
Fixed cases where final shots would miss a hit target.
bugfix
- ▲🔁ReworkRecoveryhitbox
Uniformed hitbox height/width, increased final hitbox size, and improved predictability of force.
behavior
- ▼📊NumericRecoverhitbox size—→Reduced
The Recover hitbox is now smaller to better match the animation.
Reduced Hitbox size
- ▼📊NumericRecoverstun—→Reduced
Blasters Recover now provides less stun to the opponent.
Reduced Stun
- ▼📊NumericRecoverdistance—→Reduced
The distance traveled during the Recover power has been decreased.
Reduced distance traveled
- ▼📊NumericRecoverforce—→Reduced
Blasters Recover now deals less knockback force.
Reduced Force
- ≈🎯BehaviorGround Neutralmomentum—→Zero
Blasters Ground Neutral now completely stops momentum upon hitting a target.
Zeroes momentum on hit.
- ▼📊NumericSide Airbackwards movementFast→Slower
Legends can no longer move backwards as fast as forwards during Side Air attacks.
Reduced retreat speed
- ▲📊NumericQuickhit window—→Increased
Quick attacks now have a larger hit window and slightly larger hitboxes at the end of the window, making them more reliable.
Increased hit window per shot
- ▲📊NumericAir Sidehit window—→Increased
Air Side attacks are now easier to land due to an increased hit window.
Increased hit window per shot
- ▲📊NumericAir Downhit window—→Increased
Air Down attacks have an increased hit window and slightly larger hitboxes at the end of the window.
Increased hit window per shot
- ▲📊NumericAir Downtime to hit—→Decreased
Air Down attacks now trigger slightly faster.
Slightly decreased time to hit
- ▲📊NumericSidehit window—→Increased
Side attacks are now more forgiving to land.
Increased hit window
- ▲📊NumericAirhit window—→Increased
Air attacks have an increased hit window and slightly larger hitboxes at the end of the window.
Increased hit window per shot
- ≈🔁ReworkAirforce direction—→Straight Upwards
The knockback direction of Air attacks has been changed to hit targets straight upwards.
Changed direction of Force
- ▲🎯BehaviorAir Downfiring logic—→Conditional
Air Down will now fire the final three shots if either of the first two hit.
behavior
- ▼✨NewSide Quickcooldown—→Added
Added a long cooldown time to Side Quick.
new
- ▲🔁ReworkQuickanimation—→Shorter
Quick now uses a much shorter animation on hit.
rework
- ▼✨NewAir Downcooldown—→Added
Added a small cooldown to the Air Down attack.
- ▲🎯BehaviorAir Downbehavior
Fixed cases where targets were pushed out of the combo prematurely.
Combo consistency
- ▼📊NumericDownstun time—→Decreased s
Decreased stun time for the Down attack.
numeric
- ▼✨NewAir Sidecooldown—→Added s
Added a small cooldown time to Air Side.
new
- ≈🎨VisualBasic Attacksvisuals—→Added
New blaster FX added to all basic attacks for better visual clarity.