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Blasters

WeaponBlasters · Zoning · Ranged · Weapon · Zoner · Air Game
22 patcheslast touched 122mo ago-2

Power trajectory

Up = buffed, down = nerfed
-20+5Dec 22, 2014Jul 14, 2016Dec 22, 2014 — Patch Notes: Beta v 1.3.0 +0 / -0 (cum 0)Mar 19, 2015 — Patch Notes: Beta v 1.7.0 +0 / -2 (cum -2)Mar 24, 2015 — Patch Notes: Beta v 1.7.2 +1 / -1 (cum -2)Apr 10, 2015 — Patch Notes: Beta v 1.8.0 +2 / -1 (cum -1)Apr 24, 2015 — Patch Notes: Beta v 1.8.8 +6 / -0 (cum +5)May 23, 2015 — Patch Notes: Beta v 1.10.1 +0 / -1 (cum +4)Jun 18, 2015 — Patch Notes: Beta v 1.12.0 +0 / -4 (cum 0)Jul 10, 2015 — Patch Notes: Beta v 1.13.0 Part 1 +3 / -0 (cum +3)Jul 24, 2015 — Patch Notes: Beta v1.14.0 Part 1 +0 / -3 (cum 0)Aug 27, 2015 — Patch Notes: Beta v 1.16.0 +1 / -0 (cum +1)Sep 11, 2015 — Balance Notes: Beta v 1.17.0 +0 / -2 (cum -1)Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +8 / -9 (cum -2)Oct 21, 2015 — Balance Notes - 1.20.1 +7 / -6 (cum -1)Nov 11, 2015 — Patch 2.1 - Balance Notes +1 / -0 (cum 0)Dec 16, 2015 — Patch 2.4 Balance Notes +3 / -0 (cum +3)Jan 6, 2016 — 2.5 - Balance Notes +0 / -1 (cum +2)Jan 28, 2016 — Balance Changes - Patch 2.6.2 +1 / -1 (cum +2)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +4 / -4 (cum +2)May 4, 2016 — Patch 2.13.1 - Balance Pass and More! +0 / -2 (cum 0)May 18, 2016 — Patch 2.14 - Dodgebomb, Party Time, Balance and more! +1 / -2 (cum -1)Jun 2, 2016 — The Gauntlets Update - Patch 2.16 +1 / -0 (cum 0)Jul 14, 2016 — Wu Shang Update! - Patch 2.20 +0 / -2 (cum -2)
Zoom into one ability:25 abilities tracked
Filter by change type:7 types in this subject

Patch history

    • 📊NumericDown AirTime to Hit911

      Increased startup time to better fit the kit's flavor.

      numeric

    • 📊NumericDown AirHit Window1410

      Reduced total hit window for a faster pace of play.

      numeric

    • 📊NumericSide LightRecover Time on miss12 Fixed 10 Variable11 Fixed 10 Variable frames

      Slightly reduced the recovery time when missing a Side Light.

      Reduced recovery

    • 📊NumericDown Airdamage2219

      Decreased damage to offset frequency of string follow-ups.

      numeric

    • 🎯BehaviorSide Lighthitbox positionFarther Forward

      Hitbox moved farther forward to make ground options more distinct.

      behavior

    • 📊NumericSide Lightrecover time on miss12 Fixed 7 Variable12 Fixed 10 Variable

      Increased recovery time on miss to balance the increased range.

      numeric

    • 📊NumericRecoverysteering acceleration100%80%

      Decreased steering to limit retreat distance after committing to the attack.

      after initial kick

    • 📊NumericRecoverybackward acceleration100%70%

      Reduced ability to retreat during the recovery phase.

      during recovery time

    • 📊NumericSide Lightdamage1820

      Increased damage for Side Light.

    • 📊NumericDown Lightdamage distribution9 per shot7, 7, 13

      Changed damage distribution of Down Light to favor the final shot.

    • 📊NumericNeutral Airdamage (1st shot)1720

      Increased damage on the first shot of Neutral Air.

    • 📊NumericNeutral Aircooldown1012

      Increased cooldown for Neutral Air.

    • 📊NumericNeutral Airstun (1st blast)3025

      Decreased stun on the first blast of Neutral Air.

    • 📊NumericNeutral Airstun (2nd blast)2520

      Decreased stun on the second blast of Neutral Air.

    • 📊NumericSide Airstun time (2nd shot)2023

      Increased stun time on the second shot of Side Air for better follow-up opportunities.

    • 📊NumericDown Airstun time2019

      Slightly decreased stun time on Down Air.

    • 📊NumericNeutral Lighttime to hit98

      Decreased time to hit for Neutral Light.

    • 📊NumericDown Airvariable force1023

      Increased variable force and angled it more outwards, making it more viable as a spike at high damage.

      numeric

    • 📊NumericDown Airrecover time2326

      Increased recover time on miss, increasing risk for high-level players.

      numeric

    • 🎯BehaviorGround Poundbounce timing

      Upward bounce on shot is now delayed until after the hit window.

      behavior

  1. Jan 6, 2016·2.5 - Balance Notes-1
    • 📊NumericGround Poundvariable force5250

      Slight reduction to the force of the ground pound.

      numeric

  2. Dec 16, 2015·Patch 2.4 Balance Notes+3
    • 📊NumericAir Sidevariable force3035

      Increased variable force on Blasters Air Side for better kill potential.

      Increased force.

    • 📊NumericRecoverystun time1921

      Increased stun time during Blasters Recovery carry to make the move more forgiving.

      Increased stun during carry.

    • 🎯BehaviorRecoveryforce directionConsistent

      Improved force consistency on Blasters Recovery to reduce steering mistakes.

      More consistent initial kick.

    • 📊NumericAir Sidetime to hitdecreased s

      Slightly reduced time to hit to make air options more viable.

      numeric

  3. Oct 21, 2015·Balance Notes - 1.20.1+7-6
    • 🎯BehaviorBlasters Down Lighthorizontal momentumStops on hit

      Horizontal momentum now stops on hit to prevent dropping targets.

      behavior

    • 📊NumericBlasters Ground Poundcooldown timeDecreased

      Reduced cooldown time for Blasters Ground Pound.

      numeric

    • 🔁ReworkBlasters Air Sideshot patternFirst shotNew arc shot

      Removed first shot and added a new shot that arcs further downward after the second.

      rework

    • 📊NumericBlasters Air Sidecooldown time on hitSame as miss

      Reduced cooldown on hit to match the cooldown on miss.

      numeric

    • 🎯BehaviorBlasters Air Downdirection of forceAngled downward

      Direction of force is now angled slightly downward.

      behavior

    • 📊NumericBlasters Air Downrecover time on missIncreased

      Increased recovery time on miss for Blasters Air Down.

      numeric

    • 📊NumericBlasters Air Downrecover time on hitDecreased

      Decreased recovery time on hit for Blasters Air Down.

      numeric

    • 📊NumericBlasters SideforceDecreased

      Decreased force for Blasters Side.

      numeric

    • 📊NumericBlasters Downhitbox sizeDecreased

      Decreased hitbox sizes to better match animation.

      numeric

    • 📊NumericBlasters Downhit windowIncreased

      Increased hit windows for Blasters Down.

      numeric

    • 🎯BehaviorBlasters Downcombo behaviorCombos into next

      Each shot in Blasters Down now combos into the next.

      behavior

    • 📊NumericBlasters Downmaximum damageGreatly decreased

      Greatly decreased maximum damage for Blasters Down.

      numeric

    • 🎯BehaviorBlasters Downdirection of forcePops target upward

      Final shot of Blasters Down now pops the target upwards.

      behavior

    • 📊NumericBlasters DownforceDecreased

      Decreased force for Blasters Down.

      numeric

    • 📊NumericBlasters Downrecover time on missIncreased

      Increased recovery time on miss for Blasters Down.

      numeric

    • 📊NumericBlasters Downrecover time on hitDecreased

      Decreased recovery time on hit for Blasters Down.

      numeric

    • 📊NumericSide Lightforce scalingDecreased

      Decreased force scaling on Side Light.

      Reducing over-reliance on Side Air.

    • 📊NumericSide LightstunIncreased

      Increased stun on Side Light.

      Better utility for Side Light.

    • 📊NumericSide Airhitbox sizeDecreased

      Decreased hitbox size and moved shots further from the user's hurtbox.

      Making the move easier to space.

    • 📊NumericSide Airtime to hitIncreased

      Increased the time to hit for Side Air.

      Slower startup.

    • 📊NumericSide AirdamageIncreased

      Increased damage on Side Air.

      Compensating for higher risk.

    • 📊NumericSide AirforceDecreased

      Decreased force on Side Air.

      Less knockback.

    • 📊NumericSide Airstun timeIncreased

      Increased stun time for Side Air.

      More utility on hit.

    • 📊NumericSide Airrecover time on hitDecreased

      Decreased recovery time on hit for Side Air.

      Faster recovery when successful.

    • 📊NumericSide Airrecover time on missIncreased

      Increased recovery time on miss for Side Air.

      More punishable on miss.

    • 📊NumericSide AircooldownIncreased

      Increased cooldown for Side Air.

      Less spammable.

    • 📊NumericDown Airtime to hitDecreased

      Slightly decreased time to hit and sped up time between shots for Down Air.

      Faster startup.

    • 📊NumericDown AirdamageDecreased

      Slightly decreased damage on Down Air.

      Slightly lower power.

    • 📊NumericRecoveryhitbox sizeIncreased

      Increased hitbox size for the Recovery move.

      Easier to land.

    • 📊NumericGround Poundrecover timeDecreased

      Greatly decreased recovery time for Ground Pound.

      Much faster recovery.

    • 📊NumericGround PounddamageDecreased

      Decreased damage on Ground Pound.

      Lower damage.

    • 📊NumericGround PoundforceIncreased

      Increased force on Ground Pound.

      More knockback.

    • 📊NumericGround PoundcooldownIncreased

      Increased cooldown time for Ground Pound.

      Less spammable.

    • 📊NumericRecoveryhitbox sizedecreased

      Reduced hitbox sizes of the initial ascent on Recovery, especially for enemies below the player.

      Less accidental hits.

    • 📊NumericRecoveryforcedecreased

      Reduced force on Recovery.

      Less knockback.

    • 🐛Bug fixDown AirTarget Retention

      Fixed a case where targets could be dropped before the final hit of Down Air.

      Bugfix

    • 📊NumericDown AirTime to HitIncreased

      Increased Time to Hit and reduced hitbox sizes for Down Air.

      Slower startup

    • ✂️RemovedSide AirShots32

      Removed the third shot from Side Air, reducing overall pressure.

      Removed shot

    • 📊NumericSide AirCooldownIncreased

      Increased cooldown time for Side Air.

      Slower spam

    • 🐛Bug fixDown Airhit registration

      Fixed cases where final shots would miss a hit target.

      bugfix

    • 🐛Bug fixNeutral Groundhit registration

      Fixed cases where final shots would miss a hit target.

      bugfix

    • 🔁ReworkRecoveryhitbox

      Uniformed hitbox height/width, increased final hitbox size, and improved predictability of force.

      behavior

    • 📊NumericRecoverhitbox sizeReduced

      The Recover hitbox is now smaller to better match the animation.

      Reduced Hitbox size

    • 📊NumericRecoverstunReduced

      Blasters Recover now provides less stun to the opponent.

      Reduced Stun

    • 📊NumericRecoverdistanceReduced

      The distance traveled during the Recover power has been decreased.

      Reduced distance traveled

    • 📊NumericRecoverforceReduced

      Blasters Recover now deals less knockback force.

      Reduced Force

    • 🎯BehaviorGround NeutralmomentumZero

      Blasters Ground Neutral now completely stops momentum upon hitting a target.

      Zeroes momentum on hit.

    • 📊NumericSide Airbackwards movementFastSlower

      Legends can no longer move backwards as fast as forwards during Side Air attacks.

      Reduced retreat speed

    • 📊NumericQuickhit windowIncreased

      Quick attacks now have a larger hit window and slightly larger hitboxes at the end of the window, making them more reliable.

      Increased hit window per shot

    • 📊NumericAir Sidehit windowIncreased

      Air Side attacks are now easier to land due to an increased hit window.

      Increased hit window per shot

    • 📊NumericAir Downhit windowIncreased

      Air Down attacks have an increased hit window and slightly larger hitboxes at the end of the window.

      Increased hit window per shot

    • 📊NumericAir Downtime to hitDecreased

      Air Down attacks now trigger slightly faster.

      Slightly decreased time to hit

    • 📊NumericSidehit windowIncreased

      Side attacks are now more forgiving to land.

      Increased hit window

    • 📊NumericAirhit windowIncreased

      Air attacks have an increased hit window and slightly larger hitboxes at the end of the window.

      Increased hit window per shot

    • 🔁ReworkAirforce directionStraight Upwards

      The knockback direction of Air attacks has been changed to hit targets straight upwards.

      Changed direction of Force

  4. Apr 10, 2015·Patch Notes: Beta v 1.8.0+2-1
    • 🎯BehaviorAir Downfiring logicConditional

      Air Down will now fire the final three shots if either of the first two hit.

      behavior

    • NewSide QuickcooldownAdded

      Added a long cooldown time to Side Quick.

      new

    • 🔁ReworkQuickanimationShorter

      Quick now uses a much shorter animation on hit.

      rework

  5. Mar 24, 2015·Patch Notes: Beta v 1.7.2+1-1
    • NewAir DowncooldownAdded

      Added a small cooldown to the Air Down attack.

    • 🎯BehaviorAir Downbehavior

      Fixed cases where targets were pushed out of the combo prematurely.

      Combo consistency

    • 📊NumericDownstun timeDecreased s

      Decreased stun time for the Down attack.

      numeric

    • NewAir SidecooldownAdded s

      Added a small cooldown time to Air Side.

      new

    • 🎨VisualBasic AttacksvisualsAdded

      New blaster FX added to all basic attacks for better visual clarity.