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Hammer

WeaponHammer · Weapon · Heavy · Ground Game · Power · Stun
17 patcheslast touched 122mo ago-13

Power trajectory

Up = buffed, down = nerfed
-130+3Dec 12, 2014Jul 14, 2016Dec 12, 2014 — Patch Notes: Beta v 1.2.0 +1 / -0 (cum +1)Jan 30, 2015 — Patch Notes: Beta v 1.5.2 +3 / -1 (cum +3)Mar 19, 2015 — Patch Notes: Beta v 1.7.0 +1 / -5 (cum -1)May 7, 2015 — Patch Notes: Beta v 1.9.0 +2 / -3 (cum -2)May 23, 2015 — Patch Notes: Beta v 1.10.1 +1 / -2 (cum -3)Jun 18, 2015 — Patch Notes: Beta v 1.12.0 +1 / -2 (cum -4)Jul 24, 2015 — Patch Notes: Beta v1.14.0 Part 1 +1 / -3 (cum -6)Sep 11, 2015 — Balance Notes: Beta v 1.17.0 +1 / -2 (cum -7)Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +0 / -2 (cum -9)Oct 21, 2015 — Balance Notes - 1.20.1 +1 / -4 (cum -12)Dec 3, 2015 — 2.3.1 Balance Notes +2 / -1 (cum -11)Dec 16, 2015 — Patch 2.4 Balance Notes +2 / -2 (cum -11)Jan 6, 2016 — 2.5 - Balance Notes +2 / -0 (cum -9)Jan 13, 2016 — 2.5.1 - Patch Notes + New Legend Rotation +1 / -0 (cum -8)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +2 / -4 (cum -10)May 4, 2016 — Patch 2.13.1 - Balance Pass and More! +1 / -3 (cum -12)Jul 14, 2016 — Wu Shang Update! - Patch 2.20 +1 / -2 (cum -13)
Zoom into one ability:20 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊NumericRecoveryTime to Hit910

      Slightly slower startup for the Recovery attack.

      numeric

    • 📊NumericNeutral AirTime to Hit1817

      Faster startup for Neutral Air to provide a more active response.

      numeric

    • 📊NumericDown AirStun2524

      Slightly reduced stun on Down Air.

      numeric

    • 📊NumericNeutral Lighttime to hit34

      Increased startup time to align with other fast weapons.

    • 📊NumericRecoverydamage1012

      Increased damage to provide more reward for landing the move.

    • 📊NumericDown Airrecover time on miss1 fixed 13 variable1 fixed 17 variable

      Increased recovery on miss to prevent repeated fishing from overhead.

    • 📊NumericDown Aircooldown time510

      Increased cooldown to limit spamming of Down Air.

    • 📊NumericNeutral Airrecover time (miss)25 Variable25 Variable 2 Fixed

      Slightly adjusted recovery time on miss.

    • 📊NumericNeutral Airrecover time (hit)25 Variable15 Variable 6 Fixed

      Faster recovery on hit, allowing for quicker follow-ups.

    • 📊NumericNeutral Airstun time3027

      Reduced stun time on Neutral Air.

    • 📊NumericNeutral Aircooldown time510

      Increased cooldown for Neutral Air.

    • 📊NumericSide Airrecover time (miss)26 Variable25 Variable 2 Fixed

      Adjusted recovery time on miss.

    • 📊NumericSide Airrecover time (hit)26 Variable16 Variable 5 Fixed

      Faster recovery on hit.

    • 📊NumericSide Airstun time2925

      Reduced stun time on Side Air.

    • 📊NumericSide Lighthitbox sizeDecreased

      Side Light hitbox now extends less far backward toward the body.

    • 🐛Bug fixNeutral LightHit Consistency

      Fixed cases where targets were dropped prematurely before the final hit of the Neutral Light.

      Bugfix

  1. Jan 6, 2016·2.5 - Balance Notes+2
    • 📊NumericNeutral Airstun time1828 frames

      Significantly increased stun time to prevent targets from getting free counterhits.

      numeric

    • 📊NumericSide Airstun time1929 frames

      Significantly increased stun time to prevent targets from getting free counterhits.

      numeric

  2. Dec 16, 2015·Patch 2.4 Balance Notes+2-2
    • 📊NumericNeutral Lightmovement speed3550

      Hammer Neutral Light is now faster, providing more range and a more powerful feel.

      Increased speed on first attack frame.

    • 📊NumericNeutral Lightwindow between kicks1813

      Tightened the timing of Neutral Light kicks for better flow.

      Reduced duration between first and second kick.

    • 📊NumericDown Lightfixed force30-4535

      Standardized Hammer Down Light force to improve combo consistency.

      Standardized force across all frames.

    • 📊NumericDown Lightrecover time on miss1519

      Increased recovery time on miss for Hammer Down Light.

      Increased recovery time.

    • 📊NumericDown Lightcooldown time1315

      Increased cooldown for Hammer Down Light.

      Slightly longer cooldown.

  3. Dec 3, 2015·2.3.1 Balance Notes+2-1
    • 📊NumericDown Lighttime to hit98 frames

      Down Light is slightly faster, making the stomp more viable as a combo starter.

      Faster startup.

    • 📊NumericDown Lightstun time3328 frames

      Down Light provides less stun to the opponent.

      Reduced stun.

    • 📊NumericDown Lightrecover time on miss1814 frames

      Less punishing to miss a Down Light.

      Faster recovery on miss.

  4. Oct 21, 2015·Balance Notes - 1.20.1+1-4
    • 📊NumericHammer Neutral Lighthitbox sizeDecreased

      Decreased hitbox sizes for Hammer Neutral Light.

      numeric

    • 🎯BehaviorHammer Neutral LightmovementAdvances forward

      Hammer Neutral Light now advances slightly forward during kicks.

      behavior

    • 📊NumericHammer Neutral Lighthit windowReduced

      Reduced hit window on the final swing of Hammer Neutral Light.

      numeric

    • 📊NumericHammer Air Sidehitbox sizeReduced

      Reduced hitbox sizes for Hammer Air Side.

      numeric

    • 🔁ReworkHammer Air DownhitboxRehitboxed

      Hammer Air Down rehitboxed to better match animation.

      rework

    • NewHammer Air Downcooldown timeAdded

      Added a short cooldown time to Hammer Air Down.

      numeric

    • 📊NumericSide Airrecover timeIncreased

      Increased recovery time for Hammer Side Air.

      More punishable.

    • 📊NumericSide AircooldownIncreased

      Slightly increased cooldown time for Hammer Side Air.

      Slightly less spammable.

    • 📊NumericNeutral Airhitboxcentered

      Neutral Air hitboxes are now more centered and time to hit is slightly increased.

      Less generous edges.

    • 📊NumericSide Lightcooldownincreased

      Increased cooldown time for Side Light.

      Slower reuse.

    • 📊NumericDown Lighttime to hitdecreased

      Slightly decreased time to hit and recover time on miss for Down Light.

      Faster startup.

    • 📊NumericDown GroundDamageDecreased

      Slightly decreased damage and reduced stun time on Down Ground.

      Lower damage

    • 📊NumericDown GroundRecover TimeReduced

      Greatly reduced on-hit recover time, though the player can no longer move or jump during this period.

      Faster recovery on hit

    • 📊NumericNeutral GroundDamageReduced

      Reduced damage on Neutral Ground; momentum now stops on hit to prevent sliding.

      Lower damage

    • 📊NumericSide AirDamageReduced

      Reduced damage on Side Air.

      Lower damage

  5. Jun 18, 2015·Patch Notes: Beta v 1.12.0+1-2
    • 📊NumericGround PoundforceReduced

      Hammer Ground Pound deals less knockback force.

      Reduced Force

    • 📊NumericGround Poundstun timeIncreased s

      Hammer Ground Pound now stuns opponents for slightly longer.

      Increased Stun Time slightly

    • 📊NumericAir Sidebackward accelerationDecreased

      Reduced the ability to drift backward while using the Hammer Air Side power.

      Decreased acceleration when moving backward during power.

  6. May 23, 2015·Patch Notes: Beta v 1.10.1+1-2
    • 🐛Bug fixRecoverhitboxesInconsistentConsistent

      Fixed inconsistent hitboxes when using Recover repeatedly.

      Bug fix

    • 📊NumericNeutral Airbackwards movementFastSlower

      Legends can no longer move backwards as fast as forwards during Neutral Air attacks.

      Reduced retreat speed

    • 📊NumericSide Airbackwards movementFastSlower

      Legends can no longer move backwards as fast as forwards during Side Air attacks.

      Reduced retreat speed

  7. May 7, 2015·Patch Notes: Beta v 1.9.0+2-3
    • 📊NumericNeutral Groundhitbox sizeReduced

      Hammer Neutral Ground has smaller hitboxes, making it harder to land.

      Smaller hitbox.

    • 📊NumericNeutral Groundhit windowIncreased

      Hammer Neutral Ground has increased hit windows to compensate for smaller hitboxes.

      Longer active window.

    • 📊NumericRecoverydistanceIncreased

      Hammer Recovery now travels further when it hits an opponent.

      Travels further on hit.

    • 📊NumericRecoveryforceDecreased

      Hammer Recovery deals significantly less force, reducing its kill potential.

      Greatly decreased force.

    • NewRecoverycooldownAdded

      A small cooldown has been added to Hammer Recovery.

      Small cooldown added.

  8. Mar 19, 2015·Patch Notes: Beta v 1.7.0+1-5
    • 📊NumericRecoverhitbox sizeDecreased

      Greatly decreased hitbox size for Recover.

      numeric

    • 📊NumericRecoverdamageIncreased

      Slightly increased damage and minimum force for Recover.

      numeric

    • 📊NumericAirhitbox sizeReduced

      Slightly reduced hitbox size for Air attack.

      numeric

    • NewAircooldownAdded s

      Added a small cooldown time to the Air attack.

      new

    • 📊NumericAir SidedamageDecreased

      Slightly decreased damage and force for Air Side.

      numeric

    • NewAir SidecooldownAdded s

      Added a cooldown time to Air Side.

      new

  9. Jan 30, 2015·Patch Notes: Beta v 1.5.2+3-1
    • 📊NumericSide Heavydamagedecreased

      Reduced damage and force on Side Heavy, along with a smaller final hitbox.

      reduced slightly

    • 📊NumericDownstun timeincreased

      Hammer Down hits faster and provides more stun time.

      reduced time to hit

    • 📊NumericQuickhitbox heightincreased

      The first two hits of the Quick attack now have taller hitboxes.

      first two hits

    • 📊NumericAir Sideforceincreased

      Slightly increased force and added the ability to jump during recovery.

      can jump during recover

    • 🔁ReworkDown Quickrecoverystaticcan jump

      Hammer Down Quick now allows immediate jumping, improving 1v1 follow-up potential.

      Allows immediate jumping for follow-ups.

Hammer balance history — Brawlhalla · PatchDiff