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Sword

WeaponSword · Weapon · Ground Game · Balanced · All-rounder · Melee · Fast · Versatile
18 patcheslast touched 122mo ago-18

Power trajectory

Up = buffed, down = nerfed
-210Dec 12, 2014Jul 14, 2016Dec 12, 2014 — Patch Notes: Beta v 1.2.0 +0 / -0 (cum 0)Jan 9, 2015 — Patch Notes: Beta v 1.4.1 +1 / -3 (cum -2)Jan 30, 2015 — Patch Notes: Beta v 1.5.2 +2 / -1 (cum -1)Feb 20, 2015 — Patch Notes: Beta v 1.6.1 +1 / -0 (cum 0)Mar 19, 2015 — Patch Notes: Beta v 1.7.0 +1 / -5 (cum -4)Mar 24, 2015 — Patch Notes: Beta v 1.7.2 +0 / -1 (cum -5)Apr 17, 2015 — Patch Notes: Beta v 1.8.6 +0 / -0 (cum -5)Apr 24, 2015 — Patch Notes: Beta v 1.8.8 +4 / -8 (cum -9)Jul 24, 2015 — Patch Notes: Beta v1.14.0 Part 1 +1 / -2 (cum -10)Sep 11, 2015 — Balance Notes: Beta v 1.17.0 +1 / -2 (cum -11)Oct 21, 2015 — Balance Notes - 1.20.1 +1 / -1 (cum -11)Dec 3, 2015 — 2.3.1 Balance Notes +2 / -6 (cum -15)Dec 16, 2015 — Patch 2.4 Balance Notes +0 / -3 (cum -18)Jan 6, 2016 — 2.5 - Balance Notes +2 / -4 (cum -20)Apr 20, 2016 — 2.12.3 Patch Notes - Skins, Balance and More +1 / -2 (cum -21)May 4, 2016 — Patch 2.13.1 - Balance Pass and More! +4 / -2 (cum -19)Jun 30, 2016 — Patch Notes 2.18 - Odin's Chest Update +0 / -1 (cum -20)Jul 14, 2016 — Wu Shang Update! - Patch 2.20 +2 / -0 (cum -18)
Zoom into one ability:19 abilities tracked
Filter by change type:5 types in this subject

Patch history

    • 📊NumericDown LightVariable Force59

      Down Light now launches slightly higher at high damage values.

      numeric

    • 📊NumericDown AirVariable Recover2117

      Decreased recover time on hit to encourage continued aggression.

      numeric

    • 📊NumericSide Airhit window3 / 52 / 4

      Decreased hit window of first and second swings to reduce interruptions in the pace of play.

      numeric

    • 📊NumericNeutral Lighthit window13

      Extended hit window on the first swing to better match animation.

      first swing

    • 📊NumericNeutral Lighthit window16

      Extended hit window on the second swing to better match animation.

      second swing

    • 📊NumericNeutral Lighthit window14

      Extended hit window on the third swing to better match animation.

      third swing

    • 📊NumericNeutral Lighthitbox heightDecreased

      Decreased hitbox height to reduce overhead coverage after extending hit windows.

      especially second swing

    • 📊NumericNeutral Lightrecover time on hit24 Variable2 Fixed 19 Variable

      Adjusted recover time on hit for better consistency.

    • 📊NumericNeutral Lightrecover time on miss10 Variable15 Variable

      Increased recover time on miss to make the move riskier.

    • 📊NumericNeutral Lightdamage2421

      Neutral Light damage reduced and frontloaded to discourage use as a cover tool.

      Damage frontloaded to 9 on first swing and 6 on following swings.

    • 📊NumericSide Airtime to hit1112

      Side Air is now slightly slower to hit.

    • 📊NumericRecoveryvariable force3132

      Slight increase to the variable force of the Recovery attack.

  1. Jan 6, 2016·2.5 - Balance Notes+2-4
    • 📊NumericSide Airdamage2017

      Reduced damage to lower the overall power of the side air attack.

      numeric

    • 📊NumericSide Airrecover time3032 frames

      Increased recovery time to provide a larger punish window after the attack.

      numeric

    • 🎯BehaviorNeutral Airhitbox sizeDecreased

      Decreased hitbox size to make the attack feel more accurate to the weapon's flavor.

      behavior

    • 📊NumericNeutral Airstartup time1716 frames

      Slightly reduced startup time to make the attack faster.

      numeric

    • 🎯BehaviorDown Airhitbox sizeDecreased

      Decreased hitbox size to reduce deceptively large range.

      behavior

    • 📊NumericDown Airstartup time1615 frames

      Slightly reduced startup time to make the attack faster.

      numeric

  2. Dec 16, 2015·Patch 2.4 Balance Notes-3
    • 🔁ReworkDown Lightmovement speed56%-100%

      Sword Down Light now requires a running start to achieve full speed, making it more situational.

      Speed is now dependent on current momentum.

    • 📊NumericDown Lightdamage108

      Reduced damage of Sword Down Light to lower its overall threat.

      Slight damage reduction.

    • 📊NumericDown Lightrecover time on miss2022

      Increased recovery time on miss for Sword Down Light, making it riskier to use.

      Increased punish window.

  3. Dec 3, 2015·2.3.1 Balance Notes+2-6
    • 📊NumericSide Lighttravel speedIncreased

      Side Light moves faster forward.

      Increased travel speed.

    • 📊NumericSide Lighttime to hit610 frames

      Added a forward dash before the swing, increasing the time to hit.

      Slower startup due to dash.

    • 📊NumericSide Lighthit window1916 frames

      Side Light is slightly harder to land.

      Reduced hit window.

    • 📊NumericSide Lightrecover time1715 frames

      Faster recovery after a Side Light.

      Faster recovery.

    • 📊NumericSide Lightcooldown time1517 frames

      Side Light has a slightly longer cooldown.

      Increased cooldown.

    • 📊NumericSide Lightstun time1916 frames

      Side Light provides less stun to the opponent.

      Reduced stun.

    • 📊NumericNeutral Lighttime to hit35 frames

      Neutral Light is slightly slower, making it less oppressive.

      Slower startup.

    • 📊NumericDown Lightdamage1310

      Down Light combos now deal less damage.

      Reduced damage.

  4. Oct 21, 2015·Balance Notes - 1.20.1+1-1
    • 📊NumericSword RecoverydamageIncreased

      Increased damage for Sword Recovery, with more damage distributed toward the end of the move.

      numeric

    • 📊NumericSword RecoveryforceSlightly reduced

      Slightly reduced force for Sword Recovery.

      numeric

    • 📊NumericDown Airhitboxincreased

      Greatly increased hitbox size on the first frame of Down Air.

      Better initial frame.

    • 📊NumericDown Airdamagedecreased

      Damage and force now decrease after the initial frame of Down Air.

      Lower off-center damage.

    • 📊NumericSide Lightcooldownincreased

      Increased cooldown time for Side Light.

      Slower reuse.

    • 📊NumericDown GroundRecover TimeReduced

      Greatly reduced on-hit recover time, though movement/jumping is disabled during this period.

      Faster recovery on hit

    • 📊NumericDown GroundDamageDecreased

      Slightly decreased damage and decreased hit window on Down Ground.

      Lower damage

    • 📊NumericSide AirCooldownIncreased

      Increased cooldown and recover time for Side Air.

      Slower spam

  5. Apr 24, 2015·Patch Notes: Beta v 1.8.8+4-8
    • 📊NumericAir Sidehitbox sizeReduced

      Air Side hitboxes have been shrunk, requiring more precision.

      Rehitboxed, reduced hitbox size

    • 📊NumericAir Sidetime to hitIncreased

      Air Side attacks now take slightly longer to activate.

      Slightly increased time to hit

    • 📊NumericAir SidecooldownIncreased

      Increased the cooldown between Air Side attacks.

      Increased Cooldown time

    • 🎯BehaviorAir Sidecombo potentialImproved

      The transition between the first and second hit of Air Side is now smoother for combos.

      Improved comboing from first to second hit

    • 📊NumericAir Sidetime between hitsReduced

      The delay between the first and second hit of Air Side has been decreased.

      Reduced time between hits

    • 📊NumericAir Sideminimum forceReduced

      The second hit of Air Side now pushes enemies less, potentially allowing for more follow-up.

      Reduced minimum Force on second hit

    • 📊NumericAir Sideforce angleSteepLess Steep

      The knockback angle of the second Air Side hit is now shallower.

      Force of second hit is aimed less steeply downward

    • 📊NumericAirhit windowIncreased

      Air attacks are slightly easier to land.

      Slightly increased hit window

    • NewAircooldownAdded

      A short cooldown has been added between Air attacks to prevent spamming.

      Added a short cooldown between hits

    • 📊NumericRecovertime to hitIncreased

      The Recover attack now takes slightly longer to activate.

      Slightly increased time to hit

    • 📊NumericAir Downhitbox sizeReduced

      Air Down hitboxes have been slightly reduced.

      Slightly reduced hitbox size

    • 📊NumericAir Downhit windowReduced

      Air Down attacks are now slightly harder to land.

      Slightly reduced hit window

    • 📊NumericAir DownforceReduced

      Air Down attacks now deal slightly less knockback.

      Slightly reduced Force

    • 🐛Bug fixd-groundground lift

      Fixed a bug where the sword d-ground would fail to leave the ground when moving across collisions on specific ticks.

      Fixed interaction with collisions.

    • NewDowncooldownAdded

      Added a cooldown to the Down attack.

  6. Mar 19, 2015·Patch Notes: Beta v 1.7.0+1-5
    • 🎯BehaviorAir SidemomentumStopped

      A successful first hit now stops vertical momentum, making the second hit easier to land.

      behavior

    • 📊NumericAir Sidehitbox sizeDecreased

      Slightly decreased first swing hitbox for Air Side.

      numeric

    • NewAir SidecooldownAdded s

      Added a small cooldown time to Air Side.

      new

    • 📊NumericAir Downhitbox sizeDecreased

      Decreased hitbox size for Air Down.

      numeric

    • 📊NumericAir DowndamageReduced

      Slightly reduced damage for Air Down.

      numeric

    • 📊NumericAir DownforceReduced

      Reduced force for Air Down.

      numeric

    • 🎯BehaviorDown Quickcombo consistency

      First hit now more consistently combos into the second hit.

      behavior

  7. Jan 30, 2015·Patch Notes: Beta v 1.5.2+2-1
    • 📊NumericSidedamagedecreased

      Reduced damage, hitbox size, and distance traveled for Side attacks.

      reduced hitbox and distance

    • 🔁ReworkDownforceincreased

      Down attack is now steerable and allows jumping during recovery, though damage was decreased.

      steerable, can jump during recover

    • 📊NumericAir Sidemin forceincreased

      Increased minimum force to make the attack more effective at map edges; now allows jumping during recovery.

      can jump during recover

    • 📊NumericAir Heavyrecover timeincreased

      Increased total recovery time, but allows the player to jump out of the attack sooner.

      can jump sooner

  8. Jan 9, 2015·Patch Notes: Beta v 1.4.1+1-3
    • 📊NumericAirhitbox sizeReduced

      Sword Air hitbox size reduced and animation tweaked to match.

      Tighter window

    • 📊NumericRecoverforceReduced

      Sword Recover now provides less force on hit.

      Less knockback

    • 📊NumericAir Downhitbox sizeReduced

      Sword Air Down hitbox size reduced and animation tweaked.

      Smaller area

    • 📊NumericAir DownforceIncreased

      Sword Air Down now provides increased force on hit.

      More knockback

    • 🐛Bug fixQuick Air Sideanimationabruptfixed

      Fixed a bug where the Sword's Quick Air Side animation would end abruptly.

      Fixed animation cutting off.