This patch focuses on balancing the Wall Fort map, introducing the Augolia map, improving Auction House accessibility, and adjusting Open World Field Camp costs and mechanics.
Images © Conqueror's Blade via Steam
▲Buffs6
- Open World Field CampPlayers with privileges can now remove Field Camps they did not personally create.
- Auction House
- Item Market:Players can now buy, sell, and remove listings from the Item Market remotely via hotkey V.Local→Remote
- Resource Market:Players can now buy and remove listings from the Resource Market remotely via hotkey V.Local→Remote
- TrebuchetTrebuchet strike damage increased by 20% to help attackers overcome higher capture values.100%→120% %
- Wall Fort (Siege Mode)
- Attackers:Added additional ladders to the inner city walls to assist attackers.→Increased
- Attackers:Added an additional Supply Point behind Point A to help attackers maintain momentum toward Point B.→Added
▼Nerfs5
- Open World Field Camp
- Siege Tower:Siege Towers now cost 250 Prestige to construct in Open World Field Camps.0→250 Prestige
- Battering Ram:Battering Rams now cost 200 Prestige to construct in Open World Field Camps.0→200 Prestige
- Trebuchet:Trebuchets now cost 150 Prestige to construct in Open World Field Camps.0→150 Prestige
- Wall Fort (Siege Mode)
- Defenders:The first respawn point for defenders has been moved further back.→Moved back
- Defenders:Merged respawn points A and B on the second stage platform; respawn is lost immediately if either point is under capture.Separate→Merged
✚Bug fixes3
- Open World Field CampFixed an issue where special effects did not display properly during camp construction.
- General Gameplay
- Block Mode:Fixed a bug where melee Warlords did not shift backwards when attacked while in Block Mode.Static→Shifting
- House Chat:Fixed a bug where players could still see House/Alliance chat after being kicked from the House.Visible→Hidden
◆Other changes5
- Open World Field CampConstruction interface text improved to better state position authority requirements.
- Wall Fort (Siege Mode)
- Attackers:Adjusted the position of cannon artillery on the left side for attackers.→Adjusted
- Defenders:One defender cannon has been replaced with a Scorpio.Cannon→Scorpio
- AugoliaThe classic siege map Augolia has been added to the game rotation.→Added
- Unit SoulsUpdated Unit Soul descriptions to clearly state they allow healing anywhere in the Open World.XXX→Able to heal anywhere in the Open World
subjects affected (7)
tap to see balance history
Related Deals
Gear, keys & collectibles for Conqueror's Blade
Affiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- →November 27 Online Update LogNov 26, 2025 · 7mo
- November 20 Balance Adjustment AnnouncementNov 20, 2025 · 7mo+59−5→
- →November 13 Online Update LogNov 12, 2025 · 7mo
- October 30 Online Update LogOct 29, 2025 · 8mo+4→
- October 16 Online Update LogOct 15, 2025 · 8mo−2→
- →September 29 Update and Maintenance LogSep 26, 2025 · 9mo
- July 10 Update LogJul 9, 2025 · 12mo+8→
- May 8 Update LogMay 7, 2025 · 14mo+51→
Recently Updated
6

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

Patch Notes v0.3.22491
Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

July 5: Patch Notes
A series of hotfixes focusing on dress visual glitches, dye inconsistencies, controller interface bugs, and item distribution errors.
Similar Games
6







