
Major update focusing on unit economy, leadership restrictions, a new reforging system, and extensive unit/soul balancing.
Images © Conqueror's Blade via Steam
▲Buffs25
- Prefecture GuardsmanReduced the cost of the unit kit, making them cheaper to maintain.1440→1300 bronze
- Ironcap SpearmanReduced the cost of the unit kit.1500→1300 bronze
- Prefecture Pikeman
- Reduced the cost of the unit kit.1220→1160 bronze
- Charge:Increased armor penetration for the charge skill by 50%.→+50% %
- Normal Charge:Increased armor penetration for normal charges by 40%.→+40% %
- HalberdierReduced the cost of the unit kit.1820→1660 bronze
- Mercenary CrossbowmanReduced the cost of the unit kit.2080→1920 bronze
- Mercenary ArquebusierReduced the cost of the unit kit.2640→2550 bronze
- Palace GuardsmanReduced the cost of the unit kit.3967→3380 bronze
- Imperial JavelineerReduced the cost of the unit kit.4433→3660 bronze
- Javelin SergeantReduced the cost of the unit kit.4433→3790 bronze
- Imperial Pike GuardReduced the cost of the unit kit.3967→3580 bronze
- Halberdier SergeantReduced the cost of the unit kit.5600→4320 bronze
- Vanguard Archer
- Skill:Increased skill damage by 10%.→+10% %
- Skill:Increased the fire arrow rate of the skill by 10%.→+10% %
- Mercenary Fire Archer
- Skill:Increased skill penetration by 5%.→+5% %
- Skill:Increased skill piercing damage by 10%.→+10% %
- Skill:Increased burning damage by fire arrows by 100 points per second.→+100 HP/s
- Dagger-Axe Lancer
- Increased piercing defense by 60.→+60
- Increased slashing defense by 50.→+50
- Prefecture Heavy Cavalry
- Passive:Added immunity to normal attack stagger when passive is active.→Added
- Passive:All defense increases by 100 points when passive activates.→+100
- Demesne CrossbowmenIncreased HP growth by 32, resulting in higher max HP at max level.→+32 HP/lvl
- Shortsword & ShieldThunderstruck:Added incoming damage reduction for Thunderstruck, scaling from 10% to 20% with levels.0%→10%-20% %
- GeneralReplaced the 20-game honor gain decrease with a flat weekly cap of 20,000 honor.20 games decrease→20,000/week honor
▼Nerfs17
- Mercenary CrossbowmanSignificantly reduced ammo capacity.1000→600 units
- Veteran Prefecture ArcherIncreased the cost of the unit kit.900→1400 bronze
- Prefecture ArcherIncreased the cost of the unit kit.900→1500 bronze
- Mercenary ArquebusierSignificantly reduced ammo capacity.1500→700 units
- Imperial Pike Guard
- Push:Increased the cooldown of the push skill.40s→50s s
- Push:Decreased the duration of the push skill.12s→9s s
- Vanguard Archer
- Decreased piercing armor penetration by 15.→-15
- Decreased piercing damage by 50.→-50
- Reduced ammo capacity.1200→1100 units
- Mercenary Fire Archer
- Decreased piercing armor penetration by 19.→-19
- Decreased piercing damage by 114.→-114
- Skill:Decreased the attack speed of the skill by 15%.→-15% %
- Dagger-Axe Lancer
- Decreased health points by 260.→-260 HP
- Decreased piercing damage by 29.→-29
- Demesne Crossbowmen
- Decreased default HP by 324.→-324 HP
- Reduced ammo capacity.1000→700 units
- GeneralReverted default leadership from 350 back to 200.350→200
subjects affected (20)
tap to see balance history
- Prefecture Guardsman1
- Ironcap Spearman1
- Prefecture Pikeman3
- Halberdier1
- Mercenary Crossbowman2
- Veteran Prefecture Archer1
- Prefecture Archer1
- Mercenary Arquebusier2
- Palace Guardsman1
- Imperial Javelineer1
- Javelin Sergeant1
- Imperial Pike Guard3
- Halberdier Sergeant1
- Vanguard Archer5
- Mercenary Fire Archer6
- Dagger-Axe Lancer4
- Prefecture Heavy Cavalry2
- Demesne Crossbowmen3
- Shortsword & Shield1
- General2
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Patch history
- →November 27 Online Update LogNov 26, 2025 · 7mo
- November 20 Balance Adjustment AnnouncementNov 20, 2025 · 7mo+59−5→
- →November 13 Online Update LogNov 12, 2025 · 7mo
- October 30 Online Update LogOct 29, 2025 · 8mo+4→
- October 16 Online Update LogOct 15, 2025 · 8mo−2→
- →September 29 Update and Maintenance LogSep 26, 2025 · 9mo
- July 10 Update LogJul 9, 2025 · 12mo+8→
- May 8 Update LogMay 7, 2025 · 14mo+51→
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