Gameplay adjustments to grenades and economy, significant map layout changes to Vertigo, and new demo playback features.
▲Buffs5
- Incendiary GrenadeReduced price from $600 to $500, making it more accessible for players.600→500 gold
- M4A4Reduced price from $3100 to $3000, slightly easing the economic burden on CTs.3100→3000 gold
- BaggageLowered the height of the central conveyor tray to provide a more open sniper view.→Lowered
- Demos
- The demo playback timeline now shows indicators for kill and death events.→Added
- Added 'highlight mode' to demo playback, showing only kills and deaths for the active player.→Added
▼Nerfs2
- MolotovThe height of the flame pillar now decreases over time, potentially allowing players to move through it sooner.
- General EconomyReduced the terrorist team award when a bomb is planted but defused, reducing the impact of the first round on the game's economy.800→600 gold
✚Bug fixes4
- BaggageFixed a movement hitch on the lower conveyor.
- OfficeFixed a case where players could shoot through multiple walls.
- MirageFixed bad collision on certain props and sticky collision around palace windows.
- HUDFixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang.
◆Other changes3
- Vertigo
- Added a catwalk by bombsite A connecting to the back of A, altering rotation and attack paths.→Added catwalk
- Removed the connector between the back of A and elevators.Connector→Removed
- Opened up the passage between elevators and scaffolding.→Opened passage
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