Anubis
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorplayer clipping
Adjusted player clipping around the new drop area for smoother movement.
- ≈🎯Behaviorgrenade clipping
Adjusted grenade clipping around the connector hole and old drop to ensure consistent utility bounces.
- ≈🐛Bug fixwater volume interaction
Fixed an issue where physics objects interacted incorrectly with overlapping convex water volumes.
- ≈🛠QoLplayer clipping
Various player clipping adjustments to improve movement fluidity and prevent getting stuck.
- ≈✨NewActive Duty PoolInactive→Active
Anubis is now part of the competitive active duty map rotation.
Added to Active Duty Map Pool
- ≈🎯BehaviorBridge drop—→Near Mid Doors
Relocated the bridge drop to be closer to Mid Doors.
Bridge drop moved
- ≈🎯BehaviorMid doors—→Reversed
The orientation of the Mid doors has been reversed.
Orientation reversed
- ≈✨NewB-site layout—→Hole added
Added a new hole between E-box and the back of B for new movement options.
Hole added between E-box and Back of B
- ≈🎯BehaviorA-site crates—→On Walkway
Bombsite A crates moved up steps onto the walkway.
Crates moved up steps
- ≈✨NewA-site pillar—→Scaffolding added
Added scaffolding to the pillar on Bombsite A.
Scaffolding added to pillar
- ≈✂️RemovedstatusActive→Removed
Anubis has been removed from the Active Duty Map Pool.
- ≈🐛Bug fixgeometrygap present→Fixed
Fixed a gap in the map geometry.
neutral
- ▲🎯BehaviorGrenadesclippingBlocking→Improved
Nudged geometry and improved floor clipping for more predictable grenade throws.
QoL
- ≈🛠QoLGrenadesclipping
Adjusted grenade clipping.
- ≈🐛Bug fixC4 placement
Fixed a C4 stuck spot.
- ≈🐛Bug fixcollision
Fixed prop collision that could hide the C4 from view.
- ≈🐛Bug fixgrenade collision
Fixed grenade collision and clipping, making utility behavior more predictable.
Bugfix
- ≈🔁Reworkladder placement—→Adjusted
Added and removed a ladder near the boost spot by T spawn to refine movement.
T spawn boost spot
- ≈🐛Bug fixbomb clipping
Fixed several spots where the bomb could be thrown out of the map.
Out of map
- ≈🐛Bug fixbomb collision
Fixed a spot at T Spawn where the bomb could be thrown into an unreachable area.
- ≈🎯Behaviorledge collisionOff→On
Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons from clipping through.
- ≈🎯Behaviorpixel boostavailable→Removed
Fixed collision on all pillars so players can no longer pixel boost.
Pillar collision
- ≈🐛Bug fixworld holes—→Fixed
Fixed various holes in the world and missing collisions that allowed items to fall out of the map.
Lower Tunnel and B site
- ≈🎯Behaviorclipping
Adjusted clipping at A site steps between Walkway and Heaven to improve player movement.
Adjusted clipping at A site steps.
- ≈✨Newgrenade clip—→Added
Added a grenade clip to the wall at Bridge to assist players with utility lineups.
Added clip at Bridge
- ≈🐛Bug fixwall gap—→closed
Fixed a wall gap that allowed players to snipe into bombsite A.
neutral
- ≈🐛Bug fixclipping
Fixed a gap that allowed bombs to be thrown on top of the building.
neutral
- ▲🐛Bug fixworld holesopen→sealed
Sealed holes in building rooftops and the world to prevent grenades from falling into the void.
bugfix
- ▲🛠QoLfootstep soundsinaccurate→accurate
Improved ground at bombsite A for more accurate footstep audio feedback.
quality
- ▲🐛Bug fixgrenade clipping
Adjusted clipping around bombsite B to prevent grenades from getting stuck.
bugfix
- ≈🐛Bug fixcollision
Fixed missing collision that allowed C4 to be thrown out of the map.
bugfix
- ≈🎯Behaviorplayer stackingallowed→Blocked
Clipped areas where players could stack to prevent unfair vantage points.
behavior
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks to improve map stability and gameplay.
neutral
- ≈🐛Bug fixgeneral
Various bug fixes and tweaks to improve map stability and layout.
Bug fixes
- ≈✂️RemovedavailabilityAvailable→Removed
Anubis has been removed from the current map rotation.
- ≈🛠QoLmovement clipping
Improved movement clipping map-wide to ensure smoother player navigation.
- ≈🎯Behaviorcollision
Adjusted collision around pillars to prevent unnatural player movement or sticking.
- ≈🐛Bug fixworld geometry
Plugged holes in world geometry to prevent players from seeing or entering out-of-bounds areas.
- ≈🐛Bug fixclipping
Fixed issues where weapons and bombs would clip through world geometry.
- ≈✨Newavailability—→Added
Anubis has been added to the Deathmatch, Casual, and Competitive game mode rotations.
Added to Deathmatch, Casual, and Competitive
- ≈🐛Bug fixwallbang
Fixed an unintended wallbang through the trim on the mid building between the double door and CT house.
Fixed wallbang through trim
- ≈🎯Behaviorgrenade physics—→Added
Added grenade clips to A heaven to prevent grenades from bouncing unpredictably.
Added grenade clips to A heaven
- ▲📊NumericA Mainentrance width—→Widened
Widened the A main entrance to improve flow.
Movement improvement
- ≈🔁ReworkA Connectorcomplexity—→Simplified
Simplified the A connector area for better readability.
Layout change
- ▲📊NumericA Sitecorners—→Reduced
Removed deep corners and reduced hiding spots for CTs near Waterfalls A site.
Visibility improvement