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Anubis

MapMap · Clipping · Competitive · Active Duty · Audio
23 patcheslast touched 3mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Dec 18, 2020Feb 4, 2026Dec 18, 2020 — 2021 Can’t Come Soon Enough +2 / -0 (cum +2)Feb 18, 2021 — Release Notes for 2/17/2021 +0 / -0 (cum +2)Aug 2, 2023 — Release Notes for 8/2/2023 +0 / -0 (cum +2)Aug 3, 2023 — Release Notes for 8/3/2023 +0 / -0 (cum +2)Aug 15, 2023 — Release Notes for 8/15/2023 +0 / -0 (cum +2)Oct 4, 2023 — Release Notes for 10/4/2023 +0 / -0 (cum +2)Oct 6, 2023 — Release Notes for 10/6/2023 +0 / -0 (cum +2)Oct 25, 2023 — Release Notes for 10/25/2023 +1 / -0 (cum +3)Nov 17, 2023 — Release Notes for 11/16/2023 +2 / -0 (cum +5)Nov 30, 2023 — Release Notes for 11/30/2023 +0 / -0 (cum +5)Dec 7, 2023 — Release Notes for 12/6/2023 +0 / -0 (cum +5)Jan 4, 2024 — Release Notes for 1/4/2024 +0 / -0 (cum +5)Feb 7, 2024 — Release Notes for 2/6/2024 +0 / -0 (cum +5)Feb 8, 2024 — Release Notes for 2/8/2024 +0 / -0 (cum +5)Feb 16, 2024 — Release Notes for 2/15/2024 +0 / -0 (cum +5)Jun 25, 2024 — Release Notes for 6/25/2024 +0 / -0 (cum +5)Aug 21, 2024 — Release Notes for 8/21/2024 +0 / -0 (cum +5)Oct 2, 2024 — Release Notes for 10/2/2024 +1 / -0 (cum +6)Nov 7, 2024 — Counter-Strike 2 Update +0 / -0 (cum +6)Jul 16, 2025 — Counter-Strike 2 Update +0 / -0 (cum +6)Jan 21, 2026 — Counter-Strike 2 Update +0 / -0 (cum +6)Jan 22, 2026 — Counter-Strike 2 Update +0 / -0 (cum +6)Feb 4, 2026 — Counter-Strike 2 Update +0 / -0 (cum +6)
Zoom into one ability:5 abilities tracked
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Patch history

    • 🎯Behaviorplayer clipping

      Adjusted player clipping around the new drop area for smoother movement.

    • 🎯Behaviorgrenade clipping

      Adjusted grenade clipping around the connector hole and old drop to ensure consistent utility bounces.

    • 🐛Bug fixwater volume interaction

      Fixed an issue where physics objects interacted incorrectly with overlapping convex water volumes.

    • 🛠QoLplayer clipping

      Various player clipping adjustments to improve movement fluidity and prevent getting stuck.

    • NewActive Duty PoolInactiveActive

      Anubis is now part of the competitive active duty map rotation.

      Added to Active Duty Map Pool

    • 🎯BehaviorBridge dropNear Mid Doors

      Relocated the bridge drop to be closer to Mid Doors.

      Bridge drop moved

    • 🎯BehaviorMid doorsReversed

      The orientation of the Mid doors has been reversed.

      Orientation reversed

    • NewB-site layoutHole added

      Added a new hole between E-box and the back of B for new movement options.

      Hole added between E-box and Back of B

    • 🎯BehaviorA-site cratesOn Walkway

      Bombsite A crates moved up steps onto the walkway.

      Crates moved up steps

    • NewA-site pillarScaffolding added

      Added scaffolding to the pillar on Bombsite A.

      Scaffolding added to pillar

    • ✂️RemovedstatusActiveRemoved

      Anubis has been removed from the Active Duty Map Pool.

    • 🐛Bug fixgeometrygap presentFixed

      Fixed a gap in the map geometry.

      neutral

    • 🎯BehaviorGrenadesclippingBlockingImproved

      Nudged geometry and improved floor clipping for more predictable grenade throws.

      QoL

    • 🛠QoLGrenadesclipping

      Adjusted grenade clipping.

    • 🐛Bug fixC4 placement

      Fixed a C4 stuck spot.

    • 🐛Bug fixcollision

      Fixed prop collision that could hide the C4 from view.

    • 🐛Bug fixgrenade collision

      Fixed grenade collision and clipping, making utility behavior more predictable.

      Bugfix

    • 🔁Reworkladder placementAdjusted

      Added and removed a ladder near the boost spot by T spawn to refine movement.

      T spawn boost spot

    • 🐛Bug fixbomb clipping

      Fixed several spots where the bomb could be thrown out of the map.

      Out of map

    • 🐛Bug fixbomb collision

      Fixed a spot at T Spawn where the bomb could be thrown into an unreachable area.

    • 🎯Behaviorledge collisionOffOn

      Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons from clipping through.

    • 🎯Behaviorpixel boostavailableRemoved

      Fixed collision on all pillars so players can no longer pixel boost.

      Pillar collision

    • 🐛Bug fixworld holesFixed

      Fixed various holes in the world and missing collisions that allowed items to fall out of the map.

      Lower Tunnel and B site

    • 🎯Behaviorclipping

      Adjusted clipping at A site steps between Walkway and Heaven to improve player movement.

      Adjusted clipping at A site steps.

    • Newgrenade clipAdded

      Added a grenade clip to the wall at Bridge to assist players with utility lineups.

      Added clip at Bridge

    • 🐛Bug fixwall gapclosed

      Fixed a wall gap that allowed players to snipe into bombsite A.

      neutral

    • 🐛Bug fixclipping

      Fixed a gap that allowed bombs to be thrown on top of the building.

      neutral

    • 🐛Bug fixworld holesopensealed

      Sealed holes in building rooftops and the world to prevent grenades from falling into the void.

      bugfix

    • 🛠QoLfootstep soundsinaccurateaccurate

      Improved ground at bombsite A for more accurate footstep audio feedback.

      quality

    • 🐛Bug fixgrenade clipping

      Adjusted clipping around bombsite B to prevent grenades from getting stuck.

      bugfix

    • 🐛Bug fixcollision

      Fixed missing collision that allowed C4 to be thrown out of the map.

      bugfix

    • 🎯Behaviorplayer stackingallowedBlocked

      Clipped areas where players could stack to prevent unfair vantage points.

      behavior

    • 🐛Bug fixgeneral

      Various bug fixes and tweaks to improve map stability and gameplay.

      neutral

    • 🐛Bug fixgeneral

      Various bug fixes and tweaks to improve map stability and layout.

      Bug fixes

    • ✂️RemovedavailabilityAvailableRemoved

      Anubis has been removed from the current map rotation.

    • 🛠QoLmovement clipping

      Improved movement clipping map-wide to ensure smoother player navigation.

    • 🎯Behaviorcollision

      Adjusted collision around pillars to prevent unnatural player movement or sticking.

    • 🐛Bug fixworld geometry

      Plugged holes in world geometry to prevent players from seeing or entering out-of-bounds areas.

    • 🐛Bug fixclipping

      Fixed issues where weapons and bombs would clip through world geometry.

    • NewavailabilityAdded

      Anubis has been added to the Deathmatch, Casual, and Competitive game mode rotations.

      Added to Deathmatch, Casual, and Competitive

    • 🐛Bug fixwallbang

      Fixed an unintended wallbang through the trim on the mid building between the double door and CT house.

      Fixed wallbang through trim

    • 🎯Behaviorgrenade physicsAdded

      Added grenade clips to A heaven to prevent grenades from bouncing unpredictably.

      Added grenade clips to A heaven

    • 📊NumericA Mainentrance widthWidened

      Widened the A main entrance to improve flow.

      Movement improvement

    • 🔁ReworkA ConnectorcomplexitySimplified

      Simplified the A connector area for better readability.

      Layout change

    • 📊NumericA SitecornersReduced

      Removed deep corners and reduced hiding spots for CTs near Waterfalls A site.

      Visibility improvement