The 3.5.1 update introduces a major rework for The Doctor, including the removal of Treatment Mode and the addition of Static Blast, alongside map updates for Treatment Theatre and various bug fixes for Killers and Perks.
Images © Dead by Daylight via Steam
▲Buffs8
- The Doctor
- Shock Therapy:The base range of Shock Therapy has been increased by 10%.→+10% %
- Shock Therapy:Shock Therapy now correctly interrupts Survivors using flashlights.Bugged→Fixed
- Snap Out Of It
- Snap Out Of It:Missing a skill check now regresses the progress bar by 1/4th instead of resetting it completely.100%→25% %
- Snap Out Of It:Completing the action now sends Survivors to Madness Level 1 instead of Level 2.Level 2→Level 1
- Snap Out Of It:Releasing the action now preserves the progress made instead of resetting it.Reset→Kept
- Hex: RuinHex: Ruin:Redesigned to affect all generators; they regress at an increased rate when not being worked on.Single Gen→100/150/200% %
- The Oni
- Demon Strike:Removed turn speed limitation on Demon Strike and implemented a hard cap on the turn angle for better control.Limited→Hard Cap
- Fixed an issue where not all Survivors could see blood orbs when using Renjiro's Bloody Glove.Bugged→Fixed
◆Other changes9
- The Doctor
- Treatment Mode and Static Field VFX removed; The Doctor no longer needs to switch stances to use Shock Therapy or basic attacks.Active→Removed
- Shock Therapy:Added a 1.5s cooldown after using Shock Therapy before other actions can be performed.→1.5s s
- Shock Therapy:Charging move speed reduced to 67% to maintain a consistent speed of 3.08 m/s.70%→67% %
- Madness now regresses only when Survivors are outside the Terror Radius.Standard→Conditional
- Static Blast
- Static Blast:New secondary power that takes 2 seconds to activate and inflicts 50 Madness on all Survivors in the Terror Radius.→2s s
- Static Blast:Static Blast has a 60-second cooldown.→60s s
- Treatment Theatre
- Completely reworked visual look, made the map darker, and changed the layout to be more rectangular.→Reworked
- Balanced the distribution and safety of pallets and hooks across the map.Unbalanced→Balanced
- Gatekeeper EmblemFlattened score value so all generators are worth the same amount regardless of duration.Variable→1 pt/min points
subjects affected (7)
tap to see balance history
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 3mo
A bugfix patch focusing on character ability interactions, audio corrections, and map collision fixes.
+4−2→ - 9.6.1 | Bugfix PatchMay 5, 2026 · 3mo
A bugfix patch featuring minor buffs to The Doctor and Ghost Face, adjustments to Doctor's add-ons, and balancing/fixes for the 2v8 mode.
+2−4→ - 9.4.2 | Bugfix PatchFeb 10, 2026 · 6mo
A comprehensive update for the 2v8 event featuring the new Killer 'The Good Guy', the 'Torchbearer' Survivor class, new maps, and significant balance changes to Killer classes and team mechanics.
+26−3→ - 9.4.1 | Bugfix PatchFeb 3, 2026 · 6mo
A bugfix patch focusing on character interactions, perk reliability, and audio-visual corrections, with a heavy emphasis on fixing issues related to 'The First' and the 'Turn Back the Clock' perk.
+2−3→ - 9.3.2 | Bugfix PatchDec 9, 2025 · 8mo
Bugfix patch focusing on The Skull Merchant's power adjustments, reverting Survivor perks Breakdown and Wicked, and extensive map pallet and collision fixes.
+8−1→ - 9.2.3 | Bugfix PatchOct 21, 2025 · 10mo
A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
+11−2→ - 9.2.2 | Bugfix PatchOct 7, 2025 · 10mo
A bugfix patch primarily focused on balancing The Krasue and adjusting the Off The Record perk, alongside numerous stability and map fixes.
+2−8→ - 9.2.1 | Bugfix PatchSep 30, 2025 · 10mo
Bugfix patch focusing on The Krasue's balance and numerous stability, audio, and map fixes across multiple characters.
+4−5→
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