A bugfix patch focusing on Cenobite stability, map corrections, and general system fixes.
Images © Dead by Daylight via Steam
▲Buffs3
- The CenobiteLunge Attack:Fixed a bug that caused a loss of momentum when changing directions during a lunge attack, improving movement fluidity.
- Gideon Meat PlantFixed a pallet that could not be destroyed by the killer on one side.
- GeneralFixed an issue on PC where 4K resolution was enabled by default, causing performance drops for some players.4K Default→
✚Bug fixes7
- The Cenobite
- Corrected an issue where certain scoring events were incorrectly categorized as Bonus BP.
- Summons of Pain:Fixed chase music failing to restart after using Summons of Pain.
- Lament Guardian:Fixed the Lament Guardian score event being counted in the wrong category.
- Gateway:Fixed an issue where the Gateway sound effects continued to play after the attack was triggered.
- The NemesisTentacle Strike (Level 3):Fixed an issue with movement speed while charging the Level 3 Tentacle Strike.
- Resident Evil MapFixed two hooks that were placed too close to one another at the east stairs.
- GeneralFixed an issue where Killers were not always receiving disconnection penalties when leaving a match.
◆Other changes1
- GeneralReverted pallet visuals to the previous version.New→Old
subjects affected (5)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1w+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2w+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 3mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 3mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 5mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 7mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 7mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 7mo+4−5→
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