General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLGame Manual—→Updated
The Game Manual now explicitly lists all Action Speeds and Modifiers affected by Diminishing Returns.
Diminishing Returns section updated.
- ▲🐛Bug fixhit registration
Killers can now correctly injure Survivors who are fast-vaulting pallets using the Last Stand perk.
Fixed injury during Last Stand vault.
- ≈🐛Bug fixcollision
Fixed an issue where Survivors could become trapped inside lockers.
Fixed locker trapping.
- ▲🐛Bug fixFog Vialcollision
Fog Vial fog no longer incorrectly blocks Killer projectiles.
Fixed fog blocking projectiles.
- ≈🎨Visuallobby visualFloating→Grounded
Fixed a visual bug where Survivors appeared to be floating in the lobby.
Fixed floating survivors in lobby.
- ▲✨New2v8 ModePlay While You Wait—→Added
Added 'Play While You Wait' option for 2v8 Killer queue, allowing players to play a Survivor match without losing their spot.
Allows playing as Survivor while in Killer queue.
- ≈•OtherBlood RushavailabilityDisabled→Enabled
The Blood Rush perk has been re-enabled for use.
Perk re-enabled.
- ≈🐛Bug fixchase initiation
Fixed a major issue that prevented Killers from initiating chases for the rest of the trial.
Bugfix
- ≈🐛Bug fixchase music
Fixed an issue where chase music would not play upon initiation.
Bugfix
- ▲🐛Bug fixstaircase movementSlowed→Normal
Fixed an issue where players were slowed down when running up the right-hand side of staircases.
Bugfix
- ▲🛠QoLClairvoyanceUI—→Progress Bar
Clairvoyance has been updated to use a progress bar for better visual tracking.
Visual update for clarity.
- ▲🎯BehaviorSurvivor BotsHealing/Pathing
Improved Survivor bot healing and pathing specifically when facing ranged Killers.
AI improvement against ranged killers.
- ▲📊Numericchest unlock time10→8 s
Reduced the base time required for all survivors to unlock chests.
General Update
- ≈📊NumericSacrificial Ward rarityRare→Common
Decreased the rarity of the Sacrificial Ward offering.
General Update
- ≈🎯BehaviorFlashbang/FirecrackerDisabled→Enabled
The Flashbang perk and Firecracker items have been re-enabled.
Re-enabled items
- ▲📊NumericBloodpoint values—→Increased BP
Bloodpoint values for several Haunted by Daylight scoring events have been increased.
Event reward increase
- ▲🔁ReworkCypress MoriavailabilityOffering→Basekit
Cypress Mori is now a basekit ability, allowing killers to mori the last survivor alive.
behavior
- ▲🛠QoLMatch DetailsUI infoSurvivors only→Killer + Survivors
The match details screen now displays the connection status of the Killer.
quality
- ▲🎯BehaviorBotspathing
Improved Bot pathing to prevent them from attempting to climb steep, impassable hills.
AI improvement
- ▲🐛Bug fixEscape Cake OfferingBloodpoint rewardinconsistent→consistent BP
Fixed an issue where the Escape Cake Offering did not consistently award bonus Bloodpoints.
bugfix
- ≈🐛Bug fixvisual stability
Tentatively fixed an issue causing strobing and flashing white lights to appear during gameplay.
- ≈✨Newreporting—→Added
Activated the Improved Player Reporting Feedback feature.
feature
- ≈🐛Bug fixvaulting
Fixed an issue where certain killers did not look downward while vaulting from ledges or windows.
bugfix
- ≈🐛Bug fixaudio
Fixed survivors being heard above ground when hooked in the Killer Basement.
bugfix
- ≈🎯BehaviorScreamsAudio RangeLimited→Map-wide
Perk-induced screams are once again heard map-wide.
Reverting to old behavior
- ≈📝TextLeverageSelf-healingWorking→Working
Clarified that Leverage still works on self-healing, correcting a previous erroneous patch note.
Clarification
- ≈🛠QoLOutfit purchase promptmissing→present
Fixed a missing prompt when purchasing outfits.
Bugfix
- ≈🐛Bug fixMerciless Killerachievement triggerbroken→fixed
Applied a tentative fix so that killing 4 survivors correctly triggers the Merciless Killer achievement.
Bugfix
- ▲🐛Bug fixaura reveal
Fixed a bug where Undetectable Killers were experiencing unintended Aura reveals.
neutral
- ≈🐛Bug fixBloodpoint Offerings
Fixed an issue where Bloodpoint modifier Offerings were not working correctly.
Fixed modifier bug
- ≈🐛Bug fixFlashlight Vault
Fixed an issue where Survivors would vault sideways if clicking the flashlight immediately before vaulting.
Fixed sideways vault
- ▲🐛Bug fixUnhookingsacrifice trigger
Fixed a bug where succeeding an unhook right before the struggle phase caused instant sacrifice on the next hook.
Fixed instant sacrifice
- ≈🐛Bug fixMadnessaudio
Fixed Survivors continuing to make injured noises after recovering to full health while at Madness tier 3.
Fixed injured noises
- ▼🐛Bug fixWiggleescape speedInstant→Normal
Fixed an issue where Survivors would instantly wiggle free when downed while the Killer carried another Survivor with high wiggle progress.
Wiggle bug
- ≈🐛Bug fixloading screen
Tentatively fixed an issue that could cause players to get stuck in an infinite loading screen.
- ≈🔁Reworkpallet visualsNew→Old
Reverted pallet visuals to the previous version.
Reverted pallet visuals.
- ≈🐛Bug fixdisconnection penalties
Fixed an issue where Killers were not always receiving disconnection penalties when leaving a match.
Killers now correctly receive penalties.
- ▲🐛Bug fixresolution4K Default→—
Fixed an issue on PC where 4K resolution was enabled by default, causing performance drops for some players.
Fixed 4K default causing performance drops.
- ▲🐛Bug fixpickup interactionblocked→fixed
Fixed issues where killers could not pick up survivors downed near short sides of generators or occupied lockers.
bugfix
- ≈🐛Bug fixFOVstatic→dynamic
Fixed Feral Frenzy, Shadowborn, and Monitor & Abuse not correctly changing the player's field of view.
bugfix
- ≈🐛Bug fixcamera posture
Fixed killers having first-person view posture during the intro.
- ≈🐛Bug fixhook auras
Fixed Halloween event hook auras displaying a base.
- ≈🐛Bug fixVisceral Canker spawn
Fixed an issue causing Visceral Cankers to appear when only one user had the relevant quest.
- ≈🐛Bug fixCage of Atonementmodel persistence
Fixed survivor models remaining in the Cage of Atonement upon disconnecting.
- ≈🐛Bug fixMadness audio
Fixed incorrect Madness audio levels when switching spectated survivors.
- ≈🐛Bug fixlobby music
Fixed killer music themes being audible to spectators in custom game lobbies.
- ≈🐛Bug fixmovement
Fixed an issue where Killers or Survivors could become stuck at dropped pallet locations.
bugfix
- ≈🐛Bug fixhookinginteraction
Fixed a bug that caused players to be stuck during the hooking or unhooking process.
bugfix
- ▲🐛Bug fixgeneratorsdamageability
Killers can now damage generators from all angles, fixing an issue where some angles blocked damage.
bugfix
- ≈🐛Bug fixaudio
Fixed an issue where end-of-match music would persist into the next trial.
bugfix
- ▼🐛Bug fixBear Trap interaction
Fixed an issue where Survivors could avoid being trapped by Bear Traps while performing interactions.
Fixed
- ≈🐛Bug fixRift progress bar
Fixed the Rift progress bar disappearing when no challenges were available.
Fixed
- ≈📝TextArchive challenge textSurvivor Master Challenge→Sealed Shut
Corrected the display name of the 'Sealed Shut' Archive challenge.
Fixed
- ▲🛠QoLHUD
Improved HUD by adding multi-row support for action prompts and reducing item/offering icon sizes to prevent overlap.
UI overlap and icon size
- ▲🐛Bug fixaura blockingblocking→—
Fixed an issue where Survivor bodies could block the visibility of auras.
Survivor bodies no longer block auras
- ≈🔁Reworkvaulting mechanics
Adjusted window vaulting mechanics for both killers and survivors to refine chase dynamics.
Adjusted
- ▼🎯BehaviorCrowsnotification—→Added
Crows will now notify killers if survivors remain too still for too long (boring the Entity).
New
- ≈📊Numericdisconnect penalty—→Increased
Increased penalties for disconnecting or leaving a game to discourage quitting.
Increased
- ▲📊Numericsacrifice pointsNone→Awarded
Killers are now awarded sacrifice and bonus points if a survivor leaves or disconnects.
New
- ▼🎯BehaviorSpies from the ShadowstriggerCrows→Removed
Spies from the Shadows will no longer trigger when the killer disturbs crows.
Removed